I’ve been using a spreadsheet to track the contents of my chests. The shard value of a chest is based off how many shards would be collected assuming every item of the chest was a duplicate, not based upon how many shards it would take to craft the items. The rough idea is that it is the theoretical maximum amount of shards that would be collected assuming that you owned the entire collection and every item was a duplicate. The total collected amount is how many shards I could actually spend. Here’s the results:
Number of Items
Common: 2,293
Rares: 1,202
Epics: 397
Legendaries: 108
Average of:
1.2 rare items per chest
1 epic item per 2.52 chests
1 legendary item per 9.26 chests
Shards
total value: 119,925
total collected: 49,335
average shard value per chest: 120
average collected per chest: 49
That was going to be my question as well: What were the rarity of the chests? For a study like this you should have ONLY used common chests… or I guess all rare chests if you wanted to see if buying chests was worth it.
I appreciate that the OP took the time to collect all that data, but if there’s no information on the distribution of chests the data becomes less meaningful.
I generally re-roll chests, generally to the point where the chest value is maximized. Has to be balanced with the gold cost of re-rolls, of course (i.e. the third re-roll is very inefficient).
Number of re-rolls: 847
Average rolls per chest: 1.85 (this includes the initial roll)
I mean, that wouldn’t be very realistic anyways as the game awards rare and epic chests at regular intervals. I’m my experience, rare and common chests are functionally the same thing as its extremely rare not to get at least 1 rare item from a common chest. You probably save a little bit of gold on fewer average re-rolls from rare chests, that’s about all.
Seeing your Greymane portrait makes me think you were pretty stoked to get the Halloween themed GM skin. I know I like that skin, although I didnt get it in a box.
I’ve gotten plenty of common only boxes. Because rare chests are guaranteed a rare, the stats of rares vs number of boxes is no longer representative.
If we group things together because they’re about the same, and then count them together, it defeats the purpose of having those stats in the first place.
If you want to spend the next 2 years gathering data to write a dissertation about common loot chests in HOTS, then be my guest. My goal was not to create a perfect data set, but to get skins. I was roughly interested in how many shards I get per chest on average, to give me an idea of how many chests I would have to collect to craft a particular skin.
I said it would be interesting to see common loot chest data. I didn’t say “ZOMFG n00b do 1t 0ver!!!”
Maybe someone else will take it up.
I personally always keep chests where there’s 1 rare item I don’t own, or any chest that has 40 shards and up. My one automatic re-roll are all common, all duplicate chests.
I mean, who cares? Are you seriously never going to reroll chests just to try to empircally measure drops rates? That’s stupid.
Furthermore, I have recorded every chest opening - meaning chest rarity, how many times I re-rolled it, and the quality of items therein. So yes I can sample the commons, rares, epics, and legedary chests individually. I can normalize for re-rolls as well.