You couldn’t bother to use ONE MANA to counter a 1 mana card?? 
that would be dependable on the situation wether in game or politics or even the whole discussion about the corona virus.
Looks like someone just got outplayed
I didn’t see it. I said it a dozen times. I made a dumb move.
People like you coming here to repeat this makes you just as dumb. Actually, more dumb, because you didn’t bother to read past the 1st post.
My dumb move made me think of the basic mechanics of the quests and I concluded they (IMHO) should not be spells, but start of game cards.
I would have never ever made the dumb mistake if they weren’t printed as spells.
If you haven’t noticed (which you probably haven’t, because, dumb) the game goes thru changes. Mostly nerfs, rarely buffs. But the game evolves none the less.
Remember when there were no Quests AT ALL?
So, for you to believe the game shouldn’t or cant change just makes you frankly really really dumb.
Why can’t there be another category since there are going to be more quests stacking up in future? Minions, spells and quests. I don’t get why that is so derrière chapping. It’s a perfectly rational idea. I disagree that coin shouldn’t be a spell however. We do need that coin to count so we can trip secrets etc. but I don’t see the problem in just throwing an idea out there. Aren’t we here to discuss, exchange ideas?
The reaction to your suggestion is mind bogglingly over the top. Just make quests a category of their own because they do start out in your opening hand making them unique to other cards.
It’s almost as if you suggested they create a quest so powerful it would allow win after win by turn 5-6 without any counter measures. Hmmmm.
Why so rude? He makes good points. What’s wrong with exchanging ideas and discussing without insulting? I think coin has to be a spell because I enjoy popping secrets using it. However, quests not being spells isn’t the craziest idea I’ve heard.
No one should feel intimidated to post here.
I do think having the quests be ‘start of the game’ and thus automatic would create more disparity between hyper-aggro and the rest of the meta since it would give the more aggressive decks a free jump start whereas say, priest, could not even advance their quest if going first. With coin, that means Hunter can easily be on step 2 on turn 1 or a shaman could pop off with bloom, bloom, feral spirit + something else all at 1 mana, t1. Each player having to cast a 1 mana spell actually gives slower decks/playstyles a good play on turn 1 (something a lot of them do not have) whereas a hyper aggro deck is losing some tempo.
Also would present a problem with having multiple quests. You can easily run 3 hunter quests in wild and this would allow a player to effectively thin their deck by 3 which could be very problematic (on top of giving them 3 mana worth of actions for free).
Since it’s so easy just to use coin to test for Oh My Yogg and then freely cast your quest, I think the solution causes far too many potential issues (and means of abuse) than its worth. If there was some way for someone to actually on t1 block your quest without you having ANY way to get around it, then I think it would be more relevant.
Dude at this point they are just trying to be a clique and impress each other by piling on. Someone wants a reason so here it is: A freakin’ quest isn’t like spells in that it’s literally your opening card that begins a series of tasks or conditions for a reward.
It has to be played out until conditions are met. That’s very very different mechanic than a SPELL. Why would it have ever been called a spell? Ridiculous. Again, slowly….Quests are tasks that is completed for the benefit of the player who plays it. It’s done for a reward. That’s an entirely different mechanic than a spell.
That’s the reason. Because it literally IS NOT a spell nor does it function as a spell. Pretty sure this post will pull them off you and onto me. :shrug:I guess I’m tanking this mob now.
Here’s an idea, make each stage of the quest another SPELL card that has to be cast individually in order to progress! That way the opponent has multiple chances to counter you! That would be fun!
“Spell cards are cards that can be played to trigger a one time effect or ability, described in the card’s text. Casting a spell consumes the card, producing an immediate effect, although spells with the Secret or Quest ability are delayed until activated by specific events. Spell cards do not have Attack or Health attributes, only a mana cost, shown in the top left corner.”
“In Hearthstone the term spell is not limited to describing magical effects, but is roughly equivalent to the term ability from games like World of Warcraft, including magical abilities, traditional spell-casting, and physical abilities such as Cleave, Eviscerate and Slam. Spell cards generally represent all actions taken directly by a hero other than attacking and using Hero Powers.”
Is that carved in stone somewhere? Lol. Devs can do and create anything they want. They created quests and secrets they can create a category for them. We are talking about a game here, not biblical texts.
I shared it because it’s relevant to your point about what is, or isn’t, a spell. You don’t have to agree with it, but it hits directly at your point. In particular, the second paragraph.
You’re right. You defined it perfectly and I’m a little hurt right now that you did it so eloquently. I need to pout for a bit.
BUT U DIDNT WRITE ANYTHING ELSE WHY WOULD ANYONE THINK UR LEGIT WHEN U MAKE A TITLE AND U DONT BUILD SHT…(okay stop with caps) you didnt build anything else from there you just said " whats in the title".
Wtf u dont try to make an arguement like that u say something its wrong and u dont try to validate ur point u just sit back and wait for the idk hivemind to agree with you?
40 years…so you started with pong?
just lol.
You make an entire paragraph of nonsense and yet you still havent said a single reason as of WHY there should be a seperate category.
Again, as i said from the beginning, offer a reason and we can talk.
when your whole thread is “title lol” then there’s really nothing to talk, because you are simply unable to understand what “dialogue” means.
Outplayed or not: Op is not wrong, to have to waste a coin to be able to play your quest is paying a huge price. The coin is important.
but less important than a normal card like the omy that the paladin opponent used.
Same could be said to pala not palying anything on their 1st turn just to try with this clownfiesta only ehem CLOWNS fall for.
If u value ur coin so much than u deserv to be caught in a clownfiesta like that, u have the mental cap for it as well im sure.
Edit: also omy is an epic card so when u say u value, u dont know sht about value
Rude? Please, if you’re not able to understand that your opponent will try to counter your quest, and you don’t test the secret with the coin, you deserve to be called “bad”.
Are you expecting me to tell you “that’s OK, happens to everyone”?
Spoiler : it doesn’t.