I want to get drunk and get playing, and see how far I can win games without having a sound mind.
Swarm shaman would be my bet personally. The deck is still great and it’s incredibly easy to play assuming you can do basic math and count lethal.
Close second is Handbuff Paladin.
Doesn’t get much easier than those two and they are both power houses.
Thanks. I ended up playing Lynessa paladin anyway. I guess my brain can’t be too stupid.
(I tried to play things like secret hunter, and kept losing)
I would suggest my Starship Discover Hunter (it’s the best of both decks and does great) but it’s NOT easy to play and takes quite a bit of thinking and knowledge of current meta decks to play well.)
I haven’t played Lynessa Paladin, but playing against it as Starship Hunter it feels weaker than Handbuff. If I drop a few taunts and armor up, Lynessa really can’t touch me. Handbuff is always deadly and they are deadlier faster.
That might not be accurate or reflect in overall data, just my experience.
Game is already in the absolute bozo state for the lowest of IQ beings possible. Just pick any deck and cruise with it. Potential decks that required some functioning brain cells (like Sonya rogue) got butchered.
This automatically puts the deck in the difficult range. Doing basic math requires thought. People want decks you can play face rolling drunk out of your mind.
You don’t really need KJ for this, but it’s fun. I got legend using this one almost without losing, and I don’t care about rank at all normally. I usually just stay in platinum and play home brew decks heheh. I only ranked up because I was fascinated at just winning every game when I am used to mostly losing.
Pirates Quest into KJ
Class: Warrior
Format: Wild
2x (1) Mistake
2x (1) N’Zoth’s First Mate
1x (1) Patches the Pirate
1x (1) Raid the Docks
2x (1) Sky Raider
2x (1) Small-Time Buccaneer
2x (1) Treasure Distributor
2x (2) Amalgam of the Deep
2x (2) Bloodsail Recruiter
1x (2) Fiery War Axe
2x (2) Harbor Scamp
2x (2) Parachute Brigand
2x (2) Ship’s Cannon
1x (3) Ancharrr
2x (3) Defias Cannoneer
2x (3) Hozen Roughhouser
1x (7) Kil’jaeden
1x (7) Skycap’n Kragg
AAEBAfKKBwbFFZG8At6tA5j2A56fBOntBgz7D4KwAt2tA+mwA5X2A5yBBLLBBJWqBfyoBuO/Bq3FBpfKBgAA
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
If that was the criteria for being difficult, literally every deck is difficult since every deck requires you to check lethal first.
That’s the only real challenge to the deck.
I get their argument when counting lethal takes multiple turns or/and multiple card generations. E.g. Weapon Rogue is probably the hardest fast/aggro deck in the game, because a very intelligent player can plan to lethal not only after playing multiple cards that generate other cards in the same turn but also by calculating relatively predictably to do it in the next few turns but while predictable it’s also complex to count.
I just realized you can game this thing with a program (sort of a homebrewed addon).
It’s probably the edge of many top Legend players.