Wildfire interaction with Magister Dawngrasp

Since the developers don’t ever linger on forums nor care to respond to any questions regarding any interaction, I don’t expect to get an answer from the blues and yellows, but here goes:

How come the effect of Wildfire carries over to Magister Dawngrasp hero power when it doesn’t survive Frost Lich Jaina’s battlecry? Didn’t they say the interaction between FLJ and Wildfire was unintentional, and they ‘fixed’ it? Actually, let me elaborate the question better: why does it not matter whether you cast wildfire before or after playing Dawngrasp?

After playing against countless ping mages, I’m still as confused as ever by this one aspect of it. Sometimes, my opponent gets 4 or even 5 damage HP after playing Dawngrasp. How is this even possible? For example, in a recent game, opponent’s Dawngrasp’s battlecry cast only 1 wildfire but they had 4 damage HP without honorably killing anything. Another game, wildfire wasn’t even cast (First Flame was cast instead) but the opponent’s Dawngrasp’s HP still got increased to 3 despite WF not being included in Dawngrasp’s Battlecry.

What the heck is this, and why has no one talked about it? I searched for answers to this on every platform I know, but no dice. Does anyone actually know wtf is going on with these two cards? If it’s an unintended interaction, how come it escaped many people’s attention for so long? I get that devs like to lay asleep on their ears, pretend that months long-bugs have still not been fixed and expect them to go away on their own, but…this seems too much.

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really? A tier 4 deck is what you’ve chosen to complain about?
I won’t bother gracing this with an actual reply.

Jesus Christ, Mallenroh. Why are you so insufferable mate? What did this non-answer, non-starter passive-aggressive post of yours achieve? Don’t you think there needs to be consistency with cards? If it’s unfair towards one card that does the exact same thing (deal damage via hero power), of course we should expect the card to be consistent, and for the developers to stay true to their word with the way the card was intended to be used. Dawngrasp clearly has a way around to it that heavily disparages FLJ which has been in a terrible shape for the last, I don’t know, 4 years?

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Fun fact: they changed it back so that it carries over for all hero powers in patch 22.0.2:

Originally, Wildfire did carry over, but they changed the interaction in patch 20.0.2 on April 13, 2021:

But after mage did so badly in the early portions of AV, they changed it back to carry over for all hero powers again in patch 22.0.2:

So, it has always been consistent whether it carries over or not.

Originally, it carried over for everything. Then they nerfed it to be bad. And finally, they unnerfed it to work through changing hero powers again.

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This is the answer I’ve been looking for. Thanks for digging these out. I came back to a game where Frost Nova doesn’t exist because Mage wasn’t allowed to have too many stalls as it was considered toxic, but Warriors now have an even better Frost Nova…Warriors! It’s disorienting. It’s also great to hear that I can start putting FLJ back into my Reno decks again.

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Dawngrasp’s hero power has a base of 2 dmg, with 1 Wildfire it goes to 3. If the Mage played the Wildfire before Dawngrasp, Dawngrasp can repeat it, resulting in 4. I personally run a lot of discoveries in my mage decks to find more Wildfires, so getting a 2nd Wildfire isn’t that rare for 5 dmg Dawngrasp.

In the patch note mentioned by @Aegaeon, Dawngrasp HP was also buffed to 2 dmg in case you missed it. He was really weak on release.

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Yeah, but I didn’t know they changed the interaction to the way it originally was. Apparently they changed it during my two months absence. I only came back a month or so ago, and I didn’t really read the previous patch notes. Thanks for your response as well.

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Also Rune can find Wildfire, even multiple times in one casting.

If it not carries then it’s a bug.

Wildfire is a rest of the game effect

Honest answer: they had no clue how to fix a problem, so they changed a card (with a buff) to avoid messing with the game code

You’d be surprised who posts here in their Clark Kent, Peter Parker persona’s…

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because we were told about it on a patch notes…

Just say you don’t know the answer and crawl back in your hole.

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OK, since you read the patch notes you should be able to answer the OP’s question… go on…

They changed wildfire so that it’s effect persists through the remainder of the game. So when Dawngrasp is cast he keeps any buffs from wildfire cast before hand. That is working as intended. Whether it works with FLJ I can’t say, I never play wild.

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Dawngrasp was really weak at release and would reset the mage’s hero power back to 1 damage if used after the damage increases were cast.

That combined with mages being tossed around by most of the top decks right now and they decided to give a buff.

Not enough for the mage to be competitive given the disjointed big spell support in a faster meta, but it at least kept it from being absolutely terrible.