Would Mimicry see play at 0 Mana?

Would it see play at 0?
Common · Spell · Into the Emerald Dream · Your opponent draws 2 cards. You get copies of them.

1 Like

In this meta? No.

Why?

Because at least 1 part of the reason why Burgle Rogue sucks now is because Rogue’s cards are, on average, better than the cards of other classes, so it doesn’t pay off to steal from them as much as running your own

2 Likes

It should instead say, you get a copy of the next 2 cards drawn by your opponent

3 Likes

This card does not have enough upside or flexibility to see play even at 0. Sap rotated so you cant pair it with that to mill and if your opponent has no cards in deck, it does not draw them fatigue ticks; it does nothing at all.

Even if you get 2 cards from your opponent, you still draw them 2 cards they put in their deck to synergize with their deck. There is no guarantee those cards will synergize with what you are trying to do. Even if you draw them 2 and then they mill their next card, they still get 2 cards and free cycle.

1 Like

The card doesn’t seem that bad, I’d rather it stay 1 mana and you buff the Epic Card to shuffle ALL cards that each player has the same back into their deck, and then the Rogue draws 1 card.

1 Like

Burgle rogue almost always sucks, because you have to spend mana and time getting other cards to form your gameplan around. Then you have to spend mana and time to play those cards too. All this in a class that usually has limited sustain and relies on early tempo to control the game.

Other decks just spend mana and time advancing their win condition rather than spending that time discovering a win condition xD.

The only times burgle is good is when the tempo cards are extracted from the rest of a bad package(Maestra mask merchant+ wildpaw gnoll) or the mana cheat and value is so excessive its impossible to ignore (Drilly the kid/excavate)

Also rogue as a class is being propped up by one card right now. Harbinger of the Blighted. If that didn’t exist, all but one rogue deck would tank in winrate. If you lose the early board as rogue, you probably lose the game. This card carries the class because you are never getting out those protoss cards out if you cant control the early board for example. There really arent any other early tempo cards for rogue right now that are even above average outside of harbinger

3 Likes

Hey, hey… you wanna buy a funnel cake?..?

5 Likes

I know i say that, but also burgle rogue is what i play 95% of the time xD

3 Likes

Usually drawing cards for opponent is bad as they can probably use them better than you. Not to mention it could lose you the game straight up if you draw the opponent their combo late game. And theres alot of dumb combos right now.

3 Likes

Hegemonkey-1263

I dont uinderstand how they make card like Mimicry on top cost mana?? I mean you give already your opponent 2 cards and spend 1 mana to get random cards which might not even work for you?

1 Like

The key to make burgle rogue work is to print more things like:

Rare · Spell · Fractured in Alterac Valley · Replay 5 cards from other classes you

Paired with things like:

Common · Spell · Voyage to the Sunken City · Add two random spells from other classes that cost (5) or more to your hand.

Common · Spell · Fractured in Alterac Valley · Discover a Deathrattle minion from another class. It costs (2) less.

Burgle needs a more focused pool to discover from so they can leverage randomness and their payoff/wincon always needs to be a combination of mana cheat and cumulative value generation. The more it discovers and plays random things from other classes the more it can snowball free value in the later game and ideally you reward good choices by making that value tied to repeating value from the same choices you made earlier on. This is exacly what makes burgle rogue work and what is actually most appealing to players that enjoy this playstyle. A focused pool allowing you to make more worthwhile decisions and a huge value payoff that is tied to the decisions you made over the game. That’s why Tess is in core but her alone isn’t enough and won’t ever be good if the burgle cards aren’t focused enough pool-wise. Mimicry has potential as a core burgle card because your opponent mostly plays good cards, but the drawback is too severe and unnecesary. It should just draw copies of your opponent’s deck. Also a much healthier card because as is this card is a huge risk of a mill rogue deck ever surfacing in standard. It is already possible to make a mill rogue deck around this card (it sucks tho) so there’s no guarantee new cards may not make this viable in the future. Might as well make this card playable for the right reasons.

In any case, reprint Contraband stash and burgle rogue will stand a chance.

3 Likes

Contraband stash was only good because

Rare · Minion · Voyage to the Sunken City · Battlecry: Your next spell this turn costs (0).

The deck revolved around highrolling a good spell and cheating it out with this.

Without swiftscale trickster, the rest of that kit wouldnt have done much.

Contraband stash was a good card, but id be happy if they just made the current cards like Eudora and Maestra playable.

I dont see any good reason why Eudora isnt a 4 mana 4/5 for example. You still have to play 3 other cards to trigger it anyways.

Maestra could be a 3 mana 3/4 or any other on curve tempo drop. The hero cards are still going to cost mana to play once you get them anyways.

Games are too fast. Playing these cards at 5 mana kills any tempo you had going for you and gives your opponent time to stabilize and get back in the game if you are ahead. If you are behind; you probably cant even get them out of your hand.

Agree on Contrabant Stash!

Getting Burgle cards but no payoff cards isnt working.

But pLz stop this add “random” stuff.

Random dont work.

Why would you ever want to pay mana to get random cards?

So many stuff you cant even play.

Discover is the only thing that works a bit when you dont overprice them

The only card that makes Burgle Rogue work is Spectral Cutlass.

You can keep buffing it and it does give you sustain. I think it should be a basic standard card. It makes you actually interested in playing cards from another class,
and squeeze value from what’s given to you and be creative.

I’d love if next mini-set bring us Imbue Rogue with: Discovery a card from another class, reduce it’s cost by (1)

It would improve my wild Cutlass Rogue deck, or at least make it more flexible.

1 Like

The general rule of thumb in today’s hearthstone is that a card must be generated at no penalty or with reduction in cost for it to be run in a deck. So yes, I think at zero mana, this card may see play (i.e. be hard run, not just sometimes generated.)

That is, a card like this, if it appears in a discover pool would be picked with a reasonable frequency, but it would never be hard run in a top-tier deck. Why? Because you pay 1 mana to gain 2 random cards drawn from a pool of (probably better than average) cards. But it doesn’t matter, you paid the 1 mana cost, so you are undoubtedly behind in tempo.

Hearthstone at this point is no longer resource limited in any way, shape or form. All balance in this game revolves around tempo ONLY. You can assume that you yourself and your opponent have access to infinite resources (Kil’Jaeden for ex) or a OTK or blow out turn so powerful the game will effectively end on turn X.

Thus, resource management is no longer even worth considering. In previous iterations of hearthstone value and value trading was of utmost importance, and cards like these (1 card = 2 maybe good cards) would actually see play in decks that tried to out-value. But, this is no longer a real mechanism in hearthstone.

3 Likes

True, it always feels terrible to be playing inefficiently, but unfortunately, it’s all about the tempo, and has been for years now

When you go for value in any sort of a deck, you’ll quickly realize even the aggro netdecks can outvalue you, simply because of the superior synergy between the cards and a more consistent win con (or a more consistent bunch of win cons, as seems to be the pattern lately)

Ah well

1 Like

i use run just 1 copy in case my opponent ends their turn with 9 cards…so i can grifta+ mimicry

Ashmane is the ultimato burgle payoff.

You literally get so many opponent cards that you play their deck and the discount is so big that you gain tempo.

1 Like

It’s not really a payoff if you can slap it in a deck with no burgle cards. It’s just a very good Legendary that can stand on its own for a late-game value attrition win condition.

Tess is a burgle payoff legendary, Ashamane is just a wincon.

3 Likes

Well…

They still say aesina is imbue mage payoff despite of Minions not needing to be whisps to die.

1 Like