Zephrys the Great didn't work

I’m sad with this mess of game, this damn Zephrys the Great didn’t work, the opponent had a legendary weapon and with 6 mana I summon Zephrys the Great, aiming for him to give me the Acidic Swamp Ooze and 3 stupid cards came out that was no good for nothing! What about this game, I’m already pissed! (Mercenaries will be a fiasco, get ready! Catch game, here?!)

If you want to ‘force’ a particular choice, you need to make sure that the board state is closest to that choice.
You should have played Zephrys at 4 mana, so you’d have 2 mana choices.

Remember, you wish for the perfect card, wishes don’t always come true.

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What was the weapon? Zephyrus doesn’t look for card text*, only for numbers and keywords. It, for example, it was a 1/1 weapon and there was a 10/10 minion then it will try to answer the 10/10 since that’s a major threat.

  • It’s been specifically coded to recognize Doomsayer.

The opponent had the Sphere of Sapience, hence the bug can only be the outdated programming of Zephrys the Great, which saw that the weapon does not deal damage so did not suggest the Acidic Swamp Ooze. What I think of the game as a whole: this American company is in a bad way and instead of improving the game, it decides to launch a CATCH game called mercenaries (a very curious name, it even fits!).

Outdated programming, Zephrys the Great should take into account the fact that the weapon is legendary and the rest of the cards are not! Does the user have to teach the card to give the best option?!

Zephyrus has never done more than he does now. It’s still an amazing card that single-handedly wins games.

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Only in your dreams, control-type decks already died in wild mode, I now see that my entire shaman collection is a big crap, I saw an unimaginable potential for the card: Shudderwock, after this last collection, everything turned to crap! ! I’m pissed, frustrated and thinking about erasing these cards from this class that is actually BUG, shaman is not a class, it’s BIG BUG! I regret having invested in this classy rubbish that is the shaman!

I see you don’t play this game much! Questline type decks are dominating wild mode, control decks don’t work anymore, I went to test a variation made by a high ranked legend, hence Zephrys the Great doesn’t even work right!! Have you ever faced an odd hunter questline in wild mode?? He kills you on the 5th turn!! What is a deck control going to do?? What is Zephrys the Great going to do?? DOES NOTHING AND STILL GAVE ME 3 OLD CARDS AND GARBAGE FOR THE SITUATION I WAS IN!!

I’m sorry you made poor crafting choices and expect the cards to win for you. You’re nowhere close to the first person to get salty over Zephyrus. Nor the first one to be upset by how weak shaman is.

Your words don’t change the fact that the shaman is too bad for wild mode, the class game designer’s fault, should be fired! OVERLOAD is the worst mechanic in this game, shaman has no card draw, which kills the class! Not to mention the dumb and weak cards that only the shaman has! I think the shaman class should be deleted from the game and whoever drew the shaman class cards be reimbursed somehow. I would invest everything in the druid!

I don’t disagree with the state of shaman.

Questline Shaman can kill on Turn 5 too (been seeing Dane playing it). But yes, a lot of control and midrange strategies have crumbled this expansion, I feel like I can’t use half of my collection either.

I just lost one here against an odd questline hunter, I had a murloc deck and my starting hand was pretty good! But this questline odd hunter is pretty broken! The flaw of the shaman class is: 1) Absence cards that draw cards from the deck. 2)Weak and ineffective healing cards. 3) Absence of card destruction cards on the field. 4) Damage cards to the opponent’s face are ineffective. << Why shaman is the worst class in this game! >> If I knew this 4 years ago I wouldn’t have invested in shaman! Check out this match against a odd questline hunter: https://hsreplay.net/replay/baWYLx6rynVZqNYogiBpg9

Shaman could definitely use more draw. Ice Fishing could help a lot if you’re playing murlocs. Underbelly Angler, while not draw, is awesome for refill. Silfin Spritwalker could also be decent, though I doubt it since you’d rather smorc than plya a 4-mana 2/5.

I 100% don’t understand this. Wild shaman’s healing is amazing. 2-mana heal 4 repeatable, 3-mana heal 12 to your board, 3-mana heal 7 or 14, 3-mana deal 4 & heal 4, 4-mana 6/4 lifesteal rush.

While not on par with priest, if you’re looking to stay alive Shaman is great.

Do you mean killing enemy minions? Shaman has massive amounts of targeted damage and transformation. If not, what are you referring to?

I don’t understand this at all. Lightning Bolt, Lava Burst, Crackle, Serpentshrine Portal, and (sometimes) Overdraft are all great finishers. Instructor Fireheart can go fishing for those as well.

I’m not saying shaman is awesome. I just don’t understand your points.

I’ve been playing with the shaman class for over 4 years and I know what the problems in this class are, I also know what the strengths are, but the problem is that the shaman has few strengths!

No legendary player puts heal cards in a murloc deck, so shaman heal = nothing, I still think shaman heal is a SHAMAN CLASS GAME DESIGNER FAIL.

I have all warlock cards. A curious fact, the warlock has more efficient minion removal cards than the shaman’s ALL SPEELS TOGETHER! That is, the shaman is actually a FAIL or BUG from the game designer to the game!

This situation has happened several times with me: The opponent a questline warlock I put on the field: 2 Flesh Giant and 2 Molten Giant, what will the shaman do?? NOTHING!! Now if it was the warlock, just use it: Twisting Nether.

So I’m getting tired of losing to 3 types of mage OTK decks, where the opponent just plays and you just watch, because he locks the field and does his combo: decrease the deck’s spells cost, draw cards, summon/double Sorcerer’s Apprentice on the field and the opponent won’t die because he has 2 Ice Blocks in his deck but he can get them easily. Not to mention that the mage’s damage spells are more potent than the shaman’s: 1) Apexis Blast >>> Serpentshrine Portal (gives you overload); 2) Fireball >>> Lava Burst (it gives you overload); 3) Evocation (legendary) >>> Instructor Fireheart (legendary). To this day I wonder who the creator of Instructor Fireheart is, a junk card with 50% victory that doesn’t take into account the amount of mana left you have! Many other cards!

The mage humiliates the shaman in relation to using spells!

Gotcha. “I’m not using it” means “it doesn’t exist” in your mind.

Yep. Warlock’s class identity involves killing stuff. It’s better at it than most other classes.

Warlocks don’t have enough mana for nether when giants come down.

Yep. Mage’s class identity involves casting spells. It’s better at it than most other classes.

I’m only playing with two decks in the case of the shaman, with only one warlock. I lost against an odd hunter opponent questline and my deck is a big shaman questline, in that my shaman deck it has 2 Healing Rain and 2 Walking Fountain! And lose to an odd questline hunter.

It can erase the shaman’s healing cards, it’s useless!

You can order with cure or without cure! This game only lasted 6 minutes! (https://hsreplay.net/replay/557AgFMtRtq2hp7wcdX3VH)

There were matches that I settled when after using the spell Serpentshrine Portal came: Howlfiend. Shaman just gets screwed!! (https://hsreplay.net/replay/oWfGqcw65vCDZvHmSu9CwS)

Alright folks. That’s enough. Please take your discussion to a relevant forum, not here in Bug Report. Thanks.

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Sorry. Forgot where we were. :pensive: