Does this include all ten tribes?
These numbers change significantly depending on what tribes are in the game, but you’re correct in your point about the minions in the pool.
Ive never had that much trouble getting a triple. I mean it feels like even if I lose I still get one somewhere along the way.
Yes it’s all the tribes. I wasn’t going to go and break it down specifically by tribe. Overall there’s about the same in each tribe but tiers can vary base don how they change things.
That’s the thing. It doesn’t change all that much when you rotate out the 5 that aren’t in for each lobby. Each tribe has about the same number of minions in each tribe that vary in a tier but are overall about the same. When it changes most is after a few balance passes after a new season and they start adjusting minions up and down tiers.
Overall though the biggest issue is the absurdly large amount of Neutral minions in Tier 5. That number never changes regardless of the lobby.
What i am assuming the OP is talking about is targeted tripling. It’s a bit harder to do in this meta base don the current pool and which tier you are trying to triple. The most common targeted triples would be Brann and Titus. Not something that was overly difficult to do before but now can be difficult to even see a single copy in a lobby.
Okay so let’s math.
by # of overall minions. This is for Solo not Duos FYI.
Tier 1 - 22
Tier 2 - 36
Tier 3 - 36
Tier 4 - 41
Tier 5 - 46
Tier 6 - 33
Neutral minions in each tier.
Tier 1 - 0
Tier 2 - 2
Tier 3 - 4
Tier 4 - 5
Tier 5 - 13
Tier 6 - 5
So assuming your numbers are correct (I didn’t double check) then non-neutrals is
Tier 1 - 22
Tier 2 - 34
Tier 3 - 32
Tier 4 - 36
Tier 5 - 33
Tier 6 - 28
On average half of these are removed, so
Tier 1 - 11
Tier 2 - 17
Tier 3 - 16
Tier 4 - 18
Tier 5 - 16.5
Tier 6 - 14
Then add the neutrals back in
Tier 1 - 11
Tier 2 - 19
Tier 3 - 20
Tier 4 - 23
Tier 5 - 29.5
Tier 6 - 19
I personally don’t care how many units in a tier are neutral or tribal as a ratio to each other. And while Tier 5 has the most different minions, it’s not THAT crazy compared to Tier 4.
I would, however, support moving a handful (about 5) of the Tier 5s to Tier 6. In part just to make T6 more meaningful.
It is when you consider that adding in the spells removed a minion slot from the overall pool in the tavern each round. It gets even worse if you add in a Lubber to your own build taking a further minion slot.
My point is that overall there are too many minions just mashed into tier 5 overall. There’s also far too many neutral minions in the general pool. A couple of them are just a waste of time and have no meaningful impact on the general game.
Tripling is quite easy before tier 5 but after that it becomes quite difficult to just find the right tier 5 minion let alone triple it.
I’d move Interrogator Whitemane, Leeroy the Reckless, Tichondrius and Titus Rivendare to Tier 6, in some cases with buffs to compensate.
And I’d just make Landlubber “Whenever you buy a Tavern Spell, add a Tavern Spell to the tavern” instead of its current ability.
What i am assuming the OP is talking about is targeted tripling. It’s a bit harder to do in this meta base don the current pool and which tier you are trying to triple. The most common targeted triples would be Brann and Titus.
I wish i could find a single brann or titus lol. Im talking triples of anything. Could be a tier 1 elemental. could be the tier 3 one for its deathrattle. Could be a t3 beast taunt deathrattle for giving beasts +1/+1… anything at all. I can go all game and at most find 2 of any given minion of a build. But getting the third one eludes me so frequently. and since most of my matches are over by turn 8 nowadays i cant even cheat using the spell for making a t4 or under golden… But I dont want golden makers because they deny me the purpose of the triple, for the discovery of the higher tier minion.
So no, Im talking about any triples at all.
I don’t know if you play solo or duo.
I play duo and me and my teammate (random) have no problem tripling and our opponents also have triplets.
Triples are less good as well it seems. Its not that they are bad,just not as neccessary to get going.
But i also noticed i am making less tripples,at least it feels that way but cant be sure. Maybe it has to do with the playstyle of trinkets. You do play different a bit and maybe that somehow lowers the chance for tripples.
Like we do spend gold on trinkets and that means less rolls and less mana spend on minions that could potentially tripple. Thats a clear effect and there might be more things in trinket playstyle that also have an effect.
Only few tripples are good. When you need boardspace or when you get them naturally without spending 6 gold on 2 minions to complete a triple of a unit you have on the board. That often isnt good in the midgame.
Sorry for the necro but its better than a new thread.
How on earth and azeroth are people getting nearly 6 to 7 tier 5+ goldens (without the trinket that gives you a goldenizer ) by turn 11? Im lucky to have gotten to t5 and even 1, yes 1, golden by this point in the game. I dont get how people are getting these impossibly unobtainable board states (for me).
When you see that many triples they are probably printing them with a combination of effects. Usually it involves having a Brann.
FYI: Brann is the single strongest card in BG’s. You can general turn an average build into a monster with just a single Brann. A golden Brann is off the hook. It’s why Shudder is arguably the strongest hero in just about any lobby.
I lost to a ticketus with 2 generic non tribal non minion generating trinkets… cant recall what they were… 6/7 were golden
how does brann affect getting t5/t6 triples?
Brann creates more free rolls and more economy.
The end of turn doubling card is stronger than Brann now, as there are only a couple battlecries that create cards, and both are mid to high tiers. Plus the old standard of using beasts to multiply battlecries is far more risky with early stat stacking. deathrattle doubling is a close second to end of turn doubling, but only because fsking Blizzard lets two regular barons stack for some stupid reason. On the other hand, even though there are a bunch of new end of turn effects, old ones were turned into beginning of turn effects, which have no multipliers. This is a rather troubling trend.
Elaborate on the “more free rolls” part as I dont follow how thats possible with Brann being the catalyst. You dont get more triple prizes when you play a golden while Brann is on the table… so how does your suggestion make any sense?
So Brann will double the effect of ANY BC regardless of where it is played from. That means if it triggers from hand or the board or a trinket or anywhere the effect is doubled.
So the card by itself is already paying out twice what you normally are paying only one trigger for. Look at that lets take a simple minion like say.
This minion normally gives one extra minion for playing it but now Brann gives two so basically it’s a free minion because selling all three gives you the three gold back. Maybe you even hit a Sellemental so now you sell all of them back for 4 netting you an extra 1 gold.
Now imagine you have on a board.
Each Elemental you play from that initial trigger now gives a free shop reroll thus fueling your ability to cycle for free and look for more elementals or key minions you need for your build.
At some point you will probably have other minions on the board triggering off the elementals being played. Whether it be something that buffs your shop or is just look for you to spend gold to give you more free minions.
Then there’s the on board triggers like from the young Murkeye that trigger the adjacent BC minions which if brann is on your board will trigger extra times for more on board buff, gold production, minions in hand or a combination of all.
Now imagine a golden Brann giving two extra triggers on all of this and it’s actually making gold for you because you now get rewards for every BC effect.
Another example of Brann creating wealth for the player is this basic combo. Most builds have an amalgam in there somewhere or should if possible. Brann is on the board and you get a
That minion will now attach two Magnetics to your amalgam and with only 4 Magnetics in total in the minion pool you are likely to get two copies of this attached to the amalgam.
For trinkets there’s no better trinket than when you have a Brann. It’s ridiculous recurring value on a turn.
We haven’t even gotten into the minions that give tavern spells that can cycle over and over. There’s also the lower level BC effects that give gold or +1/+1 and taunt that get double and triple effects to either fuel your boards synergy or increase your gold.
The overall point is that Brann makes any BC effect no matter how big or small useful when you are looking at your builds.
Jeef has a great new video out right now that isn’t old talking about the basics of Battlegrounds that you should follow to be successful. I cannot stress enough how #10 will just make you a better player. All of his video guides are great.
I hope that helps.
The end of turn doubling card is stronger than Brann now, as there are only a couple battlecries that create cards, and both are mid to high tiers. Plus the old standard of using beasts to multiply battlecries is far more risky with early stat stacking. deathrattle doubling is a close second to end of turn doubling, but only because fsking Blizzard lets two regular barons stack for some stupid reason. On the other hand, even though there are a bunch of new end of turn effects, old ones were turned into beginning of turn effects, which have no multipliers. This is a rather troubling trend.
You don’t use Brann to create triples unless you get lucky on a free reroll setup. It’s an economy and massive buff card in the current meta normally.
Well thats all fine and good but only one hero gets that amalgam lol. well, there are ways to obtain it just like nzoths fish (not counting any of the new trinkets, it used to be an awesome thing to use nzoth’s own fish against him and show him up by having a golden one lol, same for the amalgam.)
But I see what you mean, too bad Brann is so dern hard to obtain even if you are playing Brann lol. they gutted all the battlecry minions to where its almost turn 12 by the time you come across a 5th bc minion. My memory is whack but I dont think ive encountered a wild (in the tavern) Brann in quite some time… like… we are talking not months but entire seasons… what is it now in north hemisphere? Summer going on Fall? Mustve been since Winter going on Spring, I think, was the last I encountered that elusive uber rare dragon portraited minion. lol
Doesnt help that t5 is essentially the worst tier to need anything out of… with SO many useless neutrals cluttering up the tavern…but if the moon is in the seventh house… and jupiter aligns with mars… maybe. just maybe…
edit: good googily moogily… i cannot follow anything that is happening on screen in jeefs video there… i know it isnt the focus… but its almost as bad as those tik toks with some hyperspeed platform game behind the actual content lol… should have an epilepsy disclaimer on that vid