Why do people like solitaire decks like Timewaster mage (with the infinite extra turns quest), shudderwock shaman and the likes.
From what i see, the sole reason people play this deck is to be a sadist. What’s the appeal of this deck? Is it purely that, to annoy the hell out of people and waste their time?
Basically it is: Timmy likes to win BIG. Dominating the opponent, big creatures etc… It does not matter how often he wins. (shudderwock shaman certainly is one. Got to admit, that I love shudderwock but with jade golems)
Johny loves to create his own deck and cares not much about his winrate.
Spike cares A LOT about winrates, but little about how he achieves his wins. Netdecks are ok, big swings are ok. As long as thedeck does his job, Spike is (probably) happy.
Now long text short: the preference, of what deck you play has little to do with sadist or not. I can understand, that you hate time wasting decks. Personally I hate aggro decks (not saying you play one).
The average Hearthstone player is just plain lazy. They don’t build their own decks. They don’t even make their own variations of these net decks. They just want to get their win as quickly and easily as possible
Close. These are roughly the player archetypes that Wizards came up with to help them design Magic the gathering sets.
Johnny is at his heart a combo player. He does care about winning, but winning the way he is winning matters. In this case, it’s highly pertinent to note this difference as it relates to OP question.
Time Warp mage and Shudderwock combo could be awful decks, but a Johnny will still likely want to play them (guilty as charged).
No deck is without interaction compared to MTG decks so I’m not sure I follow that these are solitaire decks though.
There’s also just your classic: Aggro, Combo, Control deck types that players towards. Most people don’t find boring grindy control decks all that interesting.
It doesn’t help that we hear the same complaints for aggro and control as well.
Aggro - All they do is curve out and go face, no interaction.
Control - Board wipes/taunt minions/armor gain/card draw until they draw their win condition, no interaction.
I have no experience playing Quest Mage and only ever play a meme Shudderwock list to complete quests. I did play a lot of Boar Priest in standard though. The deck wasn’t great and was difficult to pilot correctly, but felt rewarding to win with.
Off the top of my head I’d say simpler sometimes faster games. If you don’t have to think and just play what’s green and pay zero attention to anything your opponent does, then you’re not required to do a whole lot except move your mouse/fingers.
Remember UiS release? Remember pre-nerf QL Mage? You didn’t have to do do ANYTHING except wait your turn and play your cards. MAYBE you deal with the board a little bit, but generally it’s not needed a whole lot because you have the ql completed in time to burn down the opponent anyway. That’s just one example. My eyes grow heavy just thinking about it.
I wish hearthstone had a mode where you could just play decks that weren’t hypercompetitive. wild and standard both have a similar problem, the decks are basicly built upon non-interactivity. There’s very little you can do about solitairedecks and facedecks just deny any type of counterplay because they’re SO FAST that they’ll kill you before turn 5.
you might say casual is this, but casual might as well not exist, since it doesn’t count towards the “win-counter”.
There can be no such mode without restrictions because most people want to win therefore they will play the best decks available. If you want to play something that isn’t hypercompetitive why not try arena, after the changes to arena I was enjoying it while still playing HS.
The closest thing is Tavern Brawl on the weeks you get premade or random decks. When players can make their own decks people will build decks to win. You want a casual mode where people don’t build meta decks to win then you have to take away the ability to build your own decks.
I’d honestly be totally okay with a big nerf or ban for open the waygate. Like…if there’s any uninteractive deck, it’d be that one. with rommath you just have infinite turns and you basicly can’t concede because it forces you to watch it all resolve.
Extra turns are NEVER a fun mechanic in ANY card game.
Ofcourse it doesn’t help that in wild, priest is viable…a class whose sole class identity is to be anti-fun and to counter everything you do for cheap and with ease.
Slowly discovering more and more i’m not playing this game for fun anymore. Came back after a few years break and found it really hard to compete with anything.
People’s collections now dwarf my own and i need a lot of cards from the most recent expansions, and i feel like i can’t just spend hundreds of moneys… so far any budget deck i’ve tried to play failed miserably…
Hearthstone had become rather inaccessable now it feels like to me.
What so different about Open the Waygate infinite turn and a mega OTK wombo combo? Both are game ending combos. It’s irrelevant that Waygate combo is take all the turns for the rest of the game it ends the game just the same as a lethal damage wombo combo. It’s also about the same to defend against as a damage lethal combo in that you either have to win before they complete the combo or get lucky and pull out the right combo pieces with stuff like Dirty Rat or Theotar. So what is so different between Open the Waygate vs OTK Damage combo that makes Damage combo acceptable and Open the Waygate not?
Well, let say someone is going to kill you. They can do it really fast and more or less painless, like one quick headshot - that is your OTK damage combo. Or they can do it reaaaaly reaaaaly sloooowly with as much pain as you can imagine by cutting off your fingers one by one, by pealing your skin… you get the idea, right? That is your Open the Waygate combo. Of course there is no difference in the result - you are going to die in both instances. The execution makes the difference. At least you can choose to end it up by yorselve with Waygate combo - but it really leaves bad taste in your mouth.