I don’t get it… Its a really bad deck atm, but I keep seeing threads about people getting destroyed by it. What am I missing here? I only play wild right now, so should I assume this is a standard only problem?
From what I can gather the hate is because it makes their games to long and they dislike that.
It’s boring as F to play against and runs the same game plan with 0 interactivity every game.
Maybe I play it wrong when I do but I seem to recall a lot of interactivity with my rez priest deck. I mean there’s the quest, and healing, and the card that gives you a coin if you have quest (can’t remember name atm). And my favourite soul crusher isn’t even rez it’s Amet+Soul Mirror and watch as their minions die to themselves and I get a full board.
I mean I have Catrina, and Psychopomp, and Mass Rez, and Convincing Infiltrator… but I do so much more than that too. Must be something I’m doing wrong then.
“GREETINGS, FELLOW HUMANS”
repeat times 20
knowing each time that it kills one of your minions
and this will last for 20 minuites
Compared to the usual average Standard match, Rez Priest often presents an obnoxious, long slog to get through, even if you’re running a deck that’s favored to beat it.
It also shuts down most Tempo decks rather well since people never tech for anything unless it’s included in the net netdeck build, so you get a lot of salt from folks trying to grind out ladder wins that encounter it.
It makes for drawn out games, most games reaching the 20 minute mark, and if you lose that game, you just wasted 20 minutes. It’s not very fun to play against and the person playing it probably isn’t having fun either. If you were to lose against let’s say a Demon Hunter, it would be over quick, but with Rez Priest, if you lose against it, your patience is rewarded with nothing.
My only thing is why do people consider it a waste if they lose? I mean okay losing sucks but isn’t the point of the game to play not just win?
Maybe I’m just some weird person but when I play I do it for however long I feel like, if that’s one match or fifty it makes no difference to me. Is it because a twenty minute lose means you’ve missed all the wins you could have gotten in that same time? Kind of a strange view on things if so.
It’s probably just me. I just feel like the 20 minutes I spent were for nothing, It sometimes just feels like I can’t improve against Rez Priest, because most of it just comes from RNG. They may or may not get a bad res, they may or may not even draw a res card. I want to spend that 20 minutes learning how to better fight against it, or know hey, that was a good match. Instead it just feels…empty, you sit there for 20 minutes praying to the lord above to bless you with better RNG than the other player.
Of course, that’s just me. I don’t mean to say it in the perspective of everyone else who hates Rez Priest. I suppose it is a strange view on things.
Edit: Praying to the rng lords could be said for a lot of other things in Hearthstone. At least if I get screwed over by RNG in an aggro match it’s over quickly. Again, it’s just me, tho.
Ya I can see that, for me I get that feeling when a match is over by turn four and I’ve not even had a chance to play any of the deck I built. Not that I expect every match to go to fatigue but we build synergies and, to me, it’s just no fun when you can’t even get any of them to work because of a aggro/tempo opponent.
Haha, I’m glad you understand. I can definitely see your points, though. It’s definitely understandable when you’ve spent your time building a deck that you want to play, only to have it wrecked by an aggro deck in 4 minutes flat.
I mean, the games would speed up if Blizzard would be so kind as to give Priest minions an attack stat. Like Infiltrator for example, has to hit face 15 times to cause lethal. But if it had 3 attack, it would only take 10 times. 5 attack? Why, that would only take 6 hits.
How many Priest minions have 5 or more attack now? I can think of three, and two of them are Legendaries. Seems like they want to design around hitting your own stuff with SW Ruin. Plus, there’s no Rush available to the class, and little in the way of damage from hand, so the games drag out longer just because it’s so hard for Priest to actually do damage to the face without snowballing a big board together.
And that’s why the games take so long. It’s so hard for Priest to put together a really threatening board, and that’s pretty much the only way they can win. Hunter starts dropping 5 attack minions on Turn 4, and has potentially infinite use weapons for 3 damage per turn. I don’t even have to talk about the ways that Demon Hunter can bring the pressure.
Priest can’t properly bring the pressure until Galakrond is online most of the time, because it’s all about not running out of bodies. Few of the minions are individual threats until you get into Skeletal Dragon or Muerte. It needs some higher value cheap minions, imo. Instead, Blizzard seems to want to print Priest’s early game in Legendaries with cards like Lazul and Khaarj.
In fairness to the whiners, that deck does suck to play against. It’s mind numbingly boring and frustrating.
Easy answer.
Res priest feasts on not-meta.
Re-read that and internalize that.
The meta evolved around res priest, a deck that cheats out deathrattles, and banks on you not having transform, and playing a removal class instead.
You see aggro w Maiev (if no sap or other transform) going through big priest.
You see warlocks cheating out defensive deathrattle taunts and dooms to burst through it, or outlast it, such as giants or so.
You see Druids from-hand otking priests.
You see Druids aggroing through priests.
You see Shamans battlecrying over the big priest, or aggroing through it.
You see i guess dead man’s warrior outlasting it.
Pirate Warrior going before it.
Murloc Paladin turboing big priest.
I dont know if reno rexxar has a chance in h against big preist but the deck gets all this praise yet its 1 card a turn, and expected.
Aggro rexxar obviously sweeps before.
DH v big priest isnt even a discussion.
And then there’s Mage.
Quest mage has probably 100 percent winrate vs big priest id assume.
So, do you see how warlocks and mages and other priests like raza w burn all of what we see as ‘meta’ can handle big priest. That’s not an accident, it’s because of big priest.
So, why does big priest get the hate?
If you DONT play meta, you lose to big priest, guaranteed.
Its a fun-killer deck, its cheap, and its very-strong vs not-meta.
Why else does big priest get the hate?
It banks on no-transform, a feature only avail to some classes, and sap, maiev changes things for aggro decks. So, big priest is like “i bet you aren’t mage shaman maybe-druid or meta”.
So, thats why, its a shut-down deck vs those who dont want to play tier 1-2 hearthstone from the internet websites and skipping deckbuilding.
Make sense?
Also, big priest in non-control matchups is very ABC, its just 'Play the green bordered card". so your opponent isnt strategically thinking about the deck
Because they want to go face and end the game before either player even has hit 10 mana.
Superpolarized. Unless you’re hyperaggro or hypervalue, you can just concede.
If you’re something in between, it’s boring to play against because all the initiatives are on you, but none of them matter.
I’d also add that playing against rez priest feels like Solitaire more than any other matchup.
Either you have the burn / tech to rush them down, or you don’t. They either have rezzes, or they don’t.
Your actual piloting (aside from few factors) has little say in the matter.
Damn. You covered all the bases. Explained it far better than I could
Amet + Soul Mirror costs 11 mana, nice troll post.
Maybe, just maybe, priest has a way to reduce cost of cards in hand