Now, wait a minute, I didn’t say that. Do you know how long it had been since mage had a tier 1 deck?
Maybe you should look back to see just how long mage players had to wait.
The deck will be nerfed. Count on it.
I agree with you, it will be nerfed somehow. I don’t want it to die, just make it less bursty early turns, or reduce possibility to repeat same burst multiple times in a row. For me the problem is that elems can attack face and are too fat to be cleared early turns.
It’s always fun when opp coins norg out on turn 5, followed on turn 6 and 7 by 2 Conmans and kills you from 40 hp cause no class can play cards due to cost / secrets.
It’s not renathal that enables that, it’s the Conman.
Mage right now is not fine, but that’s entirely renathal’s fault. The class was fine before they put Renathal back in. Everyone was basically equally capable of highroll murdering 30 health with similar frequency.
The 40 health though? That slowed down the game a bit, which heavily favored the orb version of mage that is more than happy to take it’s time.
I think to many people, Mage and Priest are in the same box. Annoying to play against even when they are among the weaker classes because they can do things that just rub people the wrong way. Mages freezing board, Priests board clearing and healing, secrets, discover cards, etc. So yeah, people will complain when either one gets a power boost. The issue with Mage is that, their CLASS CARDS were ok…as long as they didn’t have access to Rogue’s tourist, the Conman, and coin generators. That’s what really tips the scale. I have been saying for weeks that the way to really nerf it is to make the Tsunami elementals not go face. It’s still a powerful play on turn 5, but acts as a board control tool and threat, but at least gives the opponent time to react. Of course, the mages cry about how that would kill the card, but imo, it would simply make it a bit more balanced. Or as balanced as getting to play a 10 mana spell can ever be.