Wild Kinda Sucks Now

I started playing Wild again the other day after maybe a year of ignoring it-- and it has a worse and less diverse meta than Standard.

I only saw like 4 decks on repeat pretty much the entire time: Libram Paladin, Aggro Shadow Priest, Infinite Ice Block Mage and OTK Reno Paladin. The decks I was playing I was able to OTK people on turn 4-5 pretty consistently, maybe in 60% of games.

No idea how Wild got so unplayable in terms of variety, lethality and fun ruining strategies. I remember it being better a year ago in every category, especially variety.

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Its more diverse now than it was before the last nerf wave. Seedlock every other game was FAR less fun than even the 4 deck meta (wrong BTW if you play it more) you state than what we have now in wild!

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I didn’t play in the Seedlock meta, I was saying it is worse than when I played last year, after Auctioneer got nerfed.

I’ve played probs 60 games of the new meta.

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That is my point. You didnt experience the “worst” wild meta, and state this meta sucks. No, this meta is great in comparison to the last one!

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Being slightly better than the last one doesn’t automatically make this one good, it can still suck. This is a fallacy by trying to invalidate by comparison.

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Its cool that yoiu dont like it. Stick to standard.

Its much better now than it has been for almost a year in wild. Unless you are going to take the format even remotely seriously, then your opinion is moot by default.

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Wild is probably the best predictor of where standard will be, assuming power creep keeps at same pace. At least the average game length if not style of lethality.

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Normally, i would say, a Board based Meta ist great, but the two Meta fominating Decks are hard to beat, even if you Play a Deck with good Board Control.

Libram can build a ton of Stats. Yes, IT needs a little Time to roll in, but once it does, it’s dann Strong.

Divine shields, Rebuke and cold Feet makes IT really difficould to play against.

The new 40 Shadow list too.
Thanks to Oracle, he has a damn strong tutor to his Shadow spells.
Voljin and Aman’thul counters Minions, that normally can win you the Game (Lumia, Unkilliax, i play Uther Reno Paladin for a couple of Months).

In the other Hand, we have the Combo Decks Like Maly Druid, Holy Wrath and Hostage Mage.

Two of them can be countered to a lucky Rat or Theo .

I dont like the Meta too atm.

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I don’t mind these decks, with exception to Hostage Mage being kind of annoying. Its just the frequency at which I see them, there’s like no variety its the same decks every single game. I see more variety in Standard in the same sample size, a format with like 10x less cards…

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Id imagine its because its only you and 4 other people playing in wild.

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Kil Jaden single handedly solves many problems in wild.

I think is more variety, than in standard.

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Wild has way more decks to play (from S tier to lower tiers) and requires some more thinking than the last +3 standard metas, which appealed tik tok brains

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My experience with Wild goes like this.

I enter Wild: someone proceeds to mill my entire deck in 10 seconds and I die.

I proceed to leave Wild.

Obviously Wild has way more decks to play considering it has like 10x more cards than Standard. But, that doesn’t reflect what is actually happening in the meta, what is actually happening is everyone is spamming the exact same decks in Wild.

Saying Wild requires more thinking is just a huge cope as well. You OTK your opponent by turn 4-5 or they aggro u down/ play a tech card and u lose. There is almost 0 thinking in Wild.

Compared to standard, yes it still requires more thought e.g. Shadow priest compared to asteroid shaman. Sadly wild is extremely neglected (and always was). It just got stabilized after 6 months of seedlock - just imagine! Twist will be my go to nostalgia hs when it moves from the blunt format of goblins and tgt.

Clearly this is overly reductive. To see why this argument doesn’t hold consider they printed a card that was zero mana and was the purified shard. Then no one would play any other deck, the power of that one card will completely dominate all other strategies and you will just see cycle decks or variants of it that draw or tutor at all costs.

Basically, that’s what you get with uncontrolled power creep, standard was once insulated to some degree, but no more.

And that’s pretty much what’s happening in wild (and standard) but to a less extreme degree.

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Lies.

Wild was in a control meta before healthstone was added to the game and seedlock was not very good at all.

Seedlock overlords arrived with the introduction of healthstone to the game.

Wild was at its peak when they had a “no changes” attitude.

Wild was at its peak before 1/3+ of the mode ran Renathal.

I can’t understand how a card can be in more than 1/3 of all decks in the format, win close to 60% of the time, and hasn’t been severely nerfed or sent to HoF.

I usually play until I see Renathal and just leave after that. I hate that card so much.