It was barely implied in the last AMA at Reddit that they were looking at Classic and Basic, and considering perhaps tweaking some of it.
Honestly, the game has been out for so long with the same Classic set (or Core set), i think it is no longer useful.
Perhaps it is time to redesign the Classic set of HS as the backbone of mechanics and Class Identity, specially now with all the accrued knowledge and experience after all these years of design and balance.
What would i love to see?
- Begin by ditching ALL of Basic, Classic and maybe Initiate (DH’s design cycle has its own timing).
- Do over. With our current knowledge, decide the identities and mechanics to be evergreen for each class, and lay the groundwork for future support (like done with Priest).
- Once mechanics are selected for each class, neutral and constructed cycles, consider reprinting cards of old (current) that continue to fit the new design philosphy,
This effectively means redoing all off Classic/Basic, basically Hearthstone 2.0.
This way, obsolete or not supported mechanics can stay back and not take vaulable collection space.
Something important from this is: the new Hearthstone will be defined by the new Classic, so this new evergreen expansion should be more accessible, in all senses:
- Easier to understand, but not necessarily weaker, just less niche (plenty of room for wacky or intrincate stuff though).
- Easier to obtain: cheaper packs or more easily obtained.
- Not be a class’s only access to fair play in power level (Paladin and Priest are overreliant on good expansions for this reason), so a class’s deck pool doesn’t feel stale.
- Reinforce each class’s desired role in the game.
Wizardry the Reunion releases a new Center Set every year with this in mind, usually as a tie in for new players, but never devoid of interesting or sophisticated effects (and broken ones, just like any other card game).
So, i ask you. If Team 5 somehow had the resources to do this, what would you expect and love to see?