Wild Mage Should Be Fixed?

Looking for an answer to Wild Mage deck. I thought I was so smart teching in cards to beat Wild Mage by stealing their iceblock. My plan worked perfectly and I would have won the game except for one miscalculation on my part. I didn’t realize that their stupid turn 6 draw their whole deck and play ignite over and over again would take so long on animations that I wouldn’t even have any time on my turn 7. I just immediately roped and lost because I had no time in my own turn as their animations took up my entire clock. I understand that the game isn’t balance around Wild, but surely this is enough to get the dev’s attention and deal with a literal game breaking cancer. I had actually been enjoying playing Wild for months, but I’m out now and I think I’m done playing the game for the time being. I’d be happy if the issue was dealt with by breaking the idiotic mechanics of the deck or at least fixing the animation time so you actually can have a turn after the dumb combo turn.

Animations are indeed a problem, not just in mage.

According to my matchmaking, mages do not exist. Seems like the problem is fixed.

As far as the turn timer is concerned. I’ve had games where the mage draws their entire deck around turn 6 and was one ignite off from finishing me. His turn took about 4.5 min (instead of the 1.5 min that should be their turn). My point is that after I patiently waited I had my whole turn. I haven’t had my turn skipped by any deck in recent memory.