Now, I know what you might be thinking: “u just lost to a warlock lol git gud”. But here’s the thing: I just beat one, and he was using the same Abyssal Curse strat that every warlock at my level is currently playing.
I don’t have a problem with the relative strength of the Abyssal Curse (or AC, for short) decks. They’re pretty good, they’re designed to kill you with indirect damage – and given enough turns, they will kill you. But they’re not unbeatable. If I wanted to whine about a deck archtype that I think it’s OP, I’d name Mage mech – but that’s neither here and there.
No, you see, the thing with Abyssal Curse decks is the way in which you beat them. Which is, pretty much, by doing nothing.
Nothing. Zilch. Zero.
The two AC decks I beat, I did it in the same way: I got to 10 cards in hand and I just sat there. All match long. Spamming my hero power (mage, but anything other than Warlock does the trick in one way or another) and just sitting there, letting my cards burn and watching the guy in front of me desperately try and use the things he had in his hand so his deck wouldn’t burn, too. Zapping his own creatures and all that. Sometimes they’d leave a creature on the board, with a mind to attacking me the next turn, but then I’d kill it with Runed Orb (or any card that allows you to discover or draw another card to replace it) and went back to sitting back and doing nothing.
It was the two most boring matches I’ve ever played. By far. I’ve played long, really long matches, but they were usually a battle of wits, exhausting every possible resource to one-up your rival. This was so dull I started checking my e-mail in the middle of the match. I had a pretty good deck with nice cards and I got to use none of them because Abyssal Curses punish you for playing the game.
And that’s the thing. Who thought this would be a good idea? We play Hearthstone because we like to play. And having a deck archetype that, essentially, punishes you for playing the game is mindnumbingly stupid. It’s especially dumb because there’s no easy way to fix such a game mechanic; again, it’s not that AC decks are OP. It’s just that it’s a dumb mechanic that rewards sitting on your thumbs and doing nothing. It could be fixed, maybe, by moving the damage to the end of your turn but not leaving your hand until you cast them, or by making them a supernumerary card, or toning down the damage until they were irrelevant or who knows? There’s no easy answer, no fiddling with the numbers that’ll save this deck from being about as fun as watching paint dry.