I’m growing real tired of the degenerate decks that rely on mana cheating. I’d rather face Tickatus and Symphony combo over the Mil Druid bs that seems to be the new flavor of the month for whatever reason.
Are you comparing a single standalone card to a whole archetype deck ?
Its like facing a brann tickatus combo that never misses unless you are able to burn the dew process crap. I’ll never understand why Druid is allowed to ramp mana cheat over every other class in the game.
2017 called. It wants this thread back.
I take it you haven’t played Wild a day in your life. Believe it or not other game modes do exist.
Yeah not surprised… You just start playing hearthstone recently?
But tickatus was allowed to and was never nerfed, right?
I prefer Mill Rogue. It’s fun to play and to play against.
The state of wild is garbage. Druid could be brought down a level or two and it would still be a competitive class. The biggest issue is the ability to mana cheat. Blows my mind how the devs ignore it.
Funny that I mostly see quest warlock ,mill druid wouldn’t be 1 in 20-100. Mill druid as long as they dont Start to fast is normally a win, I just have to make sure I use my cards as fast as I can.
i like when mill druids/rogues try to take on one of my demon seed decks
If you faced one with a Cthun hero, then I guess that was me xD
Been playing a lot of a mill deck I revived, used to play a lot of it many years ago, returned to Hearthstone, didnt find any good decks for it listed anywhere so made my own, but having great fun and actually decent success with it :3
Find it ironic a warlock in this meta is complaining about ANOTHER CLASS mana cheating. Seen warlocks play through almost their entire deck in one turn while I was just forced to watch, due to how much mana they were cheating out lmao
I do agree Dew Process/Solar Eclipse/Mill are still real problems. Like yeah they “discouraged” mill by nerfing Dew Process by doubling its mana cost, but it’s still undercosted for what it does. They should have made it 5 or 6 mana to truly put it away (though even then, like Brann, the mana cost was never really the issue). Or maybe they should have left it at 2 mana but instead made it like “for the next 3 turns draw an extra card” or something. Idk why they haven’t learned that things that last/effect the entire game for the entire game, are nearly impossible to balance. Then again maybe the brokenness/unfun is by design. Btw I play Linecracker Fatigue Druid in Wild and I think it is very stupid and Solar Eclipse/Dew Process is a big part of why it is stupid (along with Jade Idol preventing fatigue). That’s why I have switched to Beast Druid
The wild mill Druid deck that is popular is a special kind of degenerate. There are other decks too, that meet the criteria, the Druid being one of the top offenders.
Watching Dane play wild right now and that’s all he’s playing against.
I thought about giving wild a try again, but seeing Quest Lock in action made me decide that’s an unhealthy idea.
Eh they’re all dead money until you find the one in a million chance that one was carrying Mecha c’thun and whichever deathwing discards your hand
I hate quest warlocks too. And that stupid aggro paladin deck with the +2/+1 bs. The state of wild looks terrible compared to previous seasons. It’s always funny how they release a big balance patch then a month later stuff is more broken than before.
They won’t fix wild, you can safely give up on the mode like Roffle and the other wild streamers did.
Notice they aren’t nerfing any wild cards in the new patch, yet Wild is a total dumpster fire.
It’s because they don’t care and they aren’t going to start caring about wild anytime soon.
On the plus side, I bet Wild is still infested with bots that can’t pilot those kind of decks.
Milling is fun and funny. Of coarse it’ll be popular. It’s wild, after all.