Why Protoss mage so bad

This deck just does not seem good because it takes so long to build up the damage for Colossus. Maybe Blizzard needs to increase it to 2 damage for each Protoss spell played.

It takes so long to build up damage, and it is barely worth playing the deck because if opponents gain armor or heal much, the win condition is nearly impossible. Most had up to 10 damage almost and still didn’t win the match, even though my opponent either had armor or healed a lot.

a warrior let me build up 17, i did over 100 dmg in one turn

If you run Champions of Azeroth and luck into a Brann you can get absurd levels of damage from Colossus.

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i kinda wanna do it now, but that pretty wild of a chance

tis why i do protoss priest it is slow but you end up with collusus or the druid one thats jus as evil and by than they will all bbut be free last time i had a epic game my priest had 3 of them in his hand for 3 mana 15x2 so i jus spent 2 turns burning him down and destroying him again its slow but the payout is so much better because the mothership gives you 2 random protoss cards and deathrattle the same and lets not forget priest is amazing at copying minons in hand and in play so making yerself 5 10/10 motherships doesnt take much effort if u get the set up

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I’m doing quite well with it. Climbed from 2k up to about 700 legend with it without really any trouble.

You have to play it in a more aggro focused shell. If you don’t, Colossus often won’t be enough and you end up too vulnerable to rat/viper hand disruption.

The more you can lower your opponent’s HP without Colossus, the less big you need to make them. I’m often winning at around turn 8 with colossi that are only up to 4 or 5 damage beams.

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yea but thats just because the games an a-hole and sometimes likes to give u the worst cards possible

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That’s insanity

That stuff causes like 20 dmg per colossus played, the ammount of dmg doubled would destroy any deck.

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You’re not that good at math I take it. That would probably give it +20% win rate. If you think that’s logical then you definitely aren’t good at math.

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With all respect.

It’s the older cards.

The protoss kit is good but we really gonna act like rewind is supposed to be a good card?

“Hur dur 2 mana discover 1 good card because of the pool Hur dur”
The deck is forced into an aggro Variant exactly because the synergies are bad.

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It’s more that mage can’t really stay alive due to bad clears and stall, and Colossus is not strong enough, fast enough to actually be a reliable kill against attrition decks. The protoss synergizes pretty well with mages tempo stuff.

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Well…

Actually It can.

The Shell from orbital mage still do that decently enough but you can’t put protoss into that without major changes.

Also a decent rewind would Go a long way into extending survavibility of the deck by enabling batery spam.

Seriously.
Just stop defending mage FoL set cards.

Even blizzard buffed most stuff of that class set. So in a certain way even they acknowledged already that It is in fact junk.

Infinitize was buff
Millhouse was buff
Áudio splitter was buff
Lightshow was buff
Whatever the name of the remix card was. It was also buff.

And despite of that almost everything on that list still irrelevant.
Not because of powercreep but because it was already junk during their release.

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Yeah, mage’s FoL cards were all sub par.

I suspect you’re doing it wrong.

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you want to know how you make the meta unbearable instead of banning shudder just make him neutral and watch the sparks fly only fair way to treat shudder is giving everyone access to him or removing his mini i like the neutral more because i tend to enjoy watching the meta blow up into utter chaos

Well If that is the case then everyone is .

My personal opnion is that this set rely on older cards that should be on the trash bin and even the "not so bad " version would probably be better Just cutting the protoss stuff and turning into a normal aggro deck.

Not everyone. There are lists out there doing well, it’s just not the popular lists. There are a ton of bad lists dragging the aggregate stats down.

The protoss mage lists focusing on their tempo tools (because protoss cards are good for pushing damage) are doing much better than the ones trying to make a big Colossus and stall the game out.

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The only issue with that is that literally any other protoss deck does that better.

In other words you have no reason for using specifically mage.

Rogue has more tempo.
Druid has more explosive damage.
Priest has more value.

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Eh, mage is the one using the protoss cards package best, honestly.

Priest only uses the charge minions with Zarimi.
Druid is just using charge and Artanis for hero power buff.

As a full package, mage is definitely the most powerful of the four.

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I have the same intuition, but we’re probably wrong, because we probably ask for power creep that way.

I mean for the old cards to be in the trash then the new ones are power creeped.

If you want to nerf the old ones mid-rotation then why not just rotate them?

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