Worst experience with Prison of Yogg-Saron?

This fkn card LOL
There’s an achievement to kill 60 units with this(I have 12 so far), but it is most often the worst spell card ever.

Last 2 times I used it - I got the exact same spell and lost the game - while only using it to try and get the achievement in an easy win game.

The card turns your hand into 1 mana-cost cards, then takes copies of your hand and shuffles them into your deck, while also shuffling your entire hand into your deck. You do not draw any cards.

So you’re left with an empty hand and…game over haha horrible card mechanics.

Especially since it costs 7 mana and only kills the unit you pick 1/20 times, while also never healing the friendly cards you pick either lol Hardest achievement hands down.

What’s your worst experience with Prison of Yogg-Saron

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I love it ! and its probably why I do so bad, its both killed me and saved me.

one time I had garbage on board and I cast it face and it somehow summoned a bunch of druid treess and buffed the board upto like 8/s damage xD

I just wish it would do more spells per roll

I had the shuffle 1/1 thing but managed to topdeck draw, I had it set fire to all the cards in my opponants hand, had a scourge from it too. but also had it do nothing ! but draw / mill for me.

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Every time I see someone using Prison I genuinely feel bad for them cause the results are always so terrible…

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Had it blow up my 10 mana ignis weapon with armor and lifesteal after i used 1 charge of it and milled me 3 cards (the warrior spell that destroys weapon and draws cards). Also blew up my own board. All i wanted was to clear the path to the warlocks face through the annoying imp taunts off sargeras portal.

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The card stinks. Complete crap in a sack. I actually saw it as an auto include in some lists I found online. From reputable sites! I think they were drinking the fool aid man. This card is a detriment at almost every opportunity. Pure trash can material for the folks down in loserville.

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I think that’s one reason i keep it in my deck, besides the achievement challenge. It is just entertaining to some degree lol especially when you and your opponent have it on the board. Who will win? Nobody knows.

Yeah, I laugh when my opponent plays this. It’s so bad. You’d figure people would see how bad it works after a few games and ditch it.

Someone plays this then I know I’ve pretty much won the game because it tells me they are really bad at making choices.

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I love it. Everything with Yogg is fun. Yogg giveth and Yogg taketh. Not recommended if you want to climb of course.

I just use it often to spice things up. I also wish that it had more spells per use.

For the achievement: I felt like it killed 50 % of the targeted minions. Maybe I was just lucky.

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I played this card after my opponent turned my entire board to 1/1’s and won because of it. I tried it following game and the only thing it did was buff my opponents minions. lol

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Its fun, but its terrible. Its for players who pray to RNGsus.

If it said “destroy a minion”, it would be OK at 7 mana, because its reusable (if slow). However, cards that destroy a targeted minion generally cost 4 mana these days, and often have other bonuses (Cannibalize), so being able to use it for free later in the game is essential if you want to run it, rather than the usual monster removal options. Having said that, having such a card on the board would mean your opponent would have to think hard before summoning anything big. TBH, it might even need to have its durability reduces to 2 in that case.

However, playing a 7 mana card that can whiff is bad. And playing one that can backfire is just terrible.

I guess Priest has a card that can undo the damage done by a backfire (Shard of the Naaru), but that essentially means using 2 cards and 8 mana just to the job Shard could do on its own.

The card needs a buff. Either:

1 - It only plays spells from the class of the user. If you play mage, you’re much more likely to get spells that inflict damage, you’re guaranteed not to buff the minion, and it becomes a reusable Rune of the Archmage, for 2 mana less. You get 4 spells instead of 20 mana worth, but that can be good or bad. If you play it in Priest, you’re taking a huge gamble. If you play it in Paladin… you play it on a friendly minion.

Of course, that isn’t very “Yogg Saron”. But playing a 7 mana card that can backfire often means you won’t have the mana left to clean up the mess it makes when it does. So…

2 - Just reduce the cost. A lot. Its completely overcosted at 7 mana. With its current randomness, 3 or 4 mana would be fine.

3 - Have the card “imprison” a minion by making it go dormant. Not very “Yogg Saron”, but definitely very “prison”.

4 - What the hell. Make the minion go dormant, and then do some random stuff.

Anyhoo… as for the achievement… words fail me. As the card is right now, how many games are you going to lose because of this card by the time you get 60 kills with it? Worst achievement ever.

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Nobody ever plays Prison from a winning position.

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Lucky haha, most of the time for me it buffs and gives them divine shield. Anything short of discarding my entire hand is good with me now though xD

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It’s actually statistically slightly in your favor, but people usually use it incorrectly.

It’s an ok out to a situation your deck can otherwise not handle.

Sure, it sometimes just does nothing, but sometimes it does stuff that no other card can do, which leaves it somewhat ok.

If you only use it at times where there was no other play anyway, it feels a lot less depressing.

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Agreed. If the spells just did defense/buffing spells when you choose yourself or your units, while doing offensive spells when picking the opponent that would be a nice fix, but then you really would have nerf the charges on it proably.

I’ve definitely gotten better at using it over time. I leave it on the field as an imminent threat for use only when my board is cleared or i have nothing to lose. Now at 22 kills out of 60 haha it is a funny card

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As all Yogg cards have done in the past, and yet people still claim its an amazing card.

Its a gambler paradise card thats it.

Sometimes you hit 7-7-7 other times you hit Robotnik’s face and lose all your rings

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The SEGA Genesis sonic openimg screen just rushed into my mind there, Segaaaaaaaaa

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All of them have been pretty good. Yeah, it’s just a roll of the die, but the odds are in your favor. There are more spells that do something useful than there are that screw you over.

We just tend to remember the extremes more.

That’s not entirely true. If you count all minion buffs, it’s not good for you.

If you play Yogg on an enemy minion, it can buff it and people often play it on minions to try to get rid of them. I’ve never once seen anyone play Yogg on their own minion.

Then people will play Yogg against the opponent. This is often the hail mary move, which means you’re probably LOSING the board or the game…which means your opponent likely has bigger and better and more minions than you…so again, a minion buff is BAD for you, not good.

Basically, Yogg is only good if you use it as a win more card (where you have control of the board and you have minions and the enemy does not)…that’s when it is most beneficial.

The only other way to use it is a hail mary, which is more often than not a bad play because it means you’re losing the game/board and all those minion buff cards are not good for you.

It’s exactly the opposite. It is only good when there are no bad outcomes (you lost already), and it has a non-zero chance to fix that.

Using it when you are ahead is one of the worst times to use it.

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Right, that’s what I’m saying. It’s only a card you use when you’re losing and need a hail mary…

Putting a card into your deck for a “if my deck lost me the game, give me a sliver of a chance to maybe not lose instead” is pretty bad. You shouldn’t put cards in your deck to hail mary when your deck fails…instead you should fix your deck so it doesn’t fail in the first place. It’s a dead draw if you’re winning or aren’t actively losing.