Title.
I don’t know why people think they should be allowed to just receive free cards and refunds whenever a deck they built gets nerfed or turns bad.
You used your dust by your own means, you now own those cards, the game doesn’t owe you anything.
You don’t get to trade legendaries and others just because.
If I no longer enjoy a deck or a card im playing, I’ll disenchant it and then make a recovery by playing or buying.
Im not promoting sales or shilling for Blizzard, but I just don’t like sheer entitlement.
Im responsible for using my resources.
i dont like lack of testing before releases
here we are
Tiggers do NOT like honey.
Eeughyuck.
I could agree with you if they didn’t nerf about 3 decks each month and if they gave more information on what they plan to nerf, also if bad cards in this game actually had any usability at all. Also if they just nerfed the most powerful cards and if the nerfs were just bringing those decks back into fair playability instead in practice they actually nerf t3/4 decks more often based on “feel” and if a deck is performing too well like pirate warrior they will probably buff it actually. Even then part of the entitlement comes from spending 5k on a deck, but getting 200 dust back.
If blizzard followed your principals, HS will probably be dead in a year.
In regard to my principals, what exactly do you dislike?
Sorry, I was replying to the creator, let me edit my post.
Is that why people keep buying Tavern Passes which barely give them anything unique or that gives them an advantage/direct bonuses?
Definetly.
Do you know why it’s free to play in the first place? Because paying customers need people to play with, else they can just spend money on other single player games. Paying customers get a time advantage, although it’s not overwhelming, it exists. And cosmetics make them feel special compared to the vast f2p which most likely won’t have that much fancy stuff.
Following your principals will kill many f2ps, redirect business to other gaming companies, making whales feel less about what they’ve purchased, thus making them spend less. This negative effect will snowball and finally crush the game.
Seems to me you tried attacking a point that doesn’t exist.
Strawman?
You make me sound like im actually advocating for the end of free content, which I… never did?
I probably paid around 5 euros in content.
I got my deck, I crafted a golden legendary, I GOT a golden legendary and many other legendaries, I now have my solid deck and many, MANY other cards.
By playing, I got my cards, I can play the way I want.
I don’t get to demand a refund because of my poor choices.
You don’t get refunds on what you used.
You don’t switch on items you used, lmao.
It’s like me using a suit until it’s ragged, then demanding a new one. HUH? I bought it.
So what, they wanna buy 10 cards and then forever swap whenever they want because they’re no longer fun?
Not how it works.
The COMPANY would die then, since no one would buy anything.
Honestly for all intents and purposes, the costs behind making a card game is probably mostly just coding the cards, and slapping a picture on and getting 2-10 seconds of voice work.
Probably not a feat to sneer at when you’re looking at say, 135 cards a set, And maybe potential 70-300$+ art fees depending on how detailed you want the one inch high figure to be. But for the cost of making triple AAA models, vs drawing a picture. Card games are unique in that they can literally use the concept art as the final stage and seem pretty minimal in terms of graphics, animation, or mapping.
Honestly considering you can see some people who dump 1000$s on preorders or more or golden whales. It wouldn’t surprise me that if even just, though it sounds like a lot of money, even a single whale might support like 5-10+ cards of art development costs or many more.
Heck, maybe they could be finding fans over enthusastic and under paid to work hard on the hearthstone opportunity and pulling a jagex and underpaying people who work hard just to passionately develop the game, on minimum wage, and then burn out and leave the company.
(Love Osrs Runescape btw, but at some point it seems like with the budget the only real reason to work there on the low wages + expensive rent is to just see the game get content. At some point some of their devs like Jeb were even in corruption conspiracy theories when they found out botters made more running a computer farm in a month than the anti bot team devs made in a year working a rat race lmao lmao. )
Not to mention well, like yeah, 10 years ago, they mentioned beggars can’t be choosers. But these days the market is actually pretty generous these days and i’m not saying any thing but time is limited and other games, well they might as well get support if they want.
Video games aren’t a charity, but you can always play Genshin Impact for a Free BOTW mmo, many mobile copies of Pokemon exist that really aren’t that bad. (Hard to screw up use 3-4 moves and have elemental weaknesses with colorful mons).
I think Epic games gives everyone like more games than you know what to do with. (Still need to play Yooka Laylee and finish up Assassins creed and bioshock), and i suppose Legends of runeterra is all around.
Either way, companies not being expected to give everything away for free isn’t exactly novel, but there’s never been a time there’s been so many options giving you a mountain just in hopes of attention or being the next big esport, Dota, LoL or Fortnite. You can’t seriously point at a high open world landscape or open world 3d game or a multi million dollar game and say. “Hearthstone costs more to develop on card art than GTA 5/Genshin Impact spent on modeling a almost to scale a entire 100 KM^2 ± a bit or so.”
For what it’s worth, gamers are spoiled today with options so it really doesn’t make much sense to really feel dependent on anything. if a game bores you, you can just move on, and many games can pick if they want the big money spenders or numbers and hope to net fishes and whales. I’ll say i’ve spent about 50$ on hearthstone on adventure packs in the past, but i haven’t spent anything past that and i mostly honestly really mostly played when i could play my Spawn of Shadows Recruiter Raza decks that offered me unique flex gameplay playing mixes of control, combo, and midrange in board brawly and recovery combat.
If the game is just die to infinite damage on turn 6, i don’t really have much to do. And every game starts to feel repeative since you just play the same cards over and over past the point where it switches from unique and fun to stale and repetitive. But i’ll collect the easy pickings for future fun metas though and get my quests though.
They bounce…
Like IMA DO