Why bother planning a deck

When there are so many random, weird, cross class creating cards, where you can never play around anything, bcs you can NEVER know what cards are going to be discoverd/ generated/ pulled out of nowhere, where RNG is god and where nothing makes sense at all.

Why bother making differnet classes when they all potenitally share the same card pull, why make bigger or smaller minions when there are so many spells that just flat out ignore all stats and just wipe/ morph/ break whaterver core game rule bcs you think it is “exciting”.

Why bother planning a deck where the stats you have dont mattrer, the cards you have don’t matter, your combo do’nt matter, everything can be broken, everything can be cancled, no rule is set in stone, complete chaos and RNG fest.

You (dev team) can’t tell which card is borken bcs the whole game is so random that you only reazlize it when enough of us bash our heads on the keybaord trying to realize wtf is up with the game we once all loved.

This is going down hill fast, get your act togather.

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So… Most of the best decks in the meta right now rely on zero or very minimal RNG at all and don’t pull cards out of nowhere to win.

RNG/generation/unpredictability can’t really be invalidating a measured approach to the game if the best decks are outperforming the ones that rely on those measures, right?

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False.
The 2 decks that have most success in recent tournaments, Control Priest And SpellMage, Rely heavily on RNG

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Tournament meta and ladder meta are two very different things.

You face limited decks and can ban in a tournament. You have to be able to deal with a broader range of decks on the ladder.

Over the last 72 hours, here’s the top performing decks from Diamond - Legend:


Spell Mage is having trouble even trying to break into Tier 2. It’s certainly a playable deck, but nowhere near a top performer.

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I could care less about winning. I talk about game exeprience.

Please re -read my post.

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Not having paid access to hsreplay, those stats are really alarming. 57% at high diamond?? That’s the sweatiest, try hard part of the ladder outside of where the pros play. Something has definitely gone awry with the balance of this expansion, though I do like the overall design of the cards. Having says that, DMF was miserable for the first month or so too.

You say that RNG is such a big deal that it invalidates planning and playing things.

The fact that non-RNG decks can still do their thing without being invalidated more times than not disproves that, don’t you think?

If you’re asserting that RNG shenanigans shouldn’t exist at all is HS, well then I don’t know what to tell you other than the fact that the game offers multiple playstyles for different folks who like different things.

Why plan a deck, you ask?

Because the planned decks are better, despite the RNG.

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Not just that, the versions that run Deck of Lunacy perform worse, on average, than the versions that don’t run Deck of Lunacy. So not only is Spell Make not a top tier deck, but the less RNG-reliant one performs better.

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I wonder if there is a data that shows how many times that “no lunancy” deck will discover lunancy and play it.

When I play the “no lunancy” deck, I end up finding it in most of my games, and it’s very convenient many times; it’s still a good card after all, just not in the main deck (for me at least)

I’ve found the best solution is to just play Miracle Priest and Out-RNG the RNG.

Miracle decks don’t Highroll. They make Miracles… :roll_eyes:

OMG

I will say it again.

I DO NOT care about win rate

I DO NOT CARE what the best deck are

I CARE ONLY about gaming experience.

ffs

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Then you probably should’ve picked a better angle than “why does anyone bother planning a deck”?

And a different card game too, probably. There’s always going to be some degree of random generation in Hearthstone, so if you dislike it now when it’s already lower than it was last year, you probably won’t enjoy it much more in the future.

Try MTG: Arena maybe?

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Ok then see how far you get rotating all 10 Classes using Auto Complete because it doesn’t matter what you play or see how far you get using Core only

So do the rest of us.

Your assertion was that RNG and such invalidates playing minions and planning your deck.

I explained why I disagree, and that the experience is still good.

Then you just kept repeating the same assertion with nothing new.

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Consider that while it’s where people try hardest (other than tippy top of legend), it’s definitely not where people play especially well. They play decent, but skill is definitely still not capped out.

Same as me.
If you don’t like random non sense, just insta-concede against priest and the game will improve a lot

*priest, or whatever class bothers you

please stop being a noob, almost the whole forum is already laughing at you

This is probably the less RNG we had in an expansion in years dude.

Like, in at least 3 years. You can actually count how many cards discover things right now. What are you facing that is so discover heavy?

Mage generates mostly Spell damage Minions (which they use only a select few) and are only running orb and Wand Thief (maybe maker) for discover. Warrior only generates two Rush Minions per game. Priest only generates from a few sources, sethekk turns aside, and If you Just keep their board clear, their generation is mostly moot.

What are you not getting to play around?

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As a design element, randomization is used to present players with unexpected challenges and create unique experiences. Always knowing what to expect and having each turn play out as expected would get old pretty fast.

My biggest problem is dual class cards. I think they are completely stupid. Homogenization seems like a good way to ruin the game to me.

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