Why is Wild Rogue allowed to be so good?

Everyone knows I play in wild.
I face rogues pretty much every day.
Been wondering why the class has so many different playstyles and tools that all work so well, when others do not?
I mean; has anyone else ever taken a hard look at the class?
They get literally everything.
They have draw, they get card buff, they get cost reductions,
and combo/bounce, they get board clears, they get poison, weapons, and: “destroy a minion”,
They get taunts. they get secrets, They get card steal, they get lifesteal, and outright heals, they get stealth, they get free summons…
I know there is more, but I’m tired of typing. The only thing I could find that they haven’t gotten is charge.
Has no one else noticed this?
In Wild, Rogue has as many viable playstyles or more than any other class, and more than some combined.
I find it really hard to believe that is simply a byproduct of rotation, when other classes have practically nothing by comparison.
I am beginning to suspect that team5 has at least one dedicated Rogue player…

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Maybe because Rogue is a harder class to master overall and tends to get the best results from better players.

Its not a class that the vast majority of the player base can jump in and abuse its many broken decks.

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Well, having never played it, I can only agree with this part, 'cause I face them every day.
But I see no real justification for Rogue having so many cards that are miles better than every one else’s.

Rogue is the only physical class i mastered ,its also the one i can easily tell if my opponent has any experience on the class or not.

Again to achive the heights its many good decks have you need to know what you are doing with the class, this isnt a brain dead class like Demon Hunter that has you shove in broken cards in a deck and win anyway despite many missplays because the cards are just that good.

For sure its a problem at the top of the ranks when they are good but the class also ranks n1 in nerfs since the game launched.
On the general population i never found it an issue,you miss play those decks you eat a loss.

The only type of favoritism i see in Rogue is Shadow Step.
There is no logic behind that card staying over 10 years in standard.

I wish they would make up their minds with Rogue.
I think it should be the: “dirty tricks” class.
Card steal, mill, things like that.
I don’t see where it has any business having lifesteal, or hand buffs, or summons, or even taunt, unless those things are stolen, which I think would be cool, and in keeping with Rogue.
I think Team 5 really needs to decide what rogue is and stick with it.

I do miss old school Miracle Rogue (really, the only true Rogue that matters). Still miss Leeroy at 4 mana to do double shadowsteps and cold bloods, or copy with a Faceless. Currently the only rogue I play is Questing Adventurer Miracle (because it’s one of the only true Rogue decks remaining). Outside of True Rogue, yeah the class is pretty busted/stupid and very low skill these days

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I can’t comment on wild, but my impression is that rogue is generally of a higher skill cap than other classes and so gets away with having some fantastic (potentially OP) tools. The thing that seems to be consistently lacking is board clears. A wide board is difficult for rogue to handle, at least typically. I quite enjoy Weapon Rogue, but again a wide board can really pose a challenge for such decks.

Rogue is almost always good. Dont suppose the manacheat they have access to has anything to do with it…surely not.

I don’t think it is just the mana cheat though.
I think the mana discounts are a traditional feature of Rogue, along with Druid.
Where Team 5 has gone wrong is in giving them everything else.
I would be fine with them being able to steal effects like taunt, heal, hand buff, board buff, etc, provided there was a fair price, or drawback to be paid for that.
Rogue being freely given all of those things I mentioned earlier is simply wrong to me.
If Rogue were built around mana cheat like preparation, bounce/combo for buffs, like Edwin, steal, like thief rogue, mill cards, and draw, then I would be fine with
the class. ie: the “Dirty Tricks” class.
But as is, it simply gets everything, and at a price that many other classes can never hope to match.
It seems to me, that all of this: “every class does everything” has benefited some far more than others, no one class more than Rogue.

Rogue has had its share of nerfs. They nerfed Pillager(a gimmick card) for no apparent reason.

Every class has been nerfed.
That does not change the fact that Rogue has five/six viable, and completely different decks in Wild.
Clearly their nerfs have not had the same lasting effects as others.

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Do you think it’s partly justified due to the difficulty involved in playing rogue properly? I feel like that’s why it gets away with it.

Combo does have a greater degree of difficulty than probably any other playstyle.
However; Mage has also had combo given to it, and received almost nothing of a power level that would justify the additional degree of difficulty, and so I am skeptical at best that complexity is a valid reason for why Rogue has been handed so many traditional and powerful tools from so many other classes.
There is nothing complex about a Pirate Rogue.
Miracle Rogue, yes. Crystal Core, not really.
Thief rogue? meh. Hard to say this one takes skill.
I could go on, but my fingers need a rest from the keyboard.

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From a Standard player’s perspective, this thread is truly stupid.

Rogue isn’t that good, and the playing against it’s best deck, Excavate Rogue, feels quite a bit like playing against Mage’s best deck, No Minion Mage. Both get a random bunch of minions on the board early, both generate a bunch of random crap, and both try to close out the game by burning you out (one with spells, the other with a Legendary who keeps returning to hand, but whatever). Excavate Rogue was a high Tier 3 before the patch and it’s still high Tier 3, No Minion Mage was Tier 4 and now it’s a low Tier 2, but honestly they’re not that far away in power level and in Standard Mage is stronger as of this writing.

This thread would be like a Fiji apple fan complaining about Red Delicious, if it was about the format that the vast majority of players play. But it’s about Wild which honestly I don’t think anyone should care about.

So Wild players should not be allowed to post their concerns about the game here?
Because that’s rather what it sounds like you think.
And if you do not care, then why post at all?
When something does not concern me, I simply ignore that thing.

Rogue is quite good in Wild, with many viable decks.
See for yourself.

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I think it’s more like: the fact that the thread title doesn’t have a [Wild] tag actually offends me. As a Standard player (and most of us are Standard players) I don’t want to see “how is Rogue so good?” in the topic index. To us it isn’t.

They don’t have big minions or taunts ourside of neutral even in wild

No they don’t, I think they’re the only class that doesn’t get their own taunt minion, except maybe DH.

And if I’m being real I’d rather have Wild threads in a different forum where I don’t have to see them

I don’t know who “us” is, but maybe We should ask that Forums be divided between Wild topics and Standard topics, instead of
Community and Mutiplayer?

Something like that. Standard and Wild deserve their own separate forums I think. Community is more like a General Discussion and containment zone for tinfoil hats and paranoid narcissists.

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