[Wild] Counter to Darkglare Warlock?

I would like to make them cry :slight_smile:

Ummm you can’t really “counter” it, if you play hyper aggro you can burst them down some of the time, or you can run board clears and hope they didn’t draw loatheb. If you play mage, ice block seems pretty good. Otherwise it seems like you have to take it if they drew the nuts

The only way to “counter” dark glare warlock is pray that the devs decide to care about wild and fix it

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I’m glad Darkglare has ascended into a deck defining card, after it’s poor showing last expac.

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Me too. Turn 4 full board is op. Use to playing Warlock’s Cube, Raza Priest, Quest Mage and Secret Mage same cards over and over but at least you died by turn 7. Dark is Warlock new snip… All these netdecks in Wild’s ladder are all annoying as well.

I dunno, I’m getting tired of turn 4-5 20 mana in stats on board.

2 Likes

I tried playing old school freeze mage (Iceblock + 2xFrostbolt, 2xIce Lance, fireballs)

I tried to play bomb warrior with Leeroy/bash/mortal strike

I tried to mill them with Mill Mage and Rogue

Maybe I am stupid (Prolly) but nothing works

(Played in 1k wild legend)

So yeah, let’s wait couple months till Blizzard realize what’s going on

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I’ve been playing some handlock with Double Shadowflame tech. That and defile can knock an entire board out of the park. You still gotta look out for Loatheb and mini Loathebs, but having early Mountain, Flesh, or a free Molten Giant means you can clear their entire boards with giants for 4 mana. I’m not sure how well Evenlock stands in the meta, but it’s a deck that kind of sits between playable and mid top tier. Also playing at the end of month while sitting in Legend, so how it climbs is a different story.

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I won a few games against them with DiscoLock and few with Aggro Overload Shaman. Idk maybe my opponents didn’t know how to play deck properly, but generally, my win rate against them is positive even tho I haven’t encountered so many of them.

I will give it a try

I actually haven’t had much issue with self-harm warlock (I call it that because it’s funny). I mainly play control/combo decks so I usually have the tools to survive. There have been a few times where the deck has really hurt to play against, but those times resulted from lucky draw or the existence of Loatheb (everyone should craft Loatheb btw, such a good card). Like any deck of it’s type, not drawing the giants means they’re hitting themselves in the face and only generating weak minions.

If you’re looking for a more specific answer, if you play aggro decks, simply change your playstyle. Get a feel for if they plan on dropping giants in (x) number of turns (usually indicated by a lot of self-harm in one turn). Planning your minions around when those giants will drop is essential.

if you play control decks… well, just cross your fingers that you’ll draw your removal and/or stall before you hear the terrifying sounds of 3 giants and Loatheb being played.

I did ok with a random Odd Face Hunter against them. They do most of the work for you then you blow them up with Hero Powr and Direct Damage Spell.

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Eww! And if DGW got attacked, what’s waiting, but T4-5 20 stats on board via like idk aggro duid, wide shaman, cheat shaman, odd pal, and whatever else. Or T4-5 20 combined stats and weapon on board like kings, maybe pirate war. Or, T5-6 lethal combo in hand. Or, T5-6 clear in hand, draw in hand, and combo awaiting in Razakus.

Wilds so about cheating mana either onto the board or from your hand burst. It’s not even like a strategic format anymore it used to be its like there are so few anti mana cheat cards, or anti mana cheat strats that don’t cheat mana themselves.

Where’s more cards like the warlock one that transforms randomly, for cheap, both player’s minion in hand. Where’s more cards that can shuffle your opponent’s deck, not to what they want to topdeck, for cheap, to matter? Where’s opponent plays face up, or both.

Blizz should update the collection manager so you can type in "mana cheat’ and every possible card that in-synergy or solo, cheats mana, displays. That’s all anyone would have to do for 1st step add loatheb, then look at mana cheat cards, and like maybe other disruption if it affects their hand/deck deck-order, but we dont have that.

I mean the format is desperate for things that dont say “cheat mana” or “beat mana cheat with better mana cheat here, take, eat. good boy. It is feeding time. your mana is on the plate it is higher quality than your opponent’s. I know, that trip to the amazon was worth it i found your mana cheat in the rainforest it was guarded by snakes and frogs but i got it so use it. Many people around the world don’t have the luxury of this mana cheat so do not be wasteful or else”.

Things like that.
A fantastic sense of humor blizz could do is rename, seasonally, the wild format. Redo the voice line “this is the WILD format” to “Mana Cheat! Gaaather 'round for the mana cheat, it’s (cold/hot) outside!”

Then when u get done playing ppl can hop on stream and be like
“omg did u cheat mana? How was wild”
“oh gosh, yes i cheated so much mana. Unreal amounts quick to.”
“Yes!”
“I know! this is all we do, isn’t this legit it’s well worth my free time!”
“me too luv hs mana cheat rules”
“yes, it rules, and so do we”
“i’m running low on mana cheat i need more”
“ok i gotchu”
“fax”

Well, no, O’doyle rules, first of all (billy madison), and 2, unchecked mcheat is like too simple, even for hs, it’s like backwards direction for the game.

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I mean the only time I use raza is non dk decks and it should have never been un nerfed

Aggro decks can sometimes beat darkglare to the finish line, as for control;

Cards like Shadowreaper Anduin can counter the giants even with a loatheb turn, other tier 3 decks like odd warrior are strong against it as you can usually survive a loatheb/giant turn with all the armour and then counter the following turn with a brawl/plague. I’ve found my control paladin attempts have actually had success against it using lord barov/animated broom to clear the board. The main thing to consider is “if they play loatheb next turn, will I be able to survive with the board/hand I’ve managed to set up?”

Yeah sadly, raza un nerf has been the worst thing for Wild.
We already had some broken combos in wild, we did not need raza back. Although going against the same mage decks and warlock decks is just the same… there is no remedy for wild, only a worst cure as of now. Yogg un nerf has not broken wild, though facing a meme mage deck with 2 boxes and a Yogg is not fun.

I am having a positive win rate with the below deck list against both Warlock and Priest. :relaxed:

Wild Bomb

Class: Warrior

Format: Wild

2x (1) Eternium Rover

2x (1) Risky Skipper

2x (1) Sky Raider

1x (1) Sword and Board

2x (1) Town Crier

2x (2) Armorsmith

2x (2) Battle Rage

1x (2) Forge of Souls

2x (3) Acolyte of Pain

1x (3) Ancharrr

2x (3) Bomb Wrangler

2x (3) Clockwork Goblin

2x (3) Coerce

1x (3) Lord Barov

2x (4) Wrenchcalibur

1x (5) Zilliax

1x (7) Blastmaster Boom

2x (7) Bloodboil Brute

AAEBAQcG9s8CoIADm5QD3q0D9sIDk9ADDJAD1AT7DJ3wArP8ApeUA5qUA92tA6S2A6u2A5y7A4rQAwA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Hunter.

Dinomancy

Wizard that swaps hero power.

Laugh.

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I think you failed on your ordering there, Schyla. Your opponent would be laughing at you.

3 Likes

I use a non meta Warlock deck and don’t struggle as much as everyone else, I can see why the deck is annoying, I just have enough clearance / utility to fend them off, Shadowflame works wonders as does void contract.

I propose Darkglare gets nerfed to (4) Mana and adds the restriction that “refresh” doesn’t mean you can EXCEED the number of Mana crystals you have in your current pool.

I’m sorry, but being able to essentially make the ENTIRE rest of your deck cost 0 based off one easy-to-draw 3 Mana card is not by any means healthy for the game. Especially when all you gotta check off from there is locking your opponent out to do NOTHING the following turn via Cult/Loatheb.

Sure, Reno Priest may also be a difficult match-up to play against, but it’s not unbeatable and you DO have several turns to try and push things through before they go off.

Maybe I’m biased as a Reno Priest player myself, but aggro match-ups aren’t always a win for me. Sometimes the secret mage player does pop off while I draw b.s. Sometimes I get outcombo’d by Malygos Druid or some other shenanegans before I manage to combo myself.

I suppose if you wanted to nerf Raza/Reno Priest alongside Darkglare, you could (and I may have 1 idea in particular that would allow the deck to still be functional while not being COMPLETELY broken), but until Darkglare gets what he needs brought to him, I just don’t think that’s fair.

Sorry, I just don’t think Priest is THAT bad in comparison to some of the other top decks
cough cough Kingsbane Rogue cough