Wild packs should be cheaper/have more cards

With the increasing number of cards in wild, i think it would be reasonable to discount wild packs compared to standard packs, or make them come with 6/7 cards each instead of 5.

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Team 5 is never going to cut their prices or increase content in packs.
You might as well wish for a unicorn.

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Can I name it Butt Stalione and will it crap HS cards of various rarity?!?!?!?

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Discount wild packs? Did you realize old adventures can’t be purchased with gold? :joy:

They don’t want to help players, they only want to profit.
Ironically, making wild more accessible will probably make people more invested in old content, increasing the sell of older stuff even if it’s powercreeped.

I’m thinking of returning to the game for a bit, but actually I’d hate if legacy content became cheaper, they need to stop power creeping the new content and stop deleting the interesting cards. Also I’d personally really enjoy if they slowed down the rate of expansions, but I know that is not always a popular opinion, but I think 1-2 expansions a year is probably the sweet spot, in an ideal world I’d only want to play this game for a few months a year so I would want the time to be able to acquire a good amount of cards and the time to learn the new cards too. The game overall is too basic to enjoy playing every day.

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It isn’t Team 5 making the decisions, it is Craptivi$sion

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Can I ask you why?

Making old cards easier to acquire for new players or established players who don’t have enough resources to get them doesn’t seem a bad idea.

They would still be relatively expensive for what you can get (imagine 50 gold per pack instead of 100); I can only imagine people who really like cards from a specific expansion buying them.
I for example bought around 50 knight of the frozen throne packs when I started playing wild because I wanted some DKs (i ended up with moorabi); i later realized it was just cheaper to spend 3200 dust on two legendaries I liked the most.
100 gold for old packs isn’t appealing with that much powercreep.

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I’ve seen it in a lot of games where they progressively bring out new stuff that is super hard to obtain, then they make older stuff easier to obtain, so if you are grinding it all as it comes out new to stay competitive then you are spending a lot of time, then you quit and come back and everyone else has more stuff than you. I’m just not a big fan of that model.

It’s kind of like how I got to like level 110 on WoW in a single subscription because of some experience multiplier buff they had on offer, then you also have the free boosts, they give you what it took someone ten years to grind, then you get stuck in some completionist cycle like the rest of them. Then ten years from now level 300 will be like today’s level 110, though I’m sure they will have another stat squish to hide it.

What I advocate for is a powercreepless hearthstone so you actually have to decide which packs suit your playstyle, they could print way more cards than you could ever acquire, but the continuous need to get the most OP thing and the way the most OP thing changes with every nerf patch/release and how it’s purely intentional and makes the value of your dust very questionable. Then I guess for that to be meaningful they’d have to distinguish between a decks playstyle mechanics much more otherwise people would realize they have just owned the same deck 10 times over with just different art and titles basically, a little bit of powercreep.

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How is this achieved?

Wouldn’t make old stuff cheaper help with this?

If wild mode isn’t appealing for new players, it will eventually dies as old players quit the game.
It manages to stay alive only because old cards aren’t that relevant anymore, which is something that imo ruins wild. The powercreep of the last year was so over the top they even started banning cards

Wild mode stopped being the mode it was a long time ago when turn 4 finishes became the norm, I think that is what made it unpopular, it used to be much slower.

If they made old packs 50g then watch as returning players complain very fast about how difficult wild has become. If the vast population own very little then it is a fair playing field and I think outside of diamond, most players don’t have good collections of wild, many are playing decks that are meta not because of how good they perform but the low dust requirement, it’s more like a pauper competition. Historically it becomes very much a competition of hyper-aggro versus other budget decks that feed on this kind of deck.

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I strongly disagree.
Wild is currently dependant on newer sets.

I stopped playing it as my main mode after the UiS disaster, so I am not really updated on what it’s played; but if I have to guess, I think cubelock is probably non existent, Nzoth and guldan DK aren’t in any tier4+ deck.

Making old packs cheaper would help only those who would like to explore new decks, while the “competitive players” which have only standard packs will probably ignore them even if they costed 25gold.

So, wouldn’t make old packs cheaper help with variety?

You say you are against this idea, but at the same time you say many people in wild don’t have old sets and also that old sets are mostly irrelevant due to powercreep.