"Why do I lose more before Legend early in the month?"

Let me explain why: it’s because they took back recently the “we only match by MMR at all times”. They admitted they still try to not match you with Legend rank if you are not at Legend rank in most cases.

Therefore at the start of the month you play with better players on average, who are deep into the Legend rank after the second half of the month and you don’t match with them easily at that point.

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At the beginning of the month everyone in D1-3 are in ultra try-hard mode. In dumpster Legend most people aren’t taking things as serious and may not even be paying attention. The moment I reach legend I start testing meme decks and my MMR tanks. So, when I start playing seriously I often go on a streak because I was artificially placed against lower people than my skill.

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Aren’t more players try Harding from diamond to legend too?

uh odd question
isnt dumpster legend is called like that because players no longer are trying to climb after reacihng legend…

weve known for years top legend and diamond 5 to legend are the most competitive ranks…so nobody should be surprised to lose more at the most competitive ranks

that question isnt well thought …

The amount of players tryharding is mathematically irrelevant, because you only match with 1 at a time, so it’s the AVERAGE SKILL of those who are tryharding in ranks before Legend that matters.

And during the first few days of the month there are people tryharding before Legend who late in the month are well into Legend and you never see them again in ranks before Legend,

because the Devs still ignore the MMR partly when they match (basically they try to never match high Legend ranks with other ranks even if the MMRs are same or similar).

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which patch notes are you discussing here?i dont remember seeing any mention of matchmaking on the last one

I’m not 100% sure, but I think it was a reddit post and not patch notes mentioning they avoid matching Legend ranks with other ranks. The latest patch notes I remember on the matter had a wording that could only mean “it’s only by MMR now” (it’s not).

but it is

Previously, matchmaking on the ranked ladder was based on your internal rating (commonly called “MMR”) while you had bonus stars and based on ladder rank after you ran out of bonus stars. Now, matchmaking will continue to be based on your internal rating even after you run out of bonus stars. This change should reduce matchmaking complexity and result in more consistent and fairer matches throughout the ladder.

unless someone from blizzard posted a change on reddit

It was discord according to Smeet

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I believe the confusion caused by 29.6 is (I just found the URL too), that 29.6 implies that now they do something spectacularly different when it goes to Legend matching with not Legend,

but in reality they appear to only say in 29.6 that “without bonus stars [Diamond 5 or lower for most players] we now take the MMR into account”.

I.e. they seem to not have changed the part of trying to avoid matching Legend ranks with other ranks.

PS right it might had been Discord as Skizzy mentioned above. It wasn’t a patch notes in any case.

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going by those posts is still by mainly by mmr

that just means itll dig into lower ranks if nobody at legend has around the same mmr as you do

It depends a lot on the tuning of that part of the code. If it tries “too hard” to avoid matching with Legend if the player is not at Legend then it might be too rare (e.g. it might be trying for 20 seconds at least).

How many times have you seen a player at the top 50 of Legend matching with a player with their MMR who just started playing for that month?

Yeah, you saw qwark make a topic a month or two ago complaining about 5m queues the entire way up because he waited a week or two to start the climb and he had top 50 MMR.

Most people won’t notice the system trying to avoid a legend matchup, but when the player pool narrows down in the extreme like it does up there, you’ll notice it if you are a late start for the month.

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Let me rephrase your question a different way.

Do people at diamond 1-5 play better ie more consistently than the players already at dumpster legend, who already know they wont increase their final rank and are purely playing for fun.

so yes dumpster legend could play better and try harder but they have no big incentive to do so.

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I rephrased the title a little to be more relevant by not mentioning dumpster legend. It’s a topic mainly dealing with higher difficulty before Legend rank when it’s the start of the month or vice versa lower difficulty at the end of the month if the rank of the player is not Legend. It’s unpredictable how a low Legend player behaves because while some of them goof around there: others still play similarly and they have proven they were skilled before Legend.

I would think it would probably be more time of day rather than time of month… Its probably harder to climb during prime time than it is during last call. Just play when everyone else is asleep.

It would make sense because from what I gather here the matchmaking would have a larger range when there are less players which gives you a higher probability of a free win opponent.

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Not in the European realm at least. I theorized early morning hours would be easy, but that’s the point some fresh minded Asians that tryhard log in.

Unless they reduced with the new Chinese servers. I haven’t checked.

None of it matters because the game determines whether you win or lose when the wheel is spinning. Once a “worthy opponent” is found, everything past that is just for show.

You ignore what RidiculousHat said at Discord. It will actively try to avoid Legend rank with matching with non Legend rank as a priority.

You defy basic mathematics if you say that isn’t on average a lower skill matchup for non Legend ranks.

Don’t say it’s not guaranteed, I said on average.

I didn’t say any of that (you are committing putting words in my mouth fallacy), and I have no clue what a ridiculous hat is or discord.