It is more than obvious at this point the deck is beyond the level for being hitting for severe nerfs.
This is typical in the early stages of a newly developing meta. Decks with ability to create powerful boards quickly are the most successful because players are screwing around with inefficient strategies. These players get stomped on while they’re trying to put together some bad win condition.
Also, we need to get used to having to consider what our enemies are going to do to us. Get used to interaction.
The only interaction possible against implock is playing implock too.
The deck is beyound overpowered, mech paladin at least lose for tempo swings, this one draws crazy like mech paladin and at the same time have the best tempo swings itself.
Nah. Use control tools. As bad as Demon Hunter is right now, my Token Demon Hunter generally can answer a warlock’s imps.
I think this is a bit different that previous early meta aggro decks.
Implock has no weakness in this meta. They never run out of steam with card draw. They can consistently make wide boards with tokens and buff them with the location to being major threats. They have the strongest 1 drop we probably have ever seen in Hearthstone. There isn’t a ton of aoe - and the fact an aoe Mage still has a sub 50% winrate vs this deck is all the proof you need that it’s too powerful.
They don’t comes close to 2 manas +5/+5 and/or draw 5-7 cards.
Maybe I am being a little off topic.
In regard to Imp Warlock right now, and as playing the deck, yeah, it’s probably overpowered. I think this will be solved soon though with mana increases to warlock’s location and possibly other cards.
I’m guessing we get the 1 drop 1/3 tuned down to a 1/2, I think the location will only buff attack, and the card draw spell will increase by 1 mana. I definitely think all 3 of these will be hit it’s so powerful.
The team likes to increase and decrease mana costs as the solution to ones that are problematic and underperforming rather than redesigning them.
Not necessarily, mana cost is the easiest, but for these cards I don’t think that’s the solution. You kill the usage by upping the mana.
Probably because changing the text or the interaction means rewriting lines of code, which will require appropriate testing to make sure it doesn’t break the game, literally.
If you think the librarian is the strongest 1 drop ever in hearthstone, you clearly haven’t been playing very long, as it doesn’t hold a candle to pre-nerf Undertaker.
On the topic, I think the only really big issue with imp lock is the location, it just gives way too much stats. Though imp lock is also the only deck that is holding druid in check at the moment, so if your going to nerf imp lock, you also have to nerf druid (and please delete Brann from standard already).
Man I shred imps with rogue please don’t take away my easy wins
I’m not saying you’re wrong, and that the solutions you propose wouldn’t work. What I am saying, though, is that realistically, the team usually tries to solve issues like we may have now with mana changes.
I have played since the game came out and played Undertaker meta. That card is in contention for being the strongest, but it took until turn 3 or 4 to really be unstoppable. I’ve seen the Librarian start swinging as a 5/3 on turn 2. It has significantly easier to fulfill requirements that also generate wide boards that can protect it. It’s my personal opinion that it’s the strongest, you’re entitled to yours.
Yeah, I know. It’s unfortunate, but I understand why.
I wasn’t around for OG Undertaker, but I sure remember 2/2 Battlefiend in the Ashes of Outland meta. That card was not fun to see.
i am joining the crowd here. there is so much power coming from this deck and unless you have early aoe, you are screwed, just absolutely screwed. as a rogue player it is so hard to contend with, I gotta get lucky and hope they have a terrible hand.
Or I could play that high roll deck which I already hate playing.
I’d nerf Guff to 6 and make every druid card give empty mana crystals, then for warlock remove the initial +1/+1 buff from the location and nerf impending catastrophe to 3. Also revert wig to +1/+1 and that’s it.
On the 16th of August.