The deck was a big problem in Wild, but this kills Zoo in Standard. I am NOT saying something should not have been done.
They need to figure out a way to address cards that are toxic for Wild and the upcoming new mode without destroying Standard decks.
Because after this change Darkglare will simply disappear from Wild, maybe they could have banned it instead as we have seen cards banned in Tavern Brawls. Maybe even created a new card with the nerf effects to proxy for Darkglare in Wild (you know they have spare art lying around) until it went Wild.
Can’t wait until warlock is useless, that card felt awful to play against.
This should bring ‘zoo’ lock back in line, especially since they have access to brittlebone destroyer.
You just lock out your opponent from doing anything while you slam down 0 mana flesh giants and destroy any minions they play while you get to hit their face and never trade.
Essentially burning them out of resources.
I’m amazed it slid under the radar as long as it did.
An aggro deck should never have been given access to so much removal along with their card draw.
The least they can do is nerf the mana replenishment and the stats.
The repeating mana with cost reduced giants is one interaction. The repeating mana not kept in check limits their design space in Standard, and it may only have been a matter of time until Darkglare did something truly busted in Standard. Aggro decks are all around, in several classes. There will be other aggro decks, Zoo will adapt, Standard will be fine.
This is not the first time Standard-legal cards are nerfed due to Wild balance issues. At least this time they didn’t nerf a Classic card.
That’s not the point of the mode. Wild is still meant to be a balanced mode, although with a much higher power level than Standard. If Wild wasn’t meant to be balanced, you wouldn’t see balance changes targeting Wild cards.
They definitely didn’t see the amount amount of mana generation you could get from the card when they first made it especially compared to the other broken stuff we had recently like Overtuned DH release and Secret Passage when they did the in house testing. So they gave the original version the stamp of approval and said ehh if its broken we nerf it like they do. That’s the biggest pet peeve i have with Hearthstone they are very quick to just release broken card and interaction while they have their hand hovering above the nerf button. They are lucky they can get away with it because the game is digital and hell its probably all planed so people use their resources to make the busted deck so they can hit the nerf and drain the dust used for the support cards used to build the decks that become useless as they nerf the broken key card.
To be fair, it wasn’t a problem until the next expansion, so they probably didn’t find any problems just like how no one in the player base did until this expac.
Yeah and Blizzard should be way ahead of us when they are testing in house. They are or at least should be testing for months before we even have the spoilers. Its very likely they already had the entire year of the Pheonix testing in house before we even knew Dark Glare was a card. It helps explain the overtuned DH release because what they were testing in house was much stronger than the current standard like for example they had an even more busted version of Secret Passage Rogue against unerfed DH and called it good and balanced. Then when the beta testers AKA Us the player base some something better they quickly hit the nerf button their finger was hovering over.
Way to take a line way out of context and twist it to mean something else. They are way ahead in that they have access to cards from expansion ahead of what we know. Also that must be why we have day 1 broken decks before they get further refined its because there are millons that see something like Oh look 1 mana draw 5 hmm that can’t possibly be any good right?