https://www.youtube.com/watch?v=WWLovTMAvvU
This happens, it’s a dealbreaker for me.
Team 5 can go suck up to China some more.
I will be done.
China? What they got to do with secrets?
If anything, wouldn’t Chinese government like secrets? Everything is a secret, controlled by the state! ;p
Right now in standard only mage and hunter have secrets. Hunter isn’t using secrets much if at all. I’ve seen discover quest mage use secrets, but mostly because it comes from a discover spell.
The most common appearance of secrets in standard may very well be off the neutral overseer of mysteries, and that card is still pretty situational, like most secrets are…
…and that’s the thing. Secrets are situational, but most metas prefer consistently good cards.
Semi-related, I just won a few games with this weird libram pally deck that also includes the new threshrider’s blessing. I don’t know anybody else running that card. It happened to work for me a few times (I had Ursol cast it as aura a couple times, leading my board being annoying to clear for the control DK), but I doubt my luck will last.
So, remove secrets, but keep Auras?
Just more mage bias.
They might as well just delete the class, instead of repeatedly proving how much they hate Jaina. At least that would be honest.
The thing with Secrets is interesting.
They don’t fit in a baby friendly game like blizzard is trying to achieve with hearthstone.
When people go of their way to test against then the card isn’t that good and when people don’t they can be devastating.
Stuff like explosive runes don’t do the cut nowadays and people are already whinning about objection.
This post don’t reflect my personal opnion on Secrets being good for the game or not but the direction is already set for a time now and have to get even more mana cheating instead actually good Secrets Just isn’t engaging when you think about How Secrets should spicy gameplay.
If it isn’t to secrets themselves to also get the same powercreep treatment as the rest of the game i think that even players who like Secrets Will prefer they to be a relic of the past rather than have they to be a excuse for mana cheat
n 646467546.
Want to know the type of Secrets that would take to not need to create mana cheat synergy and have meaningfull gameplay from It as a mage player?
Playtime is over
Secret : After your opponent play his third card in the same turn. End his turn.
Copy cat
Secret : After a secret is activated secretely transform into a copy of it.
Delayed dissipation
Secret : When your opponent play his Second card in the same turn. Nullify it.
Those Secrets all have a Common theme. You can’t safely test against then. You have to assume what It is from start and live with the result of your prediction.
Honestly, just go play mage in WoW
How are Secrets worse than Auras?
You cannot interact with Auras at all, as far as I know.
So, not only does it smack of bias, it is just another way to dumb down the game.
And unlike Rogue with Shadowstep, I don’t see any Team 5 member rushing to say:
“It’s a mage thing.” Even though? Secrets are.
The thing with auras is that they are predictable.
You didn’t lose a game in a guess contest.
Seems like a good thing for mage… they havent made any relevant secrets in a very long time. No longer will mage have to worry about getting a pointless secret or two in an expansion and mabye can instead get a full set of good cards.
You most likely know what secrets are played, so you know what to expect and play around
You may know that a secret is not played but still exists so you always have to keep it in check just in case
Your opponent can also precisely play 1 off-meta secret to mess with you
Those are good gameplay layers
Secrets are toxic when you can generate a bunch of them randomly, especially in a meta with a lot of different ones, because suddenly you can’t apply any logic to what it most likely is. You just end up underplaying a lot or you stop carring and just hope for the best.
On that regard Auras are just regular spells
Is it a mage thing if other classes have them too ?
If by “interacting” you mean “having a dedicated hard counter” then no, and it’s a good thing in the sens that if you have to include a dedicated tech (and I insist on tech, not just a regular card that conveniently soft counters it), then the design of its balance probably bad
If by “interacting” you mean “playing around” then yes, you can interact with most auras the same way you play around secrets
Crusader Aura ? Clear their board, same as if you played around Open the Cages
Resistance Aura ? Play minions, roughly same as if you played around counterspell
…
I would have agreed with you if it was curently the case, but the only expansion-printed card that is secret-related for mage in standard is Hidden Objects, which isn’t a bad card at all
On the contrary, most secret-supporting cards for mage are actually decent if not good or very good
Sure J. BTW, I still have that Wardrobe to Narnia. Sell it to you at a fantastic price:)
This whole thing smells to me.
Can we look forward to mage getting Auras then?
Something tells me the answer is a big fat NO.
Zeddy probably believes Raran’s fictional history on Ice Block.
Would you really want them? I mean lets be honest with ourselves a specific deck plays crusader aura (token whatever)… I guess in wild theres a ‘disruption’ paladin that plays resistance aura and lifesaving aura saw a little play before the centerpiece of that deck got nerfed… but auras much like secrets are usually pretty bad and a waste of card releases.
I understand you like the old school mage mechanics but I never particularly liked secrets as most of the time you’re better off playing a consistent card that isn’t reliant on your opponent playing into it.
I do like the old school mechanics, but this bothers me because auras are basically a take on secrets.
First, Pally was given Oh My Yogg and Time Out.
OMY is a modified Counterspell, and Time Out is Ice Block. You can’t drop it and leave it, but it performs the same exact function on resolution, as does OMY.
If you look at shaman, they have spells that were also clearly lifted from mage.
As does Hunter.
So, what it boils down to for me is that they have destroyed mage, while giving paladin all of it’s best effects in a slightly modified form, and saddling mage with slot machine trash that even a particularly stupid child wouldn’t enjoy playing.
And lore be darned, because Time Out is not, nor ever was a thing in Wow.
But Ice Block and Counterspell most certainly are .
Team 5 needs to just come clean.
They should just delete mage altogether, and admit they have no original ideas.
They don’t know how to create anything, just defile someone else’s ingenuity.
Again, if you’re so adamant about mage lore in WoW, just go play mage IN WoW.
HS isn’t WoW, just as MtG isnt FF or everything else it’s been parodying.
You say that when they come for what took you since 2013 to collect.
They have made mage anything but an actual mage, and have made paladin a mage with weapons, armor, and heals.
The bias reeks.
Seems fairly logical to be honest. It would free up space for more Mage cards and possibly introduce something new for Mages. I have no issue with secrets but as the game moves more and more toward the mobile crowd it just makes sense to remove cards like this.
I can hardly wait to see what the geniuses come up with.
Maybe pally will get fireball for one mana while jaina gets:
6 mana If the opponent doesn’t win in 14 turns , and if you play this after having played six other eight cost cards (no duplicates), then you have a 4% chance of automatically destroying your opponent."
#WehateJaina
Most seem to have lost the ability to test. OK you’re going to drop your 4-10 mana minion and win the game Your deck is very predictable. Oops objection nooo…, concede.
They are too lazy to learn.
If you ask me, this?
is why they would want to kill secrets.
Jaina cannot be allowed to be this good, ever again.
Makes little boys feel bad, I guess.
https://hsreplay.net/replay/J6U628HoGPAThRJEYyXHC7
I might have missed something, but the gist I got from Zeddy is no future support for secrets, not secrets being removed.
Meaning secrets will still exist in wild, hence not removed, just not having any more printed.
Fine by me! I would absolutely support the actual removal of secrets, from all formats, but that is highly unlikely. 4 years of secret mage dominance in wild is more than enough to last a lifetime!