Why has Tickatus not been nerf yet

Who cares if the deck has a high win rate or not it’s not fun to have half your deck burn with no way to counter it. This is the problem with blizzard they let card they destroy the game run wild instead address them and hope a new expansion will fix the issue.
Just like they’re doing with Paladin I’m not holding my breath, it going to do anything to fix this mess. But give them more cards to put in their deck.

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oh there is no reason to nerf it

they cant go around nerfing cards just because a few people dont approve others having fun playing those cards

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I can’t effectively counter Druid Ramp and certainly don’t have fun watching them cast 10 drops when I’m on 4 mana.

I can’t counter a Lord Jaraxxus. How is that fun for the opponent? No other Hero type cards in standard.

Rogues can draw nearly their entire deck by the time priests and shamans have almost no draw at all. SUPER FUN to sit through that.

I can go on and on. There doesn’t have to be a specific “Counter” to every card. Tickatus decks just don’t do well. There are many decks that “Counter” Tickatus Warlock. Just because a card exists that is good against the deck you want to play, doesn’t mean it needs a nerf. Accept it as a bad matchup and move on.

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Tickatus is part of the Warlock Battle-Ready deck, nerfing it now would be cruel and unusual.

It’s not going to be nerfed because more and more people are getting tired of losing all the time by playing bad Warlock decks, so the Warlock numbers are going down finally.

Unfortunately for you the numbers at the lower Ranks are still overinflated. So you have to wait and hope people dump it after for the mini set comes out next week.

The balance at “”"""“pro”""":" level. Warlock sux at high level. So no nerf

Why it has not been nerfed yet ? Because it’s a relatively meh card that only annoys bad players.

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If you climb out of the lower ranks then you’ll rarely see Warlocks anymore :slight_smile: Though let’s be real, people aren’t going to stop complaining about Tickatus for as long as it will be in standard. It seems to be a theme with a lot of the Hearthstone community that they just can’t handle any form of disruption of their deck and cards. Look at all the Oh My Yogg complaints, for example, Paladin has much stronger and warping cards. Yet because this one interacts with their own cards it draws the most complaints.

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Because its played numbers are dropping along with its win rate.

15 cards burnt with no counter, sure :joy: :ok_hand: :fire:

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Luckily facts don’t care about your feelings, and blizzard nerfs based on facts
GitGud

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=everybody except you?

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All you are saying is, these developers are freaking clueless on how to design and balance a game and should be replaced. This will be the first time i don’t buy an expansion. No way i’m going to reward bad user experience with my money.

That’s not what I was saying. Hearthstone has a plethora of diverse archetypes that can be played AND enjoyed by all level of players.

Now don’t get me wrong, there are plenty of things about Hearthstone I’m not a fan of. I think there new player experience isn’t great (probably one of the worst) and I don’t like the direction the game has been heading in (More and more RNG, specifically card generation).

I do however, love that cards like Tickatus exist. Not the deck milling aspect specifically, but the fact that it’s a win condition. Not a great one for the current meta mind you, but Control Lock is designed to set it up and play it multiple times. That’s a goal, if not THE goal of the deck. A deck that targets other slow decks. Other, less slow decks, are the “Counter”.

As for my examples.
Druid Ramp has a risk/reward feature built in. If the payoff is dealt with, you’re screwed. Draw too much or too little ramp and you run the risk of fizzling out.

Lord Jaraxxus is a very strong late game card. Locks can’t cheat it out though. A 9 drop can clog up your hand early on. It’s impact when played isn’t much initially, especially for turn 9.

Rogues card draw package is impressive. Anyone of those cards by itself is just a great card IMO. To pull off drawing their entire deck so quickly requires a pretty specific build of cheap cards and they aren’t that flexible.

Balance is subjective. My idea of balanced is having a reasonable chance to queue into any class (Sorry Shamans) and not immediately knowing what deck they are playing. A single class being on top with multiple decks doesn’t bother me at all. While this expansion certainly doesn’t meet my criteria for balanced, I still queue into a fairly diverse range of decks and playstyles.

Anyone who has frequently paid for packs in the past should easily be able to go F2P for a long time and still remain competitive. It’s just a game. You shouldn’t play it if you aren’t having fun.

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Oh you started another post about what has recently beaten you in Silver 3. How fresh.

The new murloc legendary just revealed could potentially counter Tickatus. It’ll have a chance to eat the Tickatus right out of the opponent’s hand. :slight_smile:

Tickatus’ counter is playing aggressively enough so as not to allow for it to be played.

But I agree, it’s felt bad to so many for long enough. Come the miniset, if warlock is given more options, perhaps it will get nerfed.

damn. and here i thought blizzard would listen to me and ONLY me when it came to hearthstone.