You keep doing this all the time, warlock is not good or fun or anything to play. But yet it makes other control decks pointless to play, which makes the meta complete trash. This game does not even pretend anymore, it is fully so rigged it’s just pathetic. I literally have to play vs wheel lock 9/10 games when I play any control deck. A faster deck all of a sudden they disappear. This game should be dead already, but sadly all of the other games are just worse.
Wheel needs changed completely.
I offer this…
Wheel of Death
10 mana.
Take 10 damage, destroy your deck. Give your mana crystals to the opponent. Die.
I mean, it’s not the only thing.
Value control decks lose to whatever inevitable OTK is the fastest.
There are so many ways to kill your opponent from full health in an instant that there’s little reason to run control decks for anything other than trying to reach your own OTK.
Wheel didn’t make anything obsolete. Do nothing fart around until someone dies from fatigue was a dead play style since day 1 of the game’s existence.
Durr hurr guldan lives rent free in my head I are smart
It makes a deck like Odyn Warrior near impossible to win with. That deck is a full on control grind deck so having something in the meta the directly counters a deck that is so polarizing keeps it honest.
Do nothing?
How does annihilating your pissant army of untrained scrubs, round after round till you give up.
Constitute doing nothing?
How does measuring the tiniest bit of value out of my mostly dead hand, whilst YOU can play any card almost on any turn because its so cheap and synergistic?
Please explain how, if the aggro player is smart and knows how to tempo out at the mostly right times… that having an answer or a combo of cards resulting in an answer…
How is that farting around?
Sorry but puking up 1drops that make 1drops and buff/pull/tutor/ etc other low cost fodder… thats not harder than using removal sensibly and efficiently.
Its certainly easier then some big convoluted homebrew with bad draw…
Doing nothing… pfft I laugh cause you know what…
Most of those games the control player is sweating bullets hoping they didnt missplay a single time… cuz yer dead on 4-6 if u did.
Yep fartin around whilst the “skilled player” hits you with a stealthed windfury minion of skill. And follows up with a cheap weapon that buffs/draws and continues the absolute skillest of the skill plays ignoring non taunt and swinging face 99% of the time…
lol
Farting around until someone explodes to fatigue is not a clear win condition. Like the current control Warrior has a plan to actually end the game with Odyn or Brann shenanigans. It does something. It’s not just an aimless pile that goes 40 turns doing nothing to progress a way to actually end the game. You don’t have to run a super passive deck that does nothing proactive to be a control deck.
Those deck die on turn 4-6 because they do nothing at all before that. It’s impossible to misplay Hero Power Emote for 4-6 turns in a row. They are sweeting bullets before they make their deck too heavy and often have no plays and they just how they can get to their board clears before they explode because they are doing nothing before that and usually nothing after that.
A skilled player will begin by choosing a deck that actually functions and not rely on opponents falling asleep from bordom and missing their turns.
ROFLMAO
In no way did you refute anything I said, nor did you clearly define your meanings through example.
yer not “good” cuz you puke out lots of lil minions.
Yer not “good” cuz the other guy didnt have a play… And you kept going face without a care in the world.
No one actually plays winless decks with only removal…
When they do they lose and figure out they need something to hit the enemy player with.
All decks can lose on t4-6 whether they have plays to make or not. Played efficiently or not…
Yer not really saying anything of substance…
Do you not get a fast win if the control player has bad draw?
Martian plays control at times in Wild.
Do you play in Wild.
Its MUCH faster then standard usually…
Do you think him an unskilled player?
lol
Reno made midrange decks obsolete.
Control players enjoy countering everything and everyone but at the first counter they cry in pain and say the game is dead.
Not to mention, the deck’s playrate, in high diamond, is 8.4%. It seems to me that this isn’t an actual issue so much as it is a pet peeve. The thinking seems to be “no other deck should counter mine”. Rules for thee, not for me.
Prior to TITANS, this served as a viable win condition for Control Priest.
So, no, it hasn’t always been a futile move, but only currently ineffective.
And those kind of Priest decks were low tier garbage. When Priest had decent control style decks they had some kind of win condition like Divine Spirit + Inner Fire, Velen + Mind Blast or Shadowreaper. Anything that ended the game other than explode to fatigue.
Incorrect.
There was a period during FOL when Control Priest reigned supreme. Its win condition revolving around Sister Svalna and aiming to fatigue the opponent, for it had no other win condition.
If you call tier 3 reigning supreme.
That deck didn’t reign supreme.
The last time a fatigue control deck was good was barrens (forget if that was the set name) control priest where they ended up nerfing renew because the game experience of priest just chain discovering board clears was just miserable.
Prior to that it was boomsday warrior that just rode their hero power to victory and avoided fatigue with archivist elysianna.
Fatigue control is rarely ever top tier.
No demographic is more disconnected from reality than control deck players.
Combo players when they see a better combo deck: “wow, that’s pretty cool. You made this? I made this.”
Aggro players when they see a better aggro deck: “dang it it makes me angry that that’s better, now I am compelled against my will to play it and I’ll hate it the entire time”
Control players when they see a better control deck: “that isn’t a control deck. I can tell because it won the game before I did. It’s braindead and proof that Blizzard hates control decks”
I just hate that control as an archetype has basically been long dead because of combos that it can’t really do anything about that 30->0 them.
At best you get a combo deck that stalls to get there, which I don’t really consider a control deck personally.
At best we get a playable deck here and there in the archetype, but it’s definitely not a continuously supported archetype
Although current Reno warrior is close to a traditional control deck, double boomboss is just so unbelievably dumb.
Literally the only way the game is ending is some combination of plays that takes the other player from 30 to 0, or resource starvation. There is no alternative opinion.
It’s OTK or Boomboss. Those are the only candidates for President. Vote.