Why would i pay for frustrating gameplay?

Ran the new Dungeon Run and lost to a RNG spawned board of charge murloc lethal. There was no way to predict it and no time to react

Why the heck would anyone pay for more of that?

15 Likes

Yeah, I hear ya, and feel the same, more and more each expansion. So much of the ā€œchallengeā€ seems to be based around variance. Like, how exactly are you supposed to ā€œstrategyā€ your way around being offered garbage cards, drawing a bad mulligan, or facing a late boss with a nut hand?

That said, there are definitely folks who continue to enjoy the Singleplayer content, and excepting the ones that throw out the usual ā€œIf you don’t like it leaveā€ retorts, I mean, it’s hard to say the game is unplayably bad, or that noone should pay for it.

5 Likes

Managed to beat Chapter 1 on my first try fortunately (including the Plague Lord: at 200 life left he became so crazy I just went ā€œscrew itā€ and focused entirely on face. Thanks to all my minions having Taunt and +0/+1 I managed to hang on and surprisingly perservered through all the crazyness).

However, I had a crazy array of treasures: that Taunt giver as mentioned, as well as Map of Uldum (BEST. TREASURE. EVER! It makes Robes of Gaudiness look like trash) and that treasure that discounted my entire hand whenever I played an odd-cost card. Definitely hope it’s not like Dalaran where chapter 5 was 200x harder than chapter 1.

3 Likes

The only way to win is luck. This is the worst adventure ever and I want my money back.

Who the hell is coming up with this crap over there. Im down for challenging play with a little RNG involved but this is beyond reason. 300 health zoo player that keep fulling the board every turn??? F-OFF BLIZZARD.

9 Likes

Then don’t pay? You answered your own question. The problem is, not all of us are frustrated though.

Grats to those that did actually clear first boss in the first go, but the higher health pool and the fact it stays like that for another run insinuates it was never meant to be cleared in one go.

1 Like

If it was never meant to be cleared in one go then WHY if you lose to him it counts as if you ā€˜lost’ your run…? Why the hell you need to pick the same Hero Treasure, power and deck and do multiple runs picking the same things just because…?

All the decks i’m bulding now I’m picking things that gives my deck infinite value so I can beat the plague lord in one try.

Why the plague lord is not a BONUS 9th Boss instead of the actual final 8th boss is beyond me.

Plague Lord should be designed as a fun challenge, not as a frustating experience.

7 Likes

You know what makes a game challenging? Artificially make a deck insanely overpowered to the point where clearing a full board of minions 7 times in a row isn’t enough to win the game. ā€œBut I won on my first runā€. Yeah so here’s the thing there is absolutely no evidence that supports these modes ARENT 100% luck to win.

I would pay Blizzard money to just stop. Hundreds of dollars, if I won the lottery I would bay Blizzard billions of dollars to just stop making content and move onto something else like WoW classic, and stay there.

1 Like

These dungeons (Heist, Tombs, etc.) are the most fun I’ve ever had in a card game. I have crowns for all nine classes in all 5 chapters of normal Heist (and most of the heroic mode).

The chance to make a totally broken deck that destroys everything is the appeal. Yeah, you get crap runs once in awhile… but hey, if that’s not your idea of fun, then go play something else.

When Blizzard did their survey last year, this mode was the highest requested feature, which is why their going so head deep with the three releases. I hate to tell you, but the majority of people love this stuff. It isn’t going anywhere, no matter how much fantasy ā€œlotteryā€ money you throw at it.

3 Likes

I don’t enjoy these expansions anymore, but it sounds like you’re talking about Roguelikes (gonna mention Binding of Isaac yet again)?

I also love that type of game, but whether or not any one of us enjoys the game, I feel like there are quite a few things that Blizzard could do to preserve that gameplay, but make it better, which are inexplicably simple and established features of other games:

ToT and BoI both have a great disparity between the ā€œgoodā€ and ā€œbadā€ treasures. But if you want that sick run in BoI, you use the fast reset option. Why can’t Blizzard add one for this?

Both games ramp up the difficulty with later bosses, but BoI has more variety and challenge in the earlier stages, rewards for getting to bosses that aren’t Mega Satan, and very little is unwinnable due to things like card draw that the player can’t control.

There are very few items in BoI that you never want to pick up. But there are so many cards/buckets in these modes that make your deck actively worse. Gonna go back to DH for this one, not to dump on it specifically, but because it has the best example here. Stage 4 reversed the attack and health of all minions, but it looked like Blizzard did absolutely nothing to balance out the cards you’re offered with 0 attack (which just die when you play them). It legit looked like they threw in that Twist because someone thought it was clever, then went out for beers.

So, to be clear, not saying you’re wrong to like ToT or Roguelikes. I find the whole ā€œI LOVE THE GAMEā€ ā€œYOU’RE OBJECTIVELY WRONG BECAUSE I DON’Tā€ arguments to be obliviously self-centered. I DO feel like ToT has some major flaws that could be easily addressed, but that they aren’t, either because Blizzard just doesn’t care enough, or actual suggestions are being drowned out by the whole ā€œHearthstone is deadā€/ā€œHearthstone is beyond reproachā€ shouting match, you know?

1 Like

I don’t believe they’d have to stop producing content, but actually try something different so I feel like I’m not paying for the same game mode every damn time.

Can you link this survey?

And I am one of these people that love this content. I currently only play Hearthstone because of the single player content and I really like the adventures.

But this is not an excuse to not improve the content. There is some major flaws in these adventures, like how bad the AI play, that could be fixed and the content would be much better.

Also, I don’t know why they don’t put a checkpoint/continue system. HS have too much variance, you can have a very good deck and just lose it because of a bad draw. Giving an extra life every Bob encounter would make it much better.

Cause you do lose? You’re hung up on word semantics here. Perhaps they retreat instead (Elise implies this before the fight). The boss is still alive so you haven’t won the fight yet.

It’s likely after one run you unlock another 1 or 2 alternate decks (I did) and more treasures. Why you ask? To give the player more content so we’re not finishing it in 2 secs to never return again.

The murloc one was fairly oppressive but I never went in and expected to clear it in one go. Mine was left at 46 HP. I have to go back but I cleared chapter 2 with Finley in one go. That boss was less oppressive and good fun. I enjoyed playing around the hero power in this one.

Cause you do lose? You’re hung up on word semantics here. Perhaps they retreat instead (Elise implies this before the fight). The boss is still alive so you haven’t won the fight yet.

If you literally lose, then it is supposed to be won in one fight. If you ā€˜retreat’ then why you lose everything and have to star over…? Using the Hearthstone is a real retreat.

It’s likely after one run you unlock another 1 or 2 alternate decks (I did) and more treasures. Why you ask? To give the player more content so we’re not finishing it in 2 secs to never return again.

You have plenty of content having to win with Every Hero treasure, hero power and deck. Why you need to repeat the same combination 2-3 times to finally ā€œbeatā€ the run…?

The murloc one was fairly oppressive but I never went in and expected to clear it in one go. Mine was left at 46 HP. I have to go back but I cleared chapter 2 with Finley in one go. That boss was less oppressive and good fun. I enjoyed playing around the hero power in this one.

You are not understanding the problem. The plague lord should be a Bonus 9th boss, not a true final 8th boss as it is now.

You WILL defeat the plague lord eventually, even if you don’t beat it first try, so why the run only counts as a ā€˜win’ if you beat the plague lord…? The challenge should be to reach the plague lord, not winning against it.

The boss battle is fun, but it’s not fun grinding 2-3 times with the same combination just to finish once…

1 Like

No two run is the same. You won’t have the same cards.

So you want it harder essentially having to fight an extra boss? I don’t. I like the way it is now.

I disagree entirely. I’m looking forward to unlocking the extra decks, treasures and hero powers and see how they play.

To answer the question in the title: You don’t have to. That’s why I don’t pay for arena, and you don’t have to for the solo adventure. But since people have different ideas about fun, it’s nice to have different game modes. So people who like arena, can play it, and people like me can play the adventure.

2 Likes

No two run is the same. You won’t have the same cards.

This only matters on the Run itself, once you reach the Plague Lord, it does not matter, because you will win against him soon or later. So why going all over again just to finish him…? You could be using another combination…

So you want it harder essentially having to fight an extra boss? I don’t. I like the way it is now.

No, you didn’t understand. Take a normal run, you finish the 8 bosses, great, you finished a run, you got a win with checkmarks on your Hero Treasure, hero power and deck and then you fight The Plague Lord like you do now.

You can even reward the player with an extra treasure the next run after you defeat him or whatever.

I disagree entirely. I’m looking forward to unlocking the extra decks, treasures and hero powers and see how they play.

I’m talking about finishing with a combination. You need to grind 2-3 times to finally complete and see how the other combinations play.

Because that’s what the developers wanted to do? Why does anyone do anything?

One, I hate that idea and two, it’s not like that and won’t be.

You really have a weird way of looking at this adventure. I don’t get why you care so much about finishing on something when you get to use things ALL the way through.

Because, apparently, a large chunk of hearthstone playerbase are masochists who like to waste their life away playing wholly noninteractive slot machines that can’t even win them money.

These creatures are pretty much the reason why we can’t have nice things in life.

2 Likes

I dunno. I didn’t beat the Murloc lord (he had cca 60HP left when I died in fatigue) but I still got the 3 packs for beating the chapter. If that’s the case for everyone else just move on to Chapter 2 and stop complaining?

Because that’s what the developers wanted to do? Why does anyone do anything?

What? We are talking about flaws in the design. We know that’s what they wanted to do, we are here to talk about it if this is a good design and point flaws in it.

They could make that you could randomly explode and you lose the run too, but we would be here talking about how this is flawed.

One, I hate that idea and two, it’s not like that and won’t be.

What part you hate?

And the feedback is important because it can impact the next Adventure. You talk as if you are personally ofended by wanting changes in this plague lord format.

You really have a weird way of looking at this adventure. I don’t get why you care so much about finishing on something when you get to use things ALL the way through.

I want the checkmarks on all treasures. I currently lost to a plague lord at 7 HP. So I had to waste one hour to grind all over the run again just to attack him once and finish him.

I’m giving a sugestion to make everyone happy, including you, but for some reason you think that having to do the above is the better way…?

1 Like