Wheel of Death Indicator

I know there is a giant wheel at the end of every warlock turn, but i also do other stuff when playing, i think we need a better Indicator, or maybe keep the Wheel all the time on, not sure
Maybe change one of the map interactive stuff (borings) with a wheel?

The point i try to make is, if i do other stuff while playing i lost the Indicator, the last time i lost because i thought i have one more turn
Maybe i was doom anyway, but i have a risky try, but i choose to not take it, was not my last turn, but it was

You already have a solution.
It’s called paying attention…

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I play HS because i can do other stuff while playing, i dislike that a card requieres full atention
I know its a small issue

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The wheel should just kill you at the end of the dying player’s last turn. Once you see it in action once, you know to just concede if you aren’t going to get the kill.

So you want to buff the wheel buy removing one potential fatigue draw for the player of the wheel ?

Having a clear interface that convey informations to players is always a good thing though. Yes, an end of turn animation tells you how many turns are left, but if you missed it, there is no other way to know (unless remembering when it’s been played)

Dormant minions have such indication when mousing over them. Quests and auras also have an indication of progress. It’s not a stretch to have wheel of death giving away some indication of progress when mousing over it.

In fact, wheel of death should have an icon above portrait, like an aura, for clarity.

4 Likes

Exactly what I was about to suggest

Yeah it should have an annoying beep and seizure inducing flashing with numbers indicating how many turns are left. Game need idiot proofing or else people will be too confused. Like extra deck slots that took a while to get added back in the day because it confused people.