Honestly, this is so annoying. 1 buff and you are on 3 turns timer to die while having untargettable stealth minion, who will just oneshot you. Even if you gained armor/health, he would just wait another turn. Even if you get 80HP, you die anyway.
In hand he will have silences, saps and other ways to deal with taunts, so unless you manage to have 5+taunts, you die anyway.
This is just such a feel bad card.
4 Likes
Play sludgelock and kill it with sludges
Works every time
One deck gets an answer and everyone else gets to suffer.
this game just gets more and more fun.
6 Likes
there are also no counters to it. all standard silence cards are target only.
1 Like
Or play a control warrior and auto win vs this deck.
Dragon druid dragon golems are also kind of hilarious against it.
“Yeah, that’s a 40/7, but I’ve got 7 taunts”
You must not have played this deck much if you believe control warrior hard counters it. It’s the most challenging matchup for sure, but warrior also struggles to clear this.
If only the ladder wasn’t riddled with DH 
For me this card speaks to the thread I have going.
Too many cards simply do too much.
As I said there:
If a one-card answer is all that is needed to undo ten minutes of game play, then what was the point of playing?
4 Likes
Exactly, lol
That’s why this meta became full-aggro, because after Reno + Zilliax, you’re back at the beginning but with 15 cards less in the deck
It’s kill before that or go next
2 Likes
The real problem with the module is how quickly it can be put into play. If it was more expensive and came online around turn 6 if would be less of an issue.
2 Likes
7 Dragon Golems cleared easy with Flik (who is core for the next year).
True, but dragon druid also has access to several other taunt minions, so long as flikk doesn’t show up at a point Zilliax already has OTK level attack.
thats something people repeat every meta
aggro is always part of the meta it doesnt poof into existance because of a barely played deck you dont like
No, it’s not. We haven’t had anything similar to this since I came back in October
I remember Token druid coming close to that, but that deck still needed 2 more turns on average, and I don’t think it was really that much competitive (I don’t know, I was at dumpster legend at that time)
But yeah, nothing comes close to this hyper-aggro meta
RIP Shard of the Naaru keeping Mech Rogues and Miracle Rogues in check.
2 Likes
True but the module setups ability to come down so early and scale so quickly puts it on another level of aggro. It shouldn’t be allowed to come down so soon and exponential grow to lethal so fast.
1 Like
Really goes to show you how much of the game was effected by Starfish. It removed so many strategies from the game. I kind of like it gone with the exception of the perma stealth module.
Well, there are other answers. There’s just not dozens and dozens of them, and not all of them are equally practical in other match ups.
DK have a spell (or a hero) that kills highest attack enemy minion.
Hunters have deadly shot.
Pally has the old equality combo (though if rogue got magnetic divine shield you need to find an extra ping…), If you got good draws/mulligan hard you can rush to get excavates and finely (also available to shaman)
Mage/hunter has star power
Warrior have bladestorm, sanitize, brawl (as long zil doesn’t win), then maybe aftershocks (also a shaman card), if rogue is a bit slow (didn’t draw zil early) you may stall to reno.
There may be others but I’m too lazy to dig through my brain/card library
In wild there are more answers.
I think the deck is approaching what you think only happens to mage decks. That is, it’s not the best performing on paper but it’s annoying enough that people are crying about it and it’ll probably get nerfed if the crying continues/it keeps being popular.
You missed ONE BIG thing about your answer. You need to destroy it TWICE not once. It has reborn and comes back with stealth.
Instead if complaining if you see a lot of those rogues on the ladder, be thankful about it and pick a normal, meta deck to farm free wins.
It’s a hit or miss deck, with emphasis on miss
It takes at least 3 turns for them to play it and then at least 4 turns for that to become a threat, 3 if they highroll windfury
How do you even lose to this? I demand a tutorial xD