What is the purpose of this?

Chaos creation is a new" dual class card" for mage and warlock. Deal 6 damage for 6 mana and destroy the bottom 6 cards of your deck. This is clearly a "sludge warlock card. Is there any reason outside of a mini set reveal, a mage would play this ? What could possibly be the logic to making it “dual class” ?

1 Like

Honestly, it probably would have been more logical (and more useful for the Mage side of the pairing) if they had made Chaos Creation the Warlock-only card and made Elementium Geode the second Mage-Warlock dual class card instead.

It still wouldn’t be great for the Mage side of the pairing, but it would be far less bad.

1 Like

Well…
I would not consider It out yet.

Like…
They would atleast have some random meme for mages to try with that don’t they ?

And to be fair reno mage is starting to look strong with the New neutral legendary too.

if you dont draw the bottom 6 cards of your deck, does it matter if you won?

3 Likes

Mage would definitely want Elementium Geode.

But the fel spell that summons random minions and does face damage is probably more of a mage card.

The 6 card thing, though, it’s just a minor downside for a slightly undercosted card.

1 Like

Why would Mage want to save a grand total of 1 mana on Firelands Portal at the cost of burning 20% of their starting deck in return?

If you’re looking for closing burn, Fireball still exists and does the only important part of Chaos Creation for two less mana than the new spell.

5 Likes

Yes.

Twenty characters

2 Likes

There’s two possible explanations for this card.

  1. There’s something down the line that could make this playable in Mage.
  2. It’s a way to balance out the fact that Reverberations is an utterly broken and OP card that is duel class.

I’m betting on #2 but that’s just me.

2 Likes
  1. Deliberately adding low utility options to Mage discover pool because people were complaining about the Discover mechanic.

It’d be funny if that was the intent but it backfired.

1 Like

I could see the card being discovered in a straight up burn Mage deck and just keep firing them off for more damage to face. It’s not a great option but it’s just another burn when it comes down to it that you can point at the face.

Common · Spell · Showdown in the Badlands · Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck.

it also summons a minion

1 Like

Because burning your deck is usually not particularly relevant, and turn 6 is much earlier than turn 7.

This is like… a pure tempo card. Tempo decks don’t go to fatigue.

Like even Warlock isn’t putting 6 sludges at the bottom of their deck.

You’ll get lots of answers like “But in the future there may be a card” and “but it’s good for Mage because of X”

Allow me to give you a more logical answer:
The devs don’t think about a card being played equally in 2 classes even if it is a dual class card. All they care about is that the dual class card has aspects of 2 classes. If it just so happens to be a massive benefit to 1 class and a massive drawback to another class, they simply don’t care. All they care about is that they created a dual class card that encompasses aspects of each class. 1 of those aspects just so happen to be bad or have really bad synergy for the other? Oh well.

For those who don’t believe this to be the case, let’s just take a trip down memory lane.

Remember this card?

Looks like a card that makes sense for both class. Except this is really just a massively beneficial Warlock card and nearly useless Priest card. Why? Because Warlock can get immediate effect simply by using their hero power. Priest can’t get any effect from it unless they hero power themselves AFTER they have taken damage. Thus, in hand on turn 2, Warlock got immediate discounts. Priest really couldn’t for most games. Furthermore, guess which class has built in self damage AND self healing? Warlock. So the card is not balanced at all between the classes. In fact, it was TOO strong in Warlock so it got nerfed…making it even further useless in Priest.

It is a Warlock card disguised as a Dual Class card.

Just like Chaos Creation is a Warlock card disguised as a Dual Class card. It might even get a nerf because of how good it could be in Warlock and thus, Mage will suffer even more.

There’s been several Dual Class cards over the years that are disguised as Dual Class cards but really only heavily benefits 1 of the classes. It just so happens to be Mage’s turn to taste that bitterness.

2 Likes

The irony of that card is in the current standard game that would be a pretty good card for Priest and Warlock.

1 Like

But absolutely 10x better in Warlock. It would only be good for Priest because of Plagues. Priest has zero self damage aside from 2 neutrals. Warlock has a host of healing and self damage. For every 1 discount Priest would get from this, Warlock would get 3. It’s not even close.

But yes, it would be good simply for all the Plagues right now.

1 Like

Not just that but simply taking so much damage early, the overheal priests can get some small incremental health back to discount it for a mid game drop. Unfortunately after thinking about it big minions like that are just not really playable in the game anymore. They need to have something else to warrant inclusion.

Plague dks over here dropping 8/5 with rush and reborn on 5 now. That giant got nerfed from 8 because Warlock was dropping it on 5.

We’re a long ways away in power creep for sure.

1 Like

By that logic, turn 4 is better than turn 6.

Why would a Mage ever run this when Fireball exists?

1 Like

…are you serious?

it summons a 6 drop.

I think the point is that the 6 drop doesn’t matter when you’re Mage right now. Mage isn’t paying 6 mana to deal 6 and summon a 6 because it wants to pay 6 mana to light your face up for way more than 6 damage.

People are arguing that dealing 6 damage to face for 6 doesn’t matter that it burns 6 cards in deck when you are using it to deal final damage which is completely irrelevant because a Mage would be paying 4 for 6 damage instead.

Face damage Spells in Mage, right now, all needs to be cheap. We’re talking 0-2 mana cheap. 6 mana damage doesn’t even come remotely close to making the cut in any Mage deck right now, nor will it likely ever.

1 Like