What would you expect of a Classic rework?

It was barely implied in the last AMA at Reddit that they were looking at Classic and Basic, and considering perhaps tweaking some of it.

Honestly, the game has been out for so long with the same Classic set (or Core set), i think it is no longer useful.

Perhaps it is time to redesign the Classic set of HS as the backbone of mechanics and Class Identity, specially now with all the accrued knowledge and experience after all these years of design and balance.

What would i love to see?

  • Begin by ditching ALL of Basic, Classic and maybe Initiate (DH’s design cycle has its own timing).
  • Do over. With our current knowledge, decide the identities and mechanics to be evergreen for each class, and lay the groundwork for future support (like done with Priest).
  • Once mechanics are selected for each class, neutral and constructed cycles, consider reprinting cards of old (current) that continue to fit the new design philosphy,

This effectively means redoing all off Classic/Basic, basically Hearthstone 2.0.
This way, obsolete or not supported mechanics can stay back and not take vaulable collection space.

Something important from this is: the new Hearthstone will be defined by the new Classic, so this new evergreen expansion should be more accessible, in all senses:

  • Easier to understand, but not necessarily weaker, just less niche (plenty of room for wacky or intrincate stuff though).
  • Easier to obtain: cheaper packs or more easily obtained.
  • Not be a class’s only access to fair play in power level (Paladin and Priest are overreliant on good expansions for this reason), so a class’s deck pool doesn’t feel stale.
  • Reinforce each class’s desired role in the game.

Wizardry the Reunion releases a new Center Set every year with this in mind, usually as a tie in for new players, but never devoid of interesting or sophisticated effects (and broken ones, just like any other card game).

So, i ask you. If Team 5 somehow had the resources to do this, what would you expect and love to see?

Shaman and Paladin are in desperate need of reworks.

Other than Consecration and Truesilver Champion, Paladin has practically nothing to work with. Half of their set is garbage spells like Blessing of Might, Blessing of Wisdom, Hand of Protection, Humility, Holy Light, Hammer of Wrath, and all the Secrets.

And the rest is all expensive cards that don’t do enough to justify slots in decks on their own, like Equality, Blessed Champion, Righteousness, Avenging Wrath, Lay on Hands, Guardian of Kings, and even Tirion. Oh and Holy Wrath which without Molten Giants or Shirvallah is 5 mana Draw 1 deal 4-5 damage, which is complete trash.

There’s nothing here that can lay the foundation of any real archetype for Paladin, which plays a large part in why they get stuck with a new flavor of the week every expansion. Most of these cards need to go and be replaced with some decent mainstay minions and spells. Some card draw wouldn’t hurt too.

Shaman has a lot of the same problems as Paladin. A lot of garbage spells like Ancestral Healing, Totemic Might, Frost Shock, Windfury, Forked Lightning, Ancestral Spirit, Feral Spirit, and Lightning Storm. Shaman’s only good spells in Basic and Classic are their burst options, Lightning Bolt, Lava Burst, and Bloodlust.

However the biggest thing holding Shaman back is Overload. Back in 2014 when the power level of cards was way lower, paying a little extra mana on your next turn for decent cards was acceptable. But we are way past that point now, where even if you were to halve the Overload on some of these cards they still wouldn’t be run. Overload needs to be reworked or removed entirely or Shaman will continue to flounder every time they don’t get broken cards.

I’d argue Warlock and Druid have some issues with their Basic and Classic sets too, but less so than Shaman and Paladin.

3 Likes

Mage needs an overhaul. Secrets and freeze have been extremely unfun whenever they are viable, but they have so much “support” that they constitute almost half of Mage’s Classic. Hunter secrets as should probably be dropped from Classic for the same aforementioned reason.

If we’re going to have an unfun mechanic, at least make it seasonal.

2 Likes

Sincerely?

If they “rethink classes for identity with the current knowledge” I straight quit the game.

It would basically mean that all classes gonna do the exact same thing but with cards having different names because in general is what a big part of the community asks here when talking about any class.

I did see enough “reworks” to understand how they end and they end being made for who play against enjoy without consider who is actually using it.

And if they aren’t made for the user to enjoy they while playing then I would rather play another game were my fun isn’t limited by what can hurt other people feelings or not.

My fun > my opponent fun.

2 Likes

If tempo mage is not viable then team 5 can shove it. I am sick of slot machine cards that other players STILL whine about even though Mages are the least reliable class in existence.

2 Likes

Paladin needs some of those op discovery cards as it is currently the only character class that doesn’t have any of these while all the other classes get tons and tons of discovery, most notably mages and rogues.

You know what really goes with paladin?

Start of game effects.

Exactly they play a little too fair is why they should be “stronger” by nature being able to play card like braggart that are basically better than the curve suggest status wise but not does that much other than being a pile of status.

Start of game could go from a variety of effects like:

Start with more cards in hand.
Always have a specific minion in hand in the start.
Start with 2 Mana cristals.
Start with some armor.

Those always together with their restrictional builds that has all with paladin flavor of align themselves with what they believe.

1 Like

Paladin has uber buffs instead while mages most certainly do not.

Overoad as mechanic is mostly fine. The overload on many cards was just to much, even in classic. Basicly al classic overload cards should have 1less overoad.
And overload if got the mana to pay for overload at end of turn left, then you dotn get overloaded next turn.
Like say play earth elemental on 8 and then dont spend last 3mana, then that pays for the 3overload.

1 Like

I want to see a chunk of classic rotate out at the midpoint of every expansion. We’d have two-month metas, the classic cards won’t wear out their welcome, problematic interactions can be nipped in the bud, and thre classic set is still always useful because any individual card is only gone for four months at a time.

You really think you can develop cards that are worth big overload values with having people ranting like crazy?

Even a 4 Mana 7/7 with 2 overload that literally is just a big body with no effect already made people rant like crazy during his time.

Imo they shoudlnt pay attention to stupid rants by community as they will do it about evry card/deck that beats them/they dont like.