Other than mage’s counter spell, there’s really no good methods to the defend against spells to the face. Why is that still the case? There’s been a few cards over the years that act like a counterspell or that protect you from fatal damage, etc. but I’m talking specifically a card or cards that will protect you from a spell of your choosing. Instead of having to just sit there and get blasted in the face with no means of countering it. Thoughts?
Would be interesting if they were to add more counter cards like that for neutral, or at least for classes that don’t already got their own class specific means of doing it
there is spellward jeweler in wild… and kobold monk… other than that i guess not too much. those only help against targeted spells not things like seabreeze chalice that spam random damage at random targets. there’s disruptive spellbreaker for warrior i guess.
Cult Neophyte and Speaker Stomper would like a word (and that’s just standard)
Speaker Stomper, Cult Neophyte, Resistance Aura (Paladin), if you mean OTK.
loatheb too in wild i guess. i forgot about the cost increasing cards.
Play threats, so they have to use their spells against those instead of on your face.
Life gain to heal your face back up.
Kill them faster than they kill you. So what if your face has 5 life, if opponent face is at zero?
Hunter ice trap.
Paladin oh my yogg.
Stealth.
Time out.
PLENTY of options.
I really, really miss Loatheb.
Core set, please.
Loatheb is one of the few tech cards that I really think is almost perfect.
I can see Rogue right now with Loatheb in the meta. They just keep casting it and use Breakdance then play pupil and keep cycling breakdance and so on and so on. Oh good that is disgusting just to think about.
they don’t really abuse it in Wild now, so I wonder…
Same reason you don’t see the standard decks in wild. Different format with different metas. If it was possible in this meta you could basically use this to lockout multiple decks from even being playable. All the spell heavy decks and decks abusing 0 cost spells would be unplayable.
Yes please. Give us more actually useful cards for standard plz and thank you.
That would be cool, they could even do some cards that after use, the first time you take damage, reduce said damage by like 1 or 2 or something idk
Have you heard the saying offense is the best defense? It works for Hearthstone. Farting around playing an ultra passive reactive wait and see game just lets your opponent save all their spells for wombo combos to use on your face.
Apparently, you haven’t played the game recently as there are certain classes (cough) Druid (Cough cough) That can have 10-14 mana while you’re still at 3 or 4 (thank you doomkin/Excessive mana ramp) in which case there needs to be more mechanics to defend yourself. Just getting mad because someone makes a suggestion on possible changes or daring to envision something new to me is really shortsighted.
this will prevent any face dmg, once, three times, for 1 mana
Yeah but that’s paladin though right? I’m thinking more along the lines of a more neutral cards They can protect you from damage or maybe neutral spells you can use that will protect you or reduce damage the first time you would take damage etc
you can get it randomly from a neutral minion
Because it would be, overall, against the function of spells in the game.
The point of spells (at least when the game released) was to be immediate actions that bypassed board states.
You could rarely win from spells alone, so a measure of board fighting/defending was necessary, but if they didn’t have this function, stuff like Hunter/Paladin, that simply get better minions, would always win out.