So, I really liked the Core rotation, and I’m a Legend Standard and Wild player, going for legend in Classic this szn (I started playing the game in 2015). I wonder; what do you guys want to see UNNERFED that they didn’t do already? I’mma get some people mad but I’ll start…Patches, Murloc Warleader, and Gadgetzan… AND BLADE FLURRY. PLEASE BLIZZ: HIT ENEMIES AND NOT JUST MINIONS SO ROGUE CAN HAVE BOARD CLEAR OUTSIDE MILL AND VANISH <3
Blade flurry is fine without hitting the enemy hero otherwise you can get some pretty broken OTKs.
Patches I wouldn’t mind if they gave the little fella rush and his old voice intro even if it doesn’t makes sense as it is it’s just a terrible legendary.
Warleader and Gadgetzan auctioneer are fine the way they are.
Stealer of Souls was pretty fun in wild. Just saying.
Here is the door
Very well, i should see myself out.
*Gathers
*
Bloodbloom. They can just delete darkest hour in exchange
Nice; yeah Flurry is broken if it hits enemy hero but man, playing Kingsbane has me bias LOL. I think the other changes, at least in the way I brought them up, I wasn’t so much concerned about balancing as just spicing Wild up, given Classic will never change but Core and stuff will, no? I like Warleader as it is rn bc of Murloc Shaman, but I think a 5 mana Gadget and a +2/+1 Warleader, or ALL other murlocs have +2 attk again, would be cool and interesting. Leeroy is 5 in Wild, but 4 in Classic. My biggest one I want tho is Archivist; I wish she was 9 again, and not unnerfed at 8. I think she’d just make Odd Warrior and decks like that more feasible and fun
I got this code. Mary Poppins.
Interesting. They could just make bloodbloom 5, or Darkest Hour 7, although I guess with Thaurissan and other effects it could still break the game. Maybe not tho; Mutanus and counterplay like him get printed all the time. I like when Warlock and crazy decks are strong, sure.
Unnerf Naga Sea Witch and Aviana to 9. That would be fun.
Aviana at 9 wouldnt even matter in todays world tbh. Far better options available for the same result.
I’m not sure if turn 5-6 OTKs are too slow now in Wild.
Alignment is MUCH better than Aviana, and can be run 2 of.
And you’re not paying attn. T5-6 OTK’s have been a thing for some time now in wild.
Which would be an argument in its favor. Why keep it unnerfed if it isn’t strong, either way?
I’m not against it at all for exactly that reason. NSW can stay dead though. Glarelock is the evolved Nagalock.
Alignment is better in most cases but not for Star Aligner Druid with Juicy Psychmelon. It can get his combo using one card consistently. I’m using deck that OTKs on turn 4 but it’s not consistent. That is the difference. And yes, Aviana could be unnerfed, what could go wrong?
Like I said, I agree with Aviana. Just not NSW.
Yes, I was joking with this one. It’s Darkglare on steroids. Darkglare plays 4 Giants (plus some extra if he is lucky with Res) while Naga could run around 10-12 and drop them all on turn 5.
It was also significantly easier to play than Glarelock, AND we had to deal with it for FAR too long! Glare is the best deck in the format for sure, but only at the tippy top of the ladder. Compared to Nagalock which was a menace everywhere.
Nice comments; yeah no thank god Sea Witch is still nerfed…same w/ Aviana tbh. I think they made the right choice keeping her at 10 considering Kun and Celestial are busted in Wild rn against control, and I don’t want to think about Aviana taking that deck’s place and being even better soooo let’s not do that ;(