Why is Face Hunter always good?

And more importantly, why does a deck like that always get so much support?
Seriously, with all the talk about decks that are impossible to interact with, I don’t understand why no one talks about Face Hunter. Half their cards are just spells that go face, and then you have Trampling Rhino that just hard punishes you for trying to build a board to compete with their damage.
What am I missing here? Why is this archetype okay? To me it is beyond toxic.

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I have asked the same question at least fifty times in eight years.
Let me know what you learn.

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Lol complaining about Rhino… 5 mana for a 5/5 and takes two turns of no hero power to buff him with Warsong Wrangler.

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Lol, downplaying hunter. 5 mana for a 5/5 beast tagged rush minion that throws extra damage to face and can be buffed on curve by a card that gives a 2/1 and draws the thing for 1 mana.

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No hero power? Is that your ‘‘complaint’’ about playing a body that lets you handpick and buff a draw? Oh, and said draw quite literally gives you the value of the hero power because you increase its attack by 2, which in turn means 2 more dmg to face.
What are you even on about?

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Imagine having to only play a 4 mana 3/4 that draws and plays Hand of Adal in a minion of your choice AND every other copy of it so you’re able to play a 5 mana 7/6 beast tagged rush minion that throws any extra damage to face.

Poor, poor hunters

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Because blizzard has no other viable ideas for it and the hero power supports an aggressive style.

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Nope.

It’s so they can match you with one when they want you to lose.

Same as when you play it, taunt taunt taunt heal big walls heals taunts etc etc etc change decks and back to getting run over.

I´d argue it´s the heropower, just inevitability vs no healing goes a long way in pushing the reach of an aggrodeck.

So as long as the HP stays, facehunter probably will stay to in some form or shape.

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I agree that the matching is terrible.

I agree that the hero power favors a certain playstyle, but instead of having it be that little bit of extra reach a normal aggro deck would need, it’s paired with cards like Aimed Shot or Quick Shot or Piercing Shot (another card that punishes you for playing minions btw).
It results in really uninteractive matches. Either you heal and they can’t kill you, or you just die. They don’t care about tempo, they barely care about their board or yours, just playing the bare minimum of cards like Wound Prey (why can that go face again?) to keep you from racing them.
And it’s essentially ALWAYS the one Hunter deck out there, and it’s also almost always one of the top decks. Why? Why is that an archetype that is worth supporting? I don’t get it.

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Pre patch I really hated Quest Hunter.
It felt like Team 5 gave Mage WF and then turned around and gave Hunter a better version.

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I’ve wondered this myself but lately I’ve come to understand its inevitability.

There will always be a most aggressive deck out there. It’s unavoidable. Someone will put the cheapest, best statted minions combined with cheap burn spells into a deck to try to rush the opponent down. With that in mind it kinda makes sense that it’s hunter that does that because they have the hero power that does the most face damage which gives them the reach to finish off games right when people are trying to stabilize. Other classes can play aggro but hunter usually does it best because of their hero power. It’s worth noting that when priest got a comparable hero power and a card that gave them a bit of reach to close out a game they were able to run a just as aggressive deck as face hunter.

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This is clearly Misinformation!

I don’t have problems with hunters, they have fair weakness to compensate the effective agression.

They don’t have healing and run out of steam if you heal/armor enough or if you are efficient countering the early agression.

Way worse, I mean, WAAAAAAAY WORSE, is questline warrior, have the same early agression of face hunter and never run of the steam because the broken, not earned at all, final reward.

I prefer play against face hunter all day, it is a much more fair match.

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The problem with saying you can heal up or armor up is that not every deck, or hell every class can afford to do so.
As for quest warrior, it’s just straight up busted, we all know that, but unlike Face Hunter, it’s a new archetype. My point (or part of it) is that Face Hunter is always here and I don’t get why there are so many cards that support it. Can we get a break from Face Hunter for 1 freakin’ standard year?

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I just don’t get why we couldn’t have a neutral healbot that isn’t basically a warlock exclusive (Cough… Cough… Spice bread baker might as well be a ‘Heal 2x more ONLY if you’re warlock with 8 cards vs 4’ in hand card)

Something like a neutral healing option could be great. I think maybe 5 mana is a bit high, but i think making healbot slightly buffed to be a neutral 5 mana 3/4 heal 8 card for every class except warlock could be a nice way to go for aggro.

(Otherwise warlocks adding on 16 more healing would probably be bad.)

That said, yeah, face hunter, while currently generally weaker in masses but stronger and much more represented at high legend ranks next to Freeze shaman over strangely absent pwarrior at #100 legend ranks, feels like in the hands of masses, just plays a really unfrusterating aggro experience.

IMO, the aggro decks i liked, were ones that took trades and still fought for board but had engaging gameplay. Zoolock and elemental freeze shaman felt decent and healthy to me, Face warrior ordinarily isn’t htat bad, and kinda holds back warlock a slight bit. But man. I just worry that with a pirate warrior nerf, half of it’s less pirates and just wishful apprehension that we either get More face hunter to replace the power vaccuum. (and somehow… less trading, more face hitting, that doesn’t care about anything you play unless it leads to lethal) hunter.

[To pirate warrior’s infinite value credit… it can win trading… sometimes… ] But all hunter does… gameplay wise is shoot face. Ignore your plays, shoot face. And then ignores most minions until it can double rhino and kill you without much interaction on a perfect god hand despite making defensive plays. If a face hunter curves perfectly to get t5 lethal and trueaim rhinos for 10 damage, and then piercing shot hero powers for another 8, there’s not much you can do to heal 18 in time.

Because ‘neutral’ healing is about completely absent except for ‘warlocks’ spice bread baker. And you can’t honestly tell me spending 4 mana to heal 3 hp on a neutral for a non warlock is gonna make spice bread baker do much. Healbot healed pretty good while not being that toxic. The only problem is every class except warlock’s already ludicris multiple 2-> 26 hp healing could use some way to go 10 to 18 hp.

And i think a neutral healbot slightly buffed to maybe a 5 mana 3/4 point or maybe given taunt could help just counter face hunter just by giving that extra turn of recovery vs a face hunter like sludge belcher and past healbots did.

Either that, or nerf the dang rhino just a slight bit, even just changing it to a 4/5 or a 5/3 (to limit 10 damage swing survival premium stats) could be a big boon.

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No.

Without face hunter we would go to a control meta.

The only people who are upset at face hunter are playing decks that want to wait four or five turns to play their opponent, and those decks should always be punished.

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You’re saying face hunter is the only reason that control isn’t dominating the meta?

There’s not even a control deck that has cards good enough to win anything in the meta right now unless you take generous leeway with Libram paladin as midrange with extreme lategame value on 4 mana 11/12s and 5 mana 8/8 divine shield taunt heal 8s that duplicate themselves when parroted. Or consider handlock as a objectively uber value deck with the 6x 8/8 giants, probably offering like 40 mana worth of raw stats for the low low price of 0 mana paid 5 times, plus a card.

Lets just be frank, even if there are decks that gave 90% automatic lose rates lowered down to 70%, any alterac cards didn’t give any class tools to build a functioning control deck unless it was meant to make the already dominant paladin and warlock classes stronger. In which case, why not.

I won’t say the meta is worse than Sw, actually i prefer alterac a decent bit over the horrible first launch seedlock 1.0 terror of wild and soslock in standard as one of my lowest rated metas, but i’d stick alterac somewhere in my mid metas.

It’s not particularly offensive, there are some decks i think are overtuned, and im aware that the deck im playing that cost me a whopping 80 dust to complete after a miniset purchawse and quest open.

(It’s incredibly affordable off commons and rares, seriously, even if the gameplay is stale, it was worth a shot if it wasn’t likely under nerf consideration soon.)

Still. There’s nothing particularlly offensive or bad about alterac, it’s just reheated postnerf stormwind. The decks are toned to a honestly a reasonably more bearable point now, but wild where i normally enjoy lots of variety got hijacked by quest decks and animation hacks apparently. Most of standard is just routine laddering. I’m just in f2p dust collection mode.

I just afk and grab the easy low hanging fruits of 30 mins for weekly quests and monthly rank, but i don’t really play much after the quests are done tbh. There’s not really any decks i play just for the joy of playing the deck itself like Raza or quest shaman. Repeating the same turn 1-7 curve for lethal gets a little stale too.

I like having 12 different turns to build gameplans for than just 5. but i guess that might just be me, and all the decks that have more cost too much to make for just a few week investment after raza’s death ate 10-20k dust from me. So im just collecting rn but not really intensively playing for deck enjoyment. Nothing strikes my fancy atm and rotating the decks i don’t think would make me enjoy a face hunter meta.

I’d be up to give freeze elemental shaman a try though… Given… three questionable choices of Current pirate warrior, Chain freezing shaman, or Board ignoring face rushing hunter. Even though… it chain freezes a board… Bleh…