When is the easiest to play Standard AFTER THE ROTATION?

3 days after the rotation; 7 days after the rotation; or the last day [of the season]?

I wonder when it will be the easiest and with the netdecks cleared up.

Right after rotation will be easiest because people will be experimenting.

Just play Plague DK or something and farm wins against unrefined decks.

Or Odyn Control Warrior. Or Sludge Warlock.

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play odyn reno warrior and farm the new decks, ez top 500

This. It’s unsporting, picking on people just trying to have fun with the new cards. But it is effective.

The answer to that isn’t clear cut. It depends on what your playstyle is, how well you adapt to change, do you experiment, and a lot of different factors. Some people thrive in the chaos of new expansion or after nerfs and buffs. Some, less so (me included).

It takes time for me to adapt. But for the most part that is because I’m not easily jumping on every new bandwagon which claims “deck X is broken”. Instead, I prefer to wait until the data show it again and again

That’s the safer play. Sure, you won’t be able to play overbroken decks as soon as they’re discovered and when their win rate is the highest, but you also don’t lose dust when that overbroken deck turns out to have more counters on the ladder than good matchups

Also depends on what you’re aiming for. If you’re looking to get back to your comfort level (e.g. diamond 5 for me) then yeah, waiting is good. If you want the best legend rank possible, best to dive into the chaos headfirst.

Soon as it hits. Just build the counterdeck to the theory crafting deck of the day because that deck will be what everyone copies.

Yesterday all the decks were “brainless”, “handicapped”, “low mental intellect” and today we are looking for an easiest way to win :joy::joy::joy:

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Ah yes, the “chaos” of people actually having to build their own decks. Not a dig against you, obviously, but a dig on the state of CCGs in general. I don’t understand people who only want to win games, not actually PLAY games. It’s missing the point of a game. Hearthstone is a deckbuilding game, but for many it’s strictly a deck piloting game.

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I’ll help you understand
I emphasized the point for you - the thing is, if I’m losing 80% of the time because my deckbuilding sucks, I don’t feel like playing at all xD

I suspect if you don’t want to play one of the top tier decks of the old expansion, I’d imagine leaning towards an aggro deck may give better results than a more complex deck to learn like the new Spell Damage Druid

I would say day one but uhhhh…

Watching theory crafting streams i feel like Reno is going to basically define the metas. The ability to just throw it in basically any deck and draw through your deck and play it is ludicrous. This card needs reworded.

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Probably paladin. It’s straightforward strong and early stats that punish anything unrefined and greedy.

I hate people doing that. The day of expansion should be the most fun. Instead you meet these people who try to abuse it with optimal decks.

It would be great if the first 3 days they would require to go by the rules of theorycraft stream - you need to play 10 new cards in your deck.

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Two fallacies here. Who are you to tell someone it’s “unfun” to be …competitive in a …competitive game when that is literally the definition of fun for many other people?

Secondly and most importantly: that’s why power creep exists: you WILL be more powerful with new cards if you are smart enough to use them so maybe use them?

It’s usually easiest once an expansion drops because players are willing to try new and typically bad decks.

Personally, I usually queue terrible homebrew decks because it’s the only time I will ever win with them but really, you can play whatever you wish in the first three days of the release and get some wins.

Yeah, judging by how much better I perform at Battlegrounds compared to the general population …compared to Standard where I have no good collection of cards,

it’s pretty obvious most of the perceived “skill” at Standard is often an obscenely high amount of netdecks played there (often filled with expensive legendaries).

Yes and no. You need cards in a card game obviously, but if you are doing your dailies and weeklies and manage your collection well you should be able to build at least a couple of good meta decks f2p each expansion. Btw reaching legend on brand new accounts F2P is also very doable and has been done by myself and many more. Being able to build strong competitive deck with a limited budget is an element of the game.

But if you don’t want to bother managing your collection and doing quests you should either spend money or just stick to BGs.

I’m sure f2p is viable for continuous weekly gameplay for a couple of years, but it was a special case of returning to the game (and practically first-playing) only at the launch of the last expansion of last year.

That creates a situation of having very few cards (from the oldest 3 expansions especially) and if you couple it with the inevitable newbie mistake of dusting more greedily than needed…

[PS and I’m talking long-term viability here; making a netdeck on your first week of Badlands is doable; but that would be a colossal waste of dust for little long term benefit]

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Get in during a new rotation. Buy the Tavern Pass and pre-purchase bundle for the new set. Buy a bunch of Cath-up packs packs.

Big bundle: $80
Tavern Pass $20
Catch-up packs bundle $5 for 15 packs that will net you 50 cards each pack. Maybe buy more if the price is right.

Then dust ALL of the golden cards you have duplicates of in normal version. Don’t craft anything yet as you can go up the track getting cards for free that you can reroll for those you already have filling in your collection. Once you get the last Cards/Packs on the track then think about crafting Epics and Legendary cards.

Average player on the reward track can hit 200 quite easily. If you aren’t even hitting 100 on the track you don’t play enough for any of this to matter. At that point you should think hard about what you are upset about with such little playtime.

Do the tavern brawl each week for a standard pack that gives you standard cards only. Keep all of the gold you have made form everything and then buy the mini set with gold. Keep hoarding gold till the next expansion and you should have near or over 8-10K gold.

Make a Twitch account and link your battlenet for it for the month rewards and all the drops they give out. Hint: you don’t need to watch twitch to get them juts have it open and forget about it. Come back and collect your rewards.

By the next pass you should have about 8-10K gold you can invest into the new set and keep repeating the above process till next rotation. At that point you should have a full set of the year previous cards and can be basically FTP from that point only purchasing 3 Tavern passes during the year. (Again if you think $60 to get basically a full collection for free by playing and gaming the system is too much you need to examine your life choices.)

So all together that’s
$80+$20x3+5 in catchup packs bundle = $145 initial investment to then be spending $60 from that point on every year to keep collecting sets. That’s cheaper than trying to buying MTG expansions and keep full collections and competitive decks by a mile+. Depending on the price it would be worth it to maybe spend a little more and buy more Catch-up packs.