Whats the point of all this?

Game feels like decisions dont matter anymore , is like autoplay decks and rng . It was like that the last 5-6 years but now is on extreme level . I dont know why after the latest 2 patches this happened
The rng and autoplay is so much HS can be considered a gambling game ,after 10 years even in the worst times of HS i stayed and continued to play ,now is not enjoyable not even at 10% , theres no entertainment at all and the worst thing ? People think their decisions matter in a match

2 Likes

This is the case, the higher the rank goes.
When players can utilize their deck to the max they are relying on RNG to give them an edge over their opponent. That’s the reason you would see high rank players put Prison of Yogg-Saron in their deck, and the resurface of Casino Mage in high Legend.

1 Like

Welcome aboard. Some of this have been saying this for a long time now

1 Like

Team 5 has printed too many cards that simply undo, or reset, or reverse, or whatever. Too many magic answers, and too much favoritism.
This game started out being a rather clever take on rock/paper/scissors, and now it’s a rancid stew of ridiculous cards that were purposely overtuned in the interest of pack sales.
Add to that the personal biases of the less than competent designers the game now has, and what you have is a barely playable mess that would make the sleaziest casino operators in Vegas writhe with embarrassment.

The refutal for this is easy.

Most of the decision making in this game has RNG involved.

So non ironically if devs really want decisions to matter they should crack it up to the next level.

But obviously most people playing It can’t really grasp how or why it is like that.

So it is dumb to even try to explain for the average player because their answer for your explanation will be purely emotional.

Randomly getting what you need is not skill and no amount of twisting the plot will get you there.

Playing the same game again and again also isn’t.

And that would be hearthstone without RNG. Deal with it.

You need things to Go in a different direction to barely have the chance to show your skill.
Without RNG forcing it you can’t show any.

Keep telling yourself this.

You will still be wrong, but at least you will feel better.

Random discover is anti skill because it undoes any sort of planning or thinking that may have taken place.

Literally getting outs from the aether is not ā€œskillā€ in any sense.

You might find those games more enjoyable or preferable, but that does not mean skill.

And here it is.

Too emotional.

Attacking literally everything except the argument.

We know what Hearthstone without excessive RNG is, and it’s not as stale as you make it seem.

It’s just that the random of then was the sequence at which you draw your cards. You still had the occasional Discover but a smart thing they did was keeping it to minions, therefore making overbearing Control decks not rely on an endless amount of generated Spells. This also allowed board interaction between Aggro and Control, which is not a thing anymore. It’s all make board → remove board and loop.

If you are gonna lean on generation, at least make it actually random. No more Discovers and such bs, this type of stuff ruins the gameplay. Looking at the back of your opponent’s cards for whole turns is tiring. Lifebringer’s Gift is a good ā€˜random card’, the same as Babbling Book, quick and done, this is good random which you can’t even be mad at.

Unfortunately, they are not leaning to actual random but Discover. That’s the problem.

2 Likes

Excavate is what ?

Next generation of actually random generated stuff.

They literally already done it

And they should keep at it, because almost nobody complains about Excavate.

1 Like

They should remove some keywords from the entire game.

I agree here. With a defined pool of outcomes, it’s very possible to balance AND to anticipate what might be coming. I can count which excavate my opponent is on and know what they might play next turn.

When the entire game is in the pool, it’s nearly impossible to have any sort of strategic play.

Some version of yogg clearing the opponent’s board, destryong some cards in hand or deck, and then filling my side with huge minions is not skill.

1 Like

This i’m actually agree.

I’m one of the first to tell that we deserve a time without discover.

If anything explore different forms of RNG so the game plays differently between the seasons should be mandatory.

1 Like

I’m in full agreement with you here. Discover totally chops up the game and ruins the experience. Decks that do this turn after turn after turn are the absolute worst.

The people that play those decks also complain the most about ā€œbraindead aggroā€ despite the fact that they fail to play a card to the board for five turns.

I just won a game because I discovered Symphony off azurite gem and then found Movement of Envy, which burned his brann AND his reno.

So RNG to get gem, get symphony, get correct movement, then hit correct cards. Totally skill, right?

Its what people always wanted. No interaction just decks that win with internal synergies. Why bother having to think when you can solitaire? People want braindead solitaire style decks and not have to think.

2 Likes

You had to be able to envision it when you got symphony as a choice and made a small evaluation on the benefits/risk when you did pick it.

You can not think it was a big thing but you did in fact pass by a decent amount of steps.

I really can’t call any of that skill though. It was obvious that the two trash minions were flat useless and symphony was the only good choice even if all it did was stuff more cards in my deck to insulate me from Boomboss. But knowing that burning cards out of the Highlande deck is the optimum choice seems obvious, but actually being offered all these correct options is pure luck.

People can’t go around thinking that falling out of the boat and landing in the water is skillful.