I’ve been playing Hearthstone for years now, on and off, with several hiatuses, some nearly 2 years in length. So you could say, if I don’t like an aspect of the game enough I just take a break and come back to see if things have improved. This approach has worked for me in the past I’ve come back after a break to find the game fun again.
I’m at a point where I think this may no longer be a viable strategy to find fun in this game. Im not saying this out of spite, malice or hatred for the devs nor the community around this game. If anything I’m very thankful for such a fun game that I’ve enjoyed for this long. I’m just saying I’m seeing an inflection point or a point of no return in this game, where I think redemption is impossible, and I’m okay with that, if only a little saddened.
To summarize, I think it’s the RNG that’s choking out the fun out of this game. And it’s not just the highrolls that you have to endure, or the repeated seemingly endless runes of the archmage being flung at you by mages or thief rogues. No that is not it, though that is what you will probably hear the most complaining about on these forums.
For me it’s the fact that at no point in this games history have I felt that draw is so critical to winning the game, so much so almost no other factor matters. This much more subtle form of rng is killing the game for me.
I can illustrate with any number of examples.
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Thief rogue: do you draw Queen before turn 5? 20 percent bump in win rate.
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Miracle rogue, do you draw your pay off cards soon enough? If so massive win rate bump.
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Quest druid: how early can you draw the combo? Nothing else matters.
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Fel dh, which cards get discounted? Can you combine Brann with Jax, then you win.
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Aggro mage: did you draw the plus 2 spell damage deathrattle? If so huge bump in win rate.
List goes on and on like this.
Now I understand every deck is built around these strong synergies, but it’s gotten to a point where these synergies are all there is in the game and drawing into them is literally all that makes or breaks a game.
I don’t see this improving with any additions to the game, it’s clear something has to be removed from the game to fix this, I’m not sure what. But I also know that short of the core rotation nothing ever gets removed from this game (HOF seems to be a vestigial organ, otherwise Brann should of been in it years ago.)
In any case, there’s my thoughts, you certainly don’t have to agree with me, but I’m definitely finding this game less fun. The inflection point for me was right around the time the current form of miracle rogue reared its ugly head and has refused to die to this day. That deck is an exemplary demonstration of everything that is wrong with synergies and drawing into them in today’s Hearthstone.