Why always Mage? Every class this expansion has solitaire

Is anyone else tired of seeing multiple posts from apparently different players, whining about Mage being “Uninteractive”, when practically every class is the same way this meta? I certainly am.
It has been years since I have posted any support for nerfs, and even then, it is generally neutral cards I dislike. (Zephrys comes to mind. Garbage cheat card).
I haven’t lobbied for nerfs to a complete class in a very long time.
Why? Because everything in this game is broken, and it’s only a matter of which class is most broken that ever changes these days.
Team 5 has zero imagination in their ranks and only copies other equally broken card games now.

Quest Hunter does nothing but hit you in the face or kill its own minions.
Quest Shaman does nothing but hit you in the face with Doomhammer while clearing your board with the equivalent of an AOE Frostbolt.
Quest Warrior does nothing but play one cost pirates and smash you in the face with weapons.
Quest DH does nothing but draw cards.
But; Mage is the “uninteractive” class. Right…
The hypocrisy in this forum knows no limits.

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i agree with everything especially this part

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My guess would be that the reason why mage generally get so much hate is somewhat similiar to why people hate frost mage in World of warcraft, namely the amount of stall mechanics in form of freezes (combined with board clears available in HS). A Quest hunter for example atleast can be hit with big minions if the hunter can’t clear them, mage on the other hand can just freeze the minions.

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Which one of those above have ZERO minions in their deck. :slight_smile:

None of them. They all play minions on the board.

Quest Mage has no minions in its deck. There is no interaction with mage minions and the other player’s minions because the mage doesn’t play any.

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I mean Quest Mage has consistently been the deck with the highest playrate during this expansion, couple that with the fact that the deck is generally pretty lame to play against let’s be honest, then of course you are going to get lots of complaints. I agree that other decks play out in a similar fashion, however none of these decks come close to Mages playrate, thus the reason for lots of hate threads.

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Quest hunter has minions all right. That they kill themselves to advance their quest.
Every single class has uninteractive and inevitable outcomes.
The only variable is who completes first.

Players whining about a tier three deck in a meta filled with solitaire decks makes me want to puke.
I don’t like Quest mage. I also don’t like this meta, period.
The game is as bad as it has ever been, and it isn’t just mage.
It’s every single class.

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I’ll be blunt, I’m tired of threads whining about people whining. I usually just ditch the forum for a few weeks when I feel like that.

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Well, then We shall see you in a few weeks.

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I don’t like them either but then I run into a rogue and realize maybe those quest mages aren’t so bad after all. :rofl: :rofl: :rofl:

The entire expansion is hot garbage.
Team 5 has no idea what they are doing anymore, and only prints the most broken cards they can for pack sales.

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Quest Mage in particular brings greater inevitability, which defensive players absolutely despise.

For the decks you listed, if you can kill their stuff and heal up, you can beat them. That doesn’t work with Quest Mage though, as they’re not only capable of burning you for 30+ in a single turn, but also have fatigue resistance on top of ever-increasing burn damage. You cannot run them out of resources via healing/armor/removal.

Notice that the folks complaining about Mage aren’t the ones that are killing them with aggressive decks, but players who want their games to consist of traditional value trading between minions until someone wins with superior on-board tempo and resources.

Mage flips that strategy upside-down though, and epitomizes the highest possible version of a Control deck with burn for closing games, and skips out on having to build its own board to accomplish any of it.

… it’s also really fun to play lol

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I’m glad you like it. I don’t.
If I wanted this little interactivity, I would watch adult entertainment.
There is no defense for any facet of this meta in my opinion.
The entire thing is completely brain dead.
There is no trading. There is no positioning.
There is no interruption or slowing of game strategies.
There is no mana management, and there is no conservation of finishing moves.
I really hope that Team 5 gets on Bobby’s bad side, and hopefully We can get actual card designers instead of biased, and creatively handicapped streamers.

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That… doesn’t sound anything like how Quest DH, Quest Shaman, Quest Hunter or even Quest Warrior actually plays.

Quest Warrior is like an aggro/tempo deck with the questline as their finisher.

But you can out heal Quest Hunter, you can use removal to beat Quest Shaman, you can outlast and beat Quest DH too. Quest Warrior can be out-maneuevered like any tempo/aggro deck, but it’s very, very strong right now.

Against Quest Mage? You either kill them, or eventually they will kill you. That’s what’s “not interactive” about it.

Having said all that, I don’t think Questline mage is as big a problem now, though I think it’s still forcing control decks out of the meta.

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You’re right, however there is no outlasting DH. Their combo does like 70 damage.

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You force them to use their burn tools as removal. Also… if it’s the Quest DH version with Ilgynoth, that’s slow as hell. And it requires them to get very lucky with discounts.

I always love this reasoning behind wanting nerfs…
The GAME (you know a thing thats supposed to be played for FUN and leisure) should be made less fun, because the popular deck people enjoy playing (that fun thing we talked about a second ago) .
So your answer is make the game LESS fun…sounds amazing. Using this the only logical step is for Blizzard to just delete the game thus removing any possible fun to be had.

I mean come on, there is always going to be a “most popular deck” that has a high play rate, remove this Mage deck, replace with the next, remove that, replace…eventually we just all delete the game…great plan.

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I mean if only people who are playing the problem deck are having fun, and it’s literally driving everyone else crazy…

That’s a good reason to nerf or change it.

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Because absolutely no other deck is garbage otk mechanics, or has higher win rates, or…
LOL, and there it is “I don’t personally like a deck so nerf it!!!”

See my previous post about the problem with this logic…the next “popular deck” will then be the target, then the next, then the next…

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I mean yeah, people will always complain, but when said deck is also preventing people from even playing their deck… that’s not great.

Like warlock, and DH and hunter and…?

You do understand in ladder there are actually fairly few decks the mage quest actually beats with any consistency right? If decks are “unplayable” against it, why such a bad winrate with it?

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