I didn’t see any mention of Battle Net Shop in other topics regarding Runestones, so I’m wondering if anyone could find a (non greedy?) reason for Blizzard to use Runestones over the already existing Battle Net Shop?
I assume it can be/already is available in phones, and would prevent the obfuscation system. And the transaction fee issue would also be prevented.
In addition, you wouldn’t need to buy 5$ bundle just to get 1 arena ticket, you could instead just add 1$ to battle net balance. Same for skins and whatnot.
Obviously the reason could be obfuscation to depreciate money + going around gambling laws + 5$ forced bundle, but I wonder if there could be a somewhat non greedy reason.
So any (non greedy) ideas on why they wouldn’t use an already made shop?
Maybe I was wording myself poorly, my question was if there could be some reasoning behind creating a new currency (since official answer is transaction fee), instead of using an already made app that they already own (hence no transaction fee).
But once runestone will come, of course it will affect battle.net shop, since you will buy runestones there instead of whatever input of money you decide.
Again, runestones means that if you just want to buy an arena ticket, you will have to pay at least 5$, unlike now.
If no one can figure out a plausible explanation, I guess it just means that as expected, it has nothing to do with transaction fee.
I think it’s basically this. It’s kind that you’re trying to be charitable, but I think all points to greed. I can’t exactly fault Blizzard for this – it is a business, after all. I don’t want Hearthstone, standard, the CCG, ruined and that’s my fear after we embark on this journey.
That is not an app, or currency; that’s simply a web site. Every single purchase costumers make incurs the cost of processing through the Credit Card Companies, & each one has their own fee schedule & rules. This will reduce some of that recurring cost. This isn’t about greed, this is simply about good financial practices; something executives & shareholders care about.
Rather than making a mountain out of a mole hill, I will simply wait for it all to go live, & if there’s anything I find completely objectionable, or I simply don’t care for Battlegrounds 2.0, it won’t bother me; I simply won’t play. There are other modes, & I’m mainly a Ranked Standard Player who mostly plays Battlegrounds when I want to earn a lot of XP at once.
I think everyone is ranting & raving over a nothing burger.
Thing is, Fortnight is or was waging a legal battle vs. Apple about whether they can link to their own storefront rather than having the purchase go through Apple’s storefront (so Apple can take its cut). Pretty sure the ruling was “No, you can’t do that.” So they can’t redirect people to their own storefront on the mobile platforms.
This is probably the best takeaway I’ve read so far. I cannot deny that I am concerned, however. I played some Diablo Immortal, and so am familiar with the depths to which Blizzard will go for the sake of monetization, and it frightens me.
Didn’t know even with battle net shop they would get fees, nor that there were already such legal battle lost, guess makes “some” sense then.
I still fear this is pandora’s box, and with time it’ll be just like what we think, but yeah, I guess we can only hope it’s not as insidious and we actually notice it
I think we need a “bet when runestone is applied entirely on hs”, I’ll bet in 3 years
Oh, it’ll be on everything when the patch comes out. There’s just some things you can buy directly and some things you can’t.
Realistically, I think the point of Premium Currency now is when faced with potential lootbox regulations it allows them to comply without changing a thing. You can only buy this currency with real money, no randomness in the purchase.
(and then one of the things you can buy with the currency is a lootbox)
I dont own any apple products but I thought that Netflix still had a splash screen that made you go to their website to sign up for netflix on an applie ios (phone tablets etc, not the macs) devices. In order for Netflix to avoid that cut in their recurring billing because someone signed up on their iphone. Once signed up all you need to do is simply login and the app works fine on their devices, you just cant sign up initially on their mobile ones because of that appstore cut.
If this has changed then my apologies but I recall this being the case in something I read recently.
Fortnite being a game tho with its own cosmetics store and that being the 40% people get the game anyways would probably not be able to get away with what Netflix does as Fortnite as far as I know isnt a subscription game you can merely log into from any device like Netflix. So i can see a court not letting them get away with that.
With a simple subscription service, there’s not a lot of transactions to tax. There’s probably some amount of money changing hands somewhere but I can’t be bothered to try and find it. I’d figure that Netflix has the upper hand since it can just be run in a browser if the storefront doesn’t cooperate.
I have done some research and you can buy runestones at a slightly cheaper price on the battle.net shop but they may be cheaper or more expensive by about 10-20 cents