What's the point of releasing a card like Harth?

The only reason I can see is flavor.

In the meta, if you want to play past turn 6, you have to clear or nearly clear the board EVERY. SINGLE. TURN. If you miss one turn of clears it likely spells out a loss.

So how in the hell are you supposed to drop 6 mana on a card like Harth? If not on curve then when? When both you and your opponent are in fatigue?

I really want Harth to see play as its a throwback to a time when hearthstone was actually fun, but, ironically, the current toxic form of hearthstone basically makes playing the card impossible. Well, not exactly, you can play the card turn 6, waste your turn to see what cool hand you get, then you will die the next turn. But at least you can see what fun used to look like, right?

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Itll help make the highlander vs highlander games an extra 10 minutes. Probably also be slotted in a priest deck because why not.

From what I’ve seen most of the hands take a little setup to get going too so its not really a win now card or a comeback card. I appreciate this because it would get pretty boring to continually lose to whoever rngs the best harth every game.

Its just another one of those fun cards like the anamoly guy no one plays or the chaotic tendrils.