I see people complaining about face hunter all the time, but honestly, (omitting the cheap cost of the deck and other reasons) developers leave no choice to Hunter class players.
I want to play Tempo Hunter or Control Hunter. I feel that with Freezing Trap and the new card Fresh Scent, you can buff your beasts while controlling the board. Yet, the only mass clear that I can play needs the enemy to hit my face. Meaning an empty board on my part. It’s plain stupid.
Even the latest dragon based hunter decks struggle against zoo decks or even rogue decks that play many small minions. I desperately tried running 2 Dragonmaw Scorcher to try to clear the board, to no avail, its 5 mana cost for 1 dmg to all minions…
I guess the people that most complain about face hunter are the ones that least understand the current state of the game.
Funny cos Hunter has the biggest variety of viable archtypes in the game besides Rogue. Not saying you are are wrong but realize that you are asking a lot. Its apparently hard for these developers to make all classes viable, let alone multiple archtypes of each class.
Also you should have as much expectation for a viable Control Hunter as for a viable Agro Priest. Hunter is the least thematic class for control.
If you go back to the blog post about class identity, board clear is supposed to be a limitation for Hunter, meaning that the class only has a few options or that they require jumping through a hoop or two:
As Animas pointed out above, there are some ways to work around it already in the class. I would also add that Toxmonger + Lynxs from Springpaw or Halazzi can work pretty well at clearing out a decent number of opposing minions.
So, like Paladins, Hunter probably needs to look primarily at combos to clear boards (e.g. Toxmonger + Lynxes, Veranus + Explosive Trap, etc.).
^ very true. so many people go with “why my class doesnt have this and others do” and forget about class identity that makes the game more varied and flavored.
From my rank1 experience, viable decks:
Druid: Token and maybe Quest but not really
Warrior: Gala and stricktly nothing else
Shaman: Nothing, maybe that 0/3 frog spirit spell deck
Hunter: Face, Highlander, Quest and maybe Midrange (Beast)
Neutral cards are intended to provide some degree of access to abilities that are not available via class cards (e.g. classes without healing and/or taunts can use neutral cards that provide those things).
Zephrys requires that you either meet a deck-building restriction or include a significant amount of card draw or deck thinning to use him, so he’s not just an automatic get-exactly-what-you-want/need card. Yes, he is powerful, but that’s because he’s meant to be one of the cornerstones of the Highlander archetype.
Hunters can clear boards, they just need to do a bit more work or build combos to do it. And it’s not as if simply providing a board clear or some other mechanic that was missing would suddenly make a class viable. If you think about board clears, for example, Mage has one of the strongest baseline sets of those from Basic and Classic, and that hasn’t helped them reach even the level that Hunter is at in the current meta.
What? Who said anything about making Hunter as good as Warrior clearing the board with Zephyrs?
I was simply addressing the “class identity” argument, which claims that developers say that Hunter should not have a mass clear because that’s one of the aspects of the Hunter Class.
To counter this argument, I brought up the Zephrys card, also made by developers, and mentioned a very frustrating situation on which another class that should not have mass clear according to developers (Rogue), can use any clear from other classes multiple times thank to Shadowstep, making class identity irrelevant.
thats a combination of cards and zephyr is a neutral card
it doesnt make board clear a rogue strength
going by your logic taunts isnt a rogue weakness even when the class doesnt have any just because neutral taunts exist