Stonewright is a 5/4 that permenantly gives +2 attack to all totems the rest of the game, and such only is good in totem decks.
Inzah is a 5/5 that lowers the cost of all overload cards by (1), and as such only fits into overload decks.
Both are staples in their respective decks. Thing is, overload decks are kinda…trash. Like, yeah, there’s the finisher of 4 Ragnaros hitting you in the face for 32 damage, but you die trying to get there, and it doesn’t work if there are minions on the board to soak the damage.
Besides that, Shaman board clear is trash. An overload deck needs a control playstyle to function, and the class doesn’t have even half the tools other classes have for control.
So why is Inzah 5 mana? Mana discounting happening on turn 5 is just too late. Compare this turn 5 to a Blood Death Knight who can easy peasy board wipe here, but a Shaman is stuck trying to make his deck function by…producing a 5/5 that does nothing the turn it is played. It doesn’t even have rush to maybe hit one minion that turn.
There a hundred different issues this class faces trying to run any deck outside of totems right now, but tell me, why can’t Inzah be a 4 mana 4/4 or 5/4?
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Stonewright should just be a 5 cost honestly. It feels like it’s in the same bracket as Inzah and Lothraxion. It should cost the same…
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Hunters have a 5 mana spell that does nothing for 2 turns. All classes except rogue dk and paladin suck
Shaman & DH would like a word…
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A card that should cost 5 has to be 4 cost to be playable in todays level of power. A card that should cost 10 costs 7 nowadays.
If it isn’t stronger than Death Knight, it is under powered, and nothing in any death knight deck is as slow as Inzah. So, to hell with it, make Inzah 3 mana and it still won’t compete with death knights.
That’s gotta be the dumbest sh1t I’ve read so far today. You’re just completely insinuating I’m thinking with a previous power level thought process when talking about a card in today’s meta?
Are you high? Go away….
The biggest problem for shamans right now is that all the minions that could repeat and copy battlecries rotated out.
Months ago I played the totem shaman and if you played carefully you could get the base attack of the totems up to 6, sometimes even 8. Each turn you had at the very least 1 new 8/2 minion on the board which was hard to deal with for the opponent.
Now Inzah’s battlecry can’t be copied with other minions and the quest is gone too. You could of course use “Cold Storage” to copy Inzah but that is difficult in the current meta.
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There are no problems with Totem Shaman. The DK power outlier has warped everyone’s statistics. If you took DK out of the game right now, the game would be as balanced as it’s been in years honestly.
So your solution is to balance everything as if DK doesn’t exist. But it does exist. You can’t just close your eyes, cover your ears and tell everyone around you DKs aren’t real.
They are here, and everything either has to be buffed up to them, or the entire class needs to be brought as low as the rest of the game.
Bro you’re literally ranting with yourself. That statement was simply to point out that one class is preventing overall good health for this game. Hypotheticals and theoretical discussions happen here all the time. You sound like someone just trying to argue for the sake of arguing right now.
I make a topic discussing how an under powered deck could use a buff to a single piece based on the fact that similar cards cost less. You come in and say that said cards that cost less should actually cost more, the opposite of my suggestion.
Make your own topic about how stonewright should cost 5 then, or tell me how Inzah costing 4 would be unhealthy for the game. If you can’t, then stop.
one is even cost, one is odd cost
Honestly that wouldn’t even matter. The deck is slow af and doesn’t even have enough card draw to pull this combo reliably. This whole package needs more support cards. It’s like a control deck but without control or combo deck without the card draw. And the whole overload nonsense slows that archetype even more which is incredibly slow already.
I played couple of games and don’t wanna touch this trash ever again. Bsck to rogue I guess
Most of the new cards for this archetype are complete and utter garbage. Look at that 7 mana summon random minions sounds good on paper but its so slow you gonna be dead 3x times before playing that card on 9 because your constantly overloaded
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Right here is your biggest misconception. Overload is not “exclusive” to just all overload decks. If you only played when the Stormwind meta quest came along that can certainly skew your perception but it’s incorrect.
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I’d expect some sort of buff to the Overload package in the coming patch, but I don’t think it’ll be too effective. The archetype needs more cards. You’re not burning anyone down with Lightning Bolts - no, not with Bioluminescence, either - and copying Rag is kind of meme. A buffed Pack the House could slot into an Evolve deck, but the meta is not favorable to that type of deck at present. Maybe things will change post-patch.
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I dont know. Shaman is pretty close to being able to put up a competitive OTK burn deck.
You can do 34 damage with saxophone soloist x 2, radiance of azshara, hero power, bio, bio from queen azshara ring of tides and then lightning bolt, lightning bolt, scalding geyser. (11+11+12). That can get pumped up even more with novice zapper or having a fish instead of having to hero power.
If flowrider wasn’t a naga you could reliably tutor both queen and radiance with crushclaw enforcer, then all the other minion combo pieces with prescience. Then have a decent shot of tutoring the spell pieces with flowrider.
If they made bio (overload 1) so it can be discounted by inzah that would make it even easier to pump out more minions for more damage. Also Changing flowrider not to be a naga so tutoring with crushclaw is easier.
Shaman still has no viable token clear. Lighting storm sucks and street sweeper is a laughable consecration. So surviving long enough to get to the combo turn is obviously the main issue. Until they actually give shaman some ‘control’ tools and by that I mean some aoe minion clears whether inzah is 5 mana or 0 mana is probably irrelevant.
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I’m 100% for this one instead of buffing. The game is already way to power crept for my tastes.
I’m here for giant nerfs to frost and blood, but that would then leave unholy to rain doom upon us all… so nerf the smack out of that free crap too. Make people PAY to win instead of these cheap to play for several expansions craptastic meta tyrant dk filth decks.
No, some of that is massive sarcasm. (Not the part wanting dk nerfed.)
Outside of a few outliers, the power level of the overall game right now is fairly low. Especially compared to last year.
I’m looking at stonewright to be in my ctrl deck just to make the heropower useful outside a totem deck… but i can’t get myself to play the game anymore then the quests…
But until we get an aoe, no other decks than swarm the board and hope it sticks bloodlust is viable…