When did OTK ever felt good?
When you were the one to do it?
How about that? xD
Anyway, I believe that archetypes “emerged” automatically due to the nature of the competitive strategic games to prepare counter-strategies
Assuming aggro was the first ever archetype (the easiest to build, the fastest to grind, + aggression is a male-dominant characteristic and this is a male-dominant field of interest), midrange was the result of countering aggro, and control came as a result to countering midrange, now who’s gonna counter control?
OTK decks. Tempo decks. They’re both similar, in a way, btw. With OTK decks you wait for your combo cards to win, in tempo you wait for the right moment OR the right combo cards to flip the board and prepare lethal. They’re quite similar, when you look at it that way. But yeah, not the same.
OTK decks are necessary to counter slow very value oriented control decks.
And i guess when you couldn’t tutor all the cards for your exodia but you relied on RNG it felt better to win…
Right now Zarimi Priest is the literal Heartstone equivalent of Exodia, get all 5 pieces and almost guaranteed win, worse yet, you can tutor the pieces
OTK takes setup. The board and your health total are not scoreboards.
OTK has existed since Classic
Bloodlust
Force of Nature+Savage Roar
Divine Spirit+Inner Fire
Why do people think they should be able to stall the game forever? The threat of OTK is what keep the game moving forward. The OTKs require some setup. Against OTK decks the gameplay is to win before they complete their setup. If you aren’t pressuring the OTK decks enough the problem usually isn’t the OTK deck, the problem is you.
Not only that but if we want to dig history the oldest instances of combo decks in the competitive scene of card games you can usually track to cheaters.
That happened because since they we’re cheating those combinations happened usually at opressive speeds due to having the cards in hands the exact turn you could do it due to their bad practices.
It is a really fun read to get to the first combos really executed in some competitive enviroment during card games history.
One really fun instance during history is when a know MTG tournament cheater called mike long did humiliate a oponent by using the sideboard or whatever it is called to remove the win condition of his decks and make the oponent concede by watch him doing almost infinite searches in a deck with no win condition in it.
In general unlike the other 3 despite of being a natural part of the equation when you think about it. Most of the time those decks were born in the hands of the people who use their time to ignore the rules or atleast find holes on then and not on real necessity.
If we go by terminology we could call they the evil jhonnies.
That because when OTK is the only real solution to control decks your game is broken as heck. The normal solution against control decks is usually just making your board resilient enough.
most of the time it feels good
control is boring if nothing happens besides removal for several turns if the OTK decks does something every turn then isnt that bad thats what zarimi decks are
it feels manytimes better than the nature shaman deck we had which was able to pull its OTK several turns earlier than zarimi without doing much for most of the game
Everyone does not want to play aggro. Stop pushing that narrative every time you post.
I wanna say my first hearthstone deck went something like frost nova + ice block → alexstraza → some combination of fire balls, frost bolts and ice lances. I supposed you could argue that it’s not a true otk but the gist was the same: stall until you win.
I am pushing playing Rock against Scissors. If people want to keep playing Paper against Scissors they are the problem not the Scissors.
Aaah, the good old Freeze Mage!!
Indeed, a classic, 2nd only to Sif Rainbow Mage before the 3rd nerf
OTK decks were always going to come to HS. They existed early on but were very hard to pull off. then they got more support so that they were possible through lengthy play and stalling your opponent. the problem is now we have cards that just tutor the combos to hand and let the player play the combo whenever they want.
In the end cheap and abundant card draw and tutor cards ruined the randomness of the game.
None of those was an OTK in Classic though. They are burst combos, sure, but OTK’s dont rely on having a board live to deal 30+ damage in a turn, they do it from hand, on an empty board.
One. Turn. Kill.
You have described 2+ turn kills which are, by definition, not OTK’s.
The closest you have listed to an OTK only dealt 28 damage from hand:
Stormwind Knight > PW:S > DS > DS > IF (for 10M)
And it was BAD. Priest in general was bad in Classic, but this build was abysmally bad!
remember folks, if they have less than full health, its not an otk
Remember folks, if it CANT deal 30+ damage, from hand, regardless of board state, its not an OTK.
Health total is irrelevant. Damage dealt, from hand, on an empty board, is all that matters when classifying an OTK. If its under 30, its not an OTK. Never has been, never will be!
Nice try, but another fail from you. OTK has a literal definition:
30+ damage, from hand, in a single turn. Not 14, not 28. 30 or more.
Using your definition EVERY deck is an OTK deck!
WTF is OTK?
please explain.
Exodia Mage.
Hard to pull off, took a long time to set up. Loved it.
All semantic arguments aside, lethal combination decks or OTK decks are necessary for the health of the game.
I would rather play against Zarimi than any of the older control priest decks that had no plan other than to maybe find a plan and otherwise stall as long as possible for no reason other than to stall while they maybe find a plan if they do not just find more stall to find a plan…
Having defined win conditions improved game play, in my honest opinion. We can argue about how strong they need to be, but we should all agree that they are good for the game.