Why keep ruining a good game with anomalies?

Seriously. You JUST fixed the basic meta and the DC issues, then immediately ruin the experience by turning it back in to the much hated RNG-fest that is anomalies?

I mean, you either get perfect cards on the first two turns or quit. Those are your only two strategies with anomalies. Luck or resign and try to rely entirely on luck next time.

Sigh.

I’ll see you NEXT season when this bullcrap goes away for the two weeks worth of unbugged next season that we’ll get before you start this trash anomaly gimmick back again.

(The funny part is that the only other game I like is WoW, so instead of playing the awesome free game, I’ll give them $15 and play WoW until anomalies go away.)

That’ll teach them.

Sigh again. lol

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Ya anomalies at the same time as trinkets is too much.

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I -love- trinkets. Was thoroughly enjoying it, as every tribe had a valid win chance (though elementals were still a bit overtuned, but fun).

I enjoy the basic gameplay without bonus stuff (trinkets, anomalies, etc), but I do love the trinkets. Yeah, a little RNG-y but fun and there was almost always a good option, even if it wasn’t always obvious at a glance. (Many trinkets go unchosen because people don’t always understand how to best make use of many of them)

I will not be playing this season as well.

Anomalies are terrible and we just got rid of them. To bring them back this soon is unconscionable.

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100% agree with you. I feel like there are always someone in the match that get exactly what they need every single turn, and just because of the trinkets/anomalies.
When certain players are able to get a good Tier 6 minion at turn 7, when the rest just get some crap “support” minions.
Battle.net: remove these silly gimmicks, it takes the fun out of the game. Seriusly thinking about not playing the game anymore.

Anomalies plus trinkets is…excessive…I just had a match where someone’s cards were basically immortal due to some weird combo going on with the anomaly and trinkets. What do i mean by immortal…every time I killed one zombie six more spawned and every time one spawned they had a ghost horse constantly gaining stats to the point it’s health was multiplying every three units I killed till my team was gone and they had a unit that even if it died would revive with half a thousand attack and health. Starting to think I need to give up hearthstone as the BS I see lately is getting to be too much. If trinkets cause stat boosts make it like every 4-5 deaths not every single unit that declares an attack or dies

Anomalies is fun. If you disagree you wrong.

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Yeah, too much. So fun playing versus someone on tier 4 that has golden tier 5/6’s.

yay, finally i can play more BG’s. Trinkets are really unfun.

Welcome back anomalies!

Anomalies are beloved by low information, low skill players because they often dictate play in the type of easy to understand, straight pattern that those players prefer.

People who make posts complaining about venom and leroy love anomalies.

People who believe a final board should always have seven minions of the same tribe love anomalies.

People who believe the game is all rng and simultaneously that rng is rigged against them love anomalies.

As someone who is none of those things, anomalies are unplayable.

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Oh boy, I was happy crushing left and right my stable games that didn’t disconnect when I did an “unexpected” play. And now, out of nowhere are anomalies ALSO active in-game? Wth, really, now they don’t disconnect me to prevent me crushing the game, but they give retarded anomalies that screw your trinkets or hero … hell yeah. This a standard QQ post!

Battlegrounds is almost unplayable until anomalies are removed. The game is so unpredictable and scaling so volatile that there is nothing resembling skill or strategy. We need trinkets or anomalies-- definitely not both.

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