So…what are you doing in the preceding turns that this 4/4 divine shielded meatbag is such a problem for you? Unless “I go face” is your whole schtick, he really isn’t that troublesome.
If a deck is playing imbue, its early game is bad enough, so this shouldn’t be much of a problem
At this point you’re supposed to at least have something to break the shield with, and then you either play the same card they did (if you’re imbue, as well) or you start playing threats (if your deck has any, at all)
Also you don’t necessarily have to kill it right away, its just a 4/4, hardly a massive threat. On my imbue druid (which doesn’t even play flurterwing) I usually just wrath off the shield, or run a small minion into it and let it trade into my board while developing my own board/ramp up my imbue with cheap spells.
Don’t bother here, these people will just turn this conversation into some weird gaslighting thing and point at all the different ways this is on you instead of call it for what it is.
Not many classes have 12 damage or techs to deal in 4 mana. However, it is not a 4 turn game so depending on what your deck does from behind matters. 3 bad draws and that happens, game is likely over and drawing it out is pointless. The concede button sets you free.
6 mana just to summon a 2/2 isn’t gonna win you a lot of games, regardless of what you play against
Either your deck has a low curve and this scenario should be extremely rare and you don’t really care when it happens
Or your deck has a higher curve and should include removal and tempo-swing to compensate tempo loss and this shouldn’t be a problem
If none then you intentionally play a deck that can’t compete against tempo plays, so the answer to how to deal with tempo plays is : change deck
Well that’s a good example of what can deal with a simple DS 4/4
Glad to see an opponent helped you answer your question
It’s an overturned card, no one can’t deny. It’s part of the power creep of the game tho.
4 mana pure stats is 4/5.
Don’t tell me sacrificing 1 HP is fair trade for Taunt, Divine Shield and Imbue.
It’s an annoying card, you don’t perceive IT to be the reason of your loss, but it may have been, due to snowball effect.
It is. Divine shield is calculated as attack dmg, because that minion can hit twice guaranteed, while we usually add +1 for taunt, which makes this minion worth:
24 + 5 + 1 = 14, while for 4 mana common minion we would expect 42 +1 = 9, which is 5 less (or 2 mana less, to be more exact)
In summary, the card should have cost 6 mana to be fair, but it doesn’t matter because it’s a neutral card, and because Imbue is a very bad mechanic, so this at least makes your deck semi-playable instead of completely unplayable.
When you look at it this way, would you put the card in your non-imbue deck simply because playing it cheats 2 mana? The answer is an easy, resounding NO, because that would screw up your hero power, and that’s much worse than overpaying 2 mana for your stats.
EDIT: IS it, though??? I’m not even sure xDD Actually, it might lowkey be worth it, as normal hero power seldom gets used anymore