The Zerg infestor is setting other zergs health permanently. As in if I use lock-on or horn of the windlord, the Zerg minions health will not be set correctly. It will set the health to the specific number plus whatever buffs from the dead infestor. I believe if a card says “set health to #” it should set to that number not that number plus the buffs of infestor. Thank you
it is a aura effect.
not a bug, working as intended
It is an “for the rest of the game” effect. The buff is always applied.
exactly. set to should always do that. no buffs after that. this should be a bug. if it is inteded it is beyond stupid
You would be right if “Lock On” said:
“Choose a minion. This minions health can’t be greater than 1.”
But the minions base health is just set to 1. After that any permanent buff is applied and added to the base health of 1.
You might not like it but this is consistent with the rules.
it says set its health, not set its base health. so all other effects should be negated by that
So, “set its health” isn’t the same as “set its base health”… does that mean if you set a minions health that’s greater than 3 to 3 you can heal it?
You can start backpedalling now.
that is exactly as it should work yes
Changing the health and attack of minions has always been their max value.
it has not. but even if it did that would not make it better. a bug that has been here for years is still a bug
Care to elaborate?
I will try and do some more testing soon, but if it is intended it should be doing that on all cards that say “for the rest of the game” no matter how old correct?
Yes.
But the real answer here is the aura itself. It doesn’t particularly matter that the aura came from a “for the rest of the game …” effect.
It would be just the same if you had a Stormwind Champion on the board, giving all your Zergs +1/+1.
The only difference is that it’s not practical to summon more than one or two Champions, and they can be easily removed. But “for the rest of the game” effects are not removable.
I see what you are saying. I’m not arguing the cards so much, wanted to make sure it was intended that way. If it is intended to work that way, maybe just a change of wording somehow.
What other wording would you want?
Are you saying “Your Zerg minions have +1/+1 for the rest of the game” is unclear?
I’m not sure, the wording is just confusing. For that matter you could change “set health to 1” to “set base health to 1”. Just because after posting this, I have seen plenty of posts that I didn’t see before where people are saying the same thing. “Set health to 1” should do exactly that.
Then the Zerg players would complain that their Infestor buff is being ignored.
I think the only real answer here is that players ought to know that “set health to 1” is not absolute. Aura effects always apply on top of base stats.
Maybe another solution would be to change mana cost or set the infestor as a legendary like the rest of the cards that do anything for “the rest of the game”. Other than that I just think there is a problem that needs to be addressed. Even if I don’t know how to do it.
I’ve seen people suggesting that the buff from Infestor should be on battlecry instead of on deathrattle, so that it’s harder to trigger multiple times.
That may could work. Thank you for the friendly conversation and hopefully something will come out of it