So I have been playing around with the new quests in wild and I have noticed that some of them are total misses and others are totally over amped…
Until today, I was playing all spell Mage and have had mediocre results… it slays some (those damn Murlocs) and it slays you sometimes (those discovers can backfire and hit you unless they specifically say enemy as the target)…
Anyway, this morning I was bored and I have the new quest of summoning minions (which ofc doesn’t work with a spell only Mage) and so I switched , created a new deck and I have been playing my version of an all Beast deck.
I do not play the beast quest (tried it in the BG pre launch and wasn’t impressed) and I don’t play imbue (it seems to me to be highly unpredictable) - so I have an ALL beast (except for Prince is running in it for the extra cards).
I have now played a total of 20 games ever with this deck and I have only 2 losses…
I have played against 2 Priests who played the quest (and then conceded on turn 4 for some stupid reason) and 1 Druid running the quest (I won) and 1 Mage running the quest (I won) a couple of Hunters running the quest and then a bit of all other classes.
So when everyone is screaming that the quests are so bad - that they are all over powered and the rewards for them… My question is HOW in the world is my puny little self made Hunter deck winning so consistently?
I am not noticing any misplays (though I still can’t figure out why those 2 Priests conceded). I just want to understand I guess. I care not about rank or anything - I barely ever play Hunter myself. Is no one else looking at this deck and those like it being viable?? or am I simply lucky (it very well could be - like I said I don’t play Hunter much).