I play Rogue Priest Druid and Paladin.
I’m just curious why mages are allowed to have the highest winrate in both standard and wild. I’m looking at HS replay Legend for this data. I can post a screenshot If you all would like. I have a tough time fighting them with multiple meta decks and decks I have made. If they dont kill me in one turn they just freeze my minion’s till they slowly kill me.
Unless they have horrible draw they seem impossible to beat. They use potion of illusion, copy there spell damage minion’s then basically kill me 100-0 most the time.
If you’re wondering i play at high diamond. I been going back and forth between diamond 1-4 for a few weeks. I almost hit legend multiple times. I just seem to keep running into a wall of mages in both standard and wild. This is keeping me from hitting legend.
I biggest complaint would be Sorcerer’s apprentice. Why should they be able to cast tones of spells for no mana?
Envocation is a legendary spell. They seem to always cast it 3-4 times a game.
Please be nice to me this is my first post on these threads. I have been reading these for awhile now.
Some of you are extremely mean to other posters on these forums.
7 Likes
Legend is way more casual than the climb from Diamond to it (where you are stuck and Mage is no where near the best class).
Not going to happen you have a higher chance of seeing pigs fly.
4 Likes
and last expansion standard mage winrate struggled alot
You know, there is one gotcha with them: you must always keep in mind “among DeckTracker users”. I.e. it is data for smaller community of people that play with outer assistance. Like a in chess someone is playing with the Deep Blue behind.
Mages just happen to have a lot of strong cards that fit just right in the best of ways. Potion of Illusion is a strong card no doubt. Turtle cheater is also a strong card. Most of us weren’t expecting it to go round and round infinite.
Wild I have seen more turtle mages, but I haven’t played much since the nerfs. Razakus has its ways of dealing with Turtle Mage, so the current stats are probably just a result of an unstable meta post nerfs. I saw like 5 streamers post the same deck on YouTube the day after Darkglare was nerfed. With their clickbaity revenue generating titles saying it’s a busted deck, most players ran to it as soon as they dusted their Warlock decks. Then there’s Quest Mage and Reno Mage, which always comes out of the wood works when they hyper aggro gets pushed back. I don’t speak for standard by any means, but I think people are just relying on the same infinite turtle gimmick at the moment cause Mage has nothing else. For Wild, mage can do what Standard does, but better. Infinite Ice Blocks means at their worst, they cannot die unless they get hard countered with tech or the mulligan their cards on the first draw.
1 Like
Turtle Mage is terrible in Wild.
It’s too inconsistent and reliant on potions for MANY consecutive frreze/block turns, whereas the Standard version can win even after drawing both potions.
1 Like
This is how I feel in wild. I have to hypro aggro them then hope they die before sorc apprentice and flamewalker come out or I’m dead. Don’t matter what deck I play.
I’m sorry but I feel that flame walker is horribly overpowered.
Its extremely difficult to win when the potion copy is offline. You have to be so far ahead for this to happen which is doable but maybe 1 in 10 games or even 20. Both potions drawn is lights out 95% as your deck becomes whatever torts u have left to freeze while you beatdown with 1/1s.
not entirely true, its very much winable when drawing both potions but you have to have planned for the scenario for quite a number of turns to ensure you have the resources to close out the game.
1 Like
Can understand a wild mage but it’s a 50/50 on standard, dont know where your getting your statistics unless you summing it up to personal exp.
#1 at legend at what? Most played?
VS has Mage no where near the top in legend (#9) or at top 1k(#10) legend so I don’t know what you are talking about.
If you’re talking about #1 most played then that literally means nothing. Paladin and Hunter have those top spots.
1 Like
According to the HSReplay meta report, the best archetype by winrate is Face Hunter with a 53.14% winrate. The best Mage archetype (Small Spell Mage) is the 10th best-performing archetype (49.97%). If you look at the top 1k Legend, the best performing archetype is Bomb Warrior (52.68% winrate), and the best Mage archetype is Small Spell Mage (50.7% winrate).
Either way, HSReplay doesn’t show any Mage deck as the top performing deck at either Legend or 1k Legend.
Small Spell Mage is indeed the most popular deck at Legend, according to the Popularity tab in HSReplay’s Meta page. If you didn’t have access to it, good guess!
2 Likes
I’m gonna have to agree with OP. I was looking at hsreplay yesterday and i saw small spell mage at 57% win rate with the most games played in legend. Idk how it droped. Concidering it has more games played than any other class it also means it the most accurate data on this season as well.
https://i.imgur.com/YltaBBm.jpg
Mage is overdue on a nerf. Especially in wild.
They need to nerf the 1/3 minion with the spell damage to a 1/2 for starters and devolving missles needs to cost more. They also need to do something about the freezes. They have too many. They need to look into the turtle guy as well.
Evocation should not be able to be discovered more than once. Discovered spells should not be able to cost 0.
2 Likes
Hmm, maybe rogue is a bad influence on mage, and maybe the shaman crossover helps too. It could also be that the best players currently use mage decks. I wonder if that’s a decent way to get a nerf on some class. Convince good players to play a class, then complain that the class is too good until the nerf hits.
1 Like
I agree with OP too bro. Blizz have stated as a reason why they nerfed so many cards across all classes so many times is because allowing cards to be reduced to zero mana is a problem, but yet they did not even mention Mage.
And they just sit there and keep freezing stuff. I switch over to my secrets mage when i encounter too many mages.
2 Likes
Apprentice is overdue its nerf to ‘down to 1 cost’, shadowstep is overdue its hof, druid in general is overdue being handled, wrenchcalibur is overdue since before AoO, paladin woukd need a nerf to balance the rest then - braggart/goody, but … they nerfed priest twice - a tier 3 deck before the nerf, and no one cares about totem buff, we want the OL cards to be reworked.
Bombs in general are less than a year from being rotated out of Standard, assuming no support in the next two expansions. I’m a little sad about this. I think they did nerf Corsair Cache, maybe due to Wrenchcalibur.
Cache was very likely nerfed due to a) the +1 attack being good on its own regardless of what weapon is grabbed and b) Cutting Class.
1 Like
In my opinion, I believe they should make ice block work like rogue evasion. They should also do something about flamewalker turn 5 one turn kill in wild. They have nerfed other class cards on the same premise why wont they do that to mage?
You play priest argument invalid