Why is blizzard pushing one swing turn cards

I mean, Yogg was never a fun card to face, and it keeps coming back with the same design over and over, just with a different skin or theme.

For example, in my last game, I was at 25 health when my opponent played Fyrakk the Blazing, cleared my entire board, and dropped me to 8 health in a single turn.

Why Blizzard keeps pushing these one-turn swing cards in Hearthstone is beyond me. It honestly just makes me not want to play, or many others.

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Fyrakk may look like a swing card, but like Titan Yogg it’s a gamble, I’ve played against a few people where it wiped their board more than mine, buffed Fyrakk before Eat the Imp got him. At least Fyrakk doesn’t risk casting Wheel of Death when you still have half your deck

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In my opinion, these are the main reasons

  • HS is designed ‘usually’ aim at shorter games. However, to cater to players that likes longer games, these cards can enable swings that shorten the turns needed to win.
  • A lot of players seems to like these effects, seen by the playrate in the past, thus we see more of them.
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Because Timmy’s Exist.

We’re gonna need another Timmy!

Timmy gonna need another Swing

it started with colossus ma man

Easy to play, looks flashy and impressive and very easy for the degenerate monkeys they try to attract into the game to pick up the decks and run with it. Also doesnt take many braincells to design.

RNG cards also cause some players to not concede early, which is what blizzard wants. This is both from bringing the favoured player enjoyment from pushing his advantage, and lowering the complaint rate of the less successful decks.

because we love it and is fun!

like building a wallow for 12 turns to hit a dk face 4 times in a turn to win the game!

Or getting hit by a 10 dmg colossus twice by a mage and dropping a 13/17 charge/windfury wallow that summons a 2/2 copy of itself and knowing the look on their face